Knightmare (1986 Video Game)
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''Knightmare'' is a 1986 vertically scrolling shooter video game developed and published by Konami for the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
home computer. It was included in compilations for the MSX,
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and
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, followed by a port for mobile phones, and digital re-releases for the Virtual Console and
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. It is the first entry in the ''Knightmare'' trilogy. The game stars Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player must fight waves of enemies while avoiding collision with their projectiles and obstacles along the way, and facing against bosses. ''Knightmare'' was created by the MSX division at Konami under management of Shigeru Fukutake. The character of Popolon was conceived by a staffer who later became the project's lead designer and writer, as the process of making original titles for the platform revolved around the person who came up with the characters. Development proceeded with a team of four or five members, lasting somewhere between four to six months. The music was scored by
Miki Higashino is a Japanese video game composer best known for her works in the ''Suikoden'' series. Biography Miki Higashino first began composing video game music as a student employed by Konami and contributed to various minor products, often uncredited ...
, best known for her work in the '' Gradius'' and ''
Suikoden is a series of role-playing video games created by Yoshitaka Murayama. The games are loosely based on the classical Chinese novel ''Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, co ...
'' series, and Yoshinori Sasaki. The game proved popular among Japanese players, garnering generally positive reception from critics and retrospective commentarists. It was followed by ''
The Maze of Galious ''The Maze of Galious'' is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windo ...
'' and '' Shalom: Knightmare III'' (1987), while Popolon and Aphrodite would later make appearances outside of the trilogy in other Konami titles. In the years since, fans have experimented with remaking and porting the title unofficially to other platforms.


Gameplay

''Knightmare'' is a vertical-scrolling shoot 'em up game starring Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player controls Popolon through eight increasingly difficult stages across a Greek-esque fantasy setting, populated with an assortment of enemies and obstacles, over a constantly scrolling background that never stops moving until a boss is reached, which must be fought in order to progress further. The player must also avoid or take out enemy formations to gain bonus points, and reveal hidden bridges to cross rivers by shooting at it. Popolon is equipped with a bow and arrows as the main weapon, which can be upgraded or changed by collecting a flashing weapon crystal. Picking up a new weapon grants its initial state and can be upgraded by picking the same weapon twice in a row. Popolon can also obtain temporary
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s via power crystals branded with a "P" icon that initially appears colored black. These can be cycled through other weapons and power-ups by firing at them, ranging from boomerangs, three-way shots, swords, speed increasers, temporary invincibility and a shield to withstand enemy projectiles. If grabbed in their initial state, these crystals grant extra bonus points instead. Scattered on the playfield are question mark blocks containing chess-themed magic jewels that can aid or hinder the player by shooting a block to release the jewel. While many of the blocks are visible onscreen, others are hidden and must be unveiled by shooting at the block until the jewel is released. The player can also uncover secret exits within certain stages and warp into the next stage. Getting hit by an enemy or blocked by an obstacle and scrolled offscreen will result in losing a live stock, as well as a penalty of decreasing Popolon's overall firepower to his original state. The player can obtain more lives by earning 100.000 points each time or collecting a yellow magic jewel, but the game is over once all lives are lost.


Development and release

''Knightmare'', known as ''Majou Densetsu'' in Japan, was developed by the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
division at Konami under management of Shigeru Fukutake, who revealed about its creation process in a 1988 interview with Japanese publication ''Micom BASIC Magazine''.
Translation
by Arc Hound. ).
Fukutate explained that the staffer who came up with the character of Popolon was in charge of design and facilitating development of the project, as the process of making original titles for the MSX revolved around the person who came up with the characters being assigned to do both planning and the story. Fukutate further explained that the planner would then lead a team of four or five members to proceed with development, which would last somewhere between four to six months. Fukutate also claimed they made it difficult from the beginning because shoot 'em ups on the MSX were meant to be played at home. ''Micom BASIC'' writer Akira Yamashita speculated that the game's idea was possibly an arrangement of a Konami
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titled ''
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'' (1985). The soundtrack was composed by
Miki Higashino is a Japanese video game composer best known for her works in the ''Suikoden'' series. Biography Miki Higashino first began composing video game music as a student employed by Konami and contributed to various minor products, often uncredited ...
(best known for her work in the '' Gradius'' and ''
Suikoden is a series of role-playing video games created by Yoshitaka Murayama. The games are loosely based on the classical Chinese novel ''Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, co ...
'' series) and Yoshinori Sasaki, but both went uncredited. Higashino revealed that she worked as part-time composer and wrote the game's music, but did not use the MSX hardware. Masaaki Kukino (of '' Haunted Castle'', '' Asterix'', and ''
Silent Scope ''Silent Scope'' is a series of rail shooter video games that are developed and published by Konami. Games Silent Scope (1999) Silent Scope 2 (2000) Silent Scope EX (2001) ''Silent Scope EX'' was released in the arcades in 2001. It was ...
'') also revealed that the game's title is a portmanteau of knight and nightmare, giving it a double meaning. ''Knightmare'' was first published for the MSX in Japan on March 29, 1986, and later in Europe of that year by Konami. Konami also released a slightly altered version that could be downloaded from the "LINKS" network (a Japanese equivalent for internet in the 1980s), where the player could submit high scores to an online server. Unlicensed versions for the SG-1000 and arcades were also distributed under the names ''Mó Yù Chuánqí'' (魔域伝奇) and ''Pesaledo'' by the Taiwanese company Jumbo and Brazilian manufacturer Fort II respectively. Its main theme was featured alongside music tracks from '' Penguin Adventure'' and '' King Kong 2: Yomigaeru Densetsu'' in a compilation album titled ''The Konamic Game Freaks'', distributed in Japan by Alfa Records in 1987. In 1988, it was included as part of the ''Konami Game Collection Vol. 1'' compilation for MSX, featuring support with the Konami SCC cartridge for improved audio. The game is also found in the '' Konami Antiques MSX Collection'' (1997-1998) compilations for
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and
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. On January 8, 2003, Konami ported the game for i-mode enabled mobile phones. In 2006, the full soundtrack was included as part of a compilation album titled ''Legend Of Game Music Consumer Box'', distributed in Japan by Scitron. The title was re-released two times on the Japanese Virtual Console; first for the
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on December 22, 2009, and later for the Wii U on March 19, 2014. It was also re-released in digital form for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
through D4 Enterprise's Project EGG service on July 22.


Reception

''Knightmare'' proved popular among Japanese players and received generally positive reception from critics. The French ''MSX Magazine'' described it as a "must have" for shoot 'em up fans. ''MSX Computing'' felt it was similar to ''Sky Jaguar'', but saw its visuals very innovative and the audio acceptable. ''MSX Computer Magazine'' recommended it for action fans and considered it as one of Konami's better titles on MSX, highlighting the graphics and sound. They felt that the game's variety kept it interesting, but noted its extreme difficulty. '' Tilt'' concurred regarding its challenging difficulty, while feeling that the continuous automatic scroll was slow and caused frustration. Regardless, they labelled it as "one of the finest" action games on the platform, commending the audiovisual presentation. They also named it as the "Best Action Software" of 1986. An editor for ''MSX Gids'' lauded the game's visuals, audio and overall quality, noting its addictive nature but the difficulty as well. ''Micro V.O''s Yves Huitric commended its audiovisual aspect, but noted that the character moved faster than the scrolling scenery. '' Aktueller Software Markt''s Wolfgang Rui agreed with both ''Tilt'' and ''MSX Gids'' about the game's difficulty but expressed admiration towards the music, stating that it was "the best thing he has heard so far on MSX". Spanish publication ''Input MSX'' praised the graphics for their originality and variety, as well as the audio. A writer for ''MSX News'' regarded ''Knightmare'' as "an authentic masterpiece". The five reviewers of ''MSX Extra'' commented that it was a fun fast-paced but difficult game. They noted the varied visuals, background music and sound effects in a positive light.


Retrospective coverage

Retrospective commentaries for ''Knightmare'' have been favorable. '' Retro Gamer''s Stuart Hunt highlighted Miki Higashino's music for enhancing the gameplay, but found the game difficult due to the lack of save options. ''MeriStation''s David Pérez García and Francisco Alberto Serrano praised its graphical department, lack of slowdown, soundtrack and controls, deeming it a "must-play" for shoot 'em up fans. '' Vandal''s Emmanuel Castro called it "an outstanding game for its time", noting its difficulty and catchy main theme. ''
IGN Spain ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Jaume Esteve described it as an unusual vertical-scrolling shooter due to the absence of ships and compared its power-up system with that of '' TwinBee'', writing that "despite the technical limitations of the computer that were mainly reflected in that limping scroll, ''Knightmare'' deserved much more impact than it finally had, although it is certainly one of the games that are essential when it comes to touching the catalog of the MSX." '' Hardcore Gaming 101''s Kurt Kalata commended the music and boss fights, opining that "It's a fun game, let down by some technical limitations."


Legacy

''Knightmare'' spawned two follow-ups released on the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
and Family Computer, both of which fall under different genres: ''
The Maze of Galious ''The Maze of Galious'' is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windo ...
'' and '' Shalom: Knightmare III'' (1987). In addition to the main games, a
stand-alone sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
titled ''Majou Densetsu II: Poporon Gekitou Hen'' was scheduled to be published in 1987 by Konami for the PC-8801 and X1 home computers. The game was intended to be a vertical-scrolling shooter similar to the original but with role-playing elements added, in contrast to ''The Maze of Galious''. Despite being advertised and previewed in Japanese magazines, it was never released for unknown reasons. The characters of Popolon and Aphrodite would later make appearances outside of the trilogy in other Konami titles such as '' Parodius'' (1988), ''Hai no Majutsushi'' (1989), and ''Pixel Puzzle Collection'' (2018). Former Compile staffer Takayuki Hirono cited ''Knightmare'' as an influence on '' Zanac'' (1986), particularly its power-up system.
Translation
by Shmuplations. ).
In 2021, Konami announced a contest encouraging indie developers to make games based on some of its classic series, including ''Knightmare''. In the years since, fans have experimented with remaking and porting ''Knightmare'' unofficially to other platforms. In 1992, a MS-DOS version was created by the group Friends Software. In 2005, a mod dubbed ''Knightmare Gold'' was released by the Portuguese fan group Amusement Factory, which allowed support with the MSX2 hardware for smooth scrolling, an upgraded color palette, among other changes. In 2012, a port for the ZX Spectrum developed by Climacus and McNeil was released online as a free download. In 2013, a demo for a Windows remake was released online by Spanish programmer Alberto De Hoyo (of Demon Videogames), with the full version releasing in 2015, followed afterwards by a "Gold Edition" containing new features. In 2015, a conversion for the ColecoVision was developed by Opcode Games and published by Team Pixelboy, featuring an "Easy" mode but requires the Super Game Module expansion to run on the hardware, while the ROM image was released online for free in 2018. In 2022, an
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
conversion co-developed by "h0ffman" and Toni Galvez was made available online for free, featuring several enhancements and additions.


Notes


References


External links


''Knightmare''
at
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''Knightmare''
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