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is a video game developed by
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Ru ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a
bundle Bundle or Bundling may refer to: * Bundling (packaging), the process of using straps to bundle up items Biology * Bundle of His, a collection of heart muscle cells specialized for electrical conduction * Bundle of Kent, an extra conduction pat ...
with the console. The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying number of smaller Relics. Knack utilizes jumping, dodging, punching, and using enhanced energy-based powers, in order to progress through the colourful environments, which are populated with enemies. The story follows Knack and his creator on a journey to save humankind from a species known as the Goblins. However, one of Knack's creator's former friends goes rogue, and Knack and his allies must stop the antagonist's evil plans. Upon release, ''Knack'' was met with a mixed critical response; reviewers praised the game's original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, ''
Knack II ''Knack II'' is an action platform game developed by Japan Studio and published by Sony Interactive Entertainment for PlayStation 4. It is the sequel to the 2013 game '' Knack'' and was released worldwide in September 2017. Like its predecesso ...
'', was announced at the 2016
PlayStation Experience PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public an ...
, and was released on September 5, 2017.


Gameplay

''Knack'' is a platforming
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
game in which players control the title character, Knack. Game director
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In hi ...
describes the gameplay as "a little bit like ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series co ...
'', and a little bit like ''
Katamari Damacy () is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco' ...
''", with "a touch of ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
'' in there". Players control Knack through a series of long, linear levels, journeying from start to finish, while battling enemies, such as humans, robots, and vehicles, finding secret hidden objects that give Knack upgrades, climbing, destroying objects, and completing jumping and switch-based puzzles. The perspective in which the game is played is similar to that in the ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
'' games. Players only control Knack and do not control the camera. The camera follows Knack in a combination of third-person and
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
angles. Players guide Knack through many levels in many different locations. Each location is different and players follow the objectives played out in the story. The environments are brightly coloured, consisting of bright and vibrant greens, oranges, blues, and greys. Locations visited in the game include mineshafts, forests, factories, mansions, gardens, mountains, cities, laboratories, castles, rock formations, and caves. Gameplay is focused on brawling fighting combat and platforming. Knack is essentially a large Relic which attracts many small Relics to itself to create a living organism. Knack varies in size; he can be the size of a human child when only a few Relics are incorporated around the big Relic, the size of a gorilla when a moderate number of Relics are incorporated, or the size of small skyscrapers when a very large number of Relics are used. Knack has different abilities for each of his states, even though the player primarily utilizes punching, jumping, and dodging abilities; a small Knack jumps higher, moves faster, and is weak, breaking in a small number of hits, while a large Knack can walk over enemies to defeat them, and pick up or break large objects, such as vehicles and buildings. Apart from the Relics, Knack can surround the large central Relic with ice, metal, wood, and other substances. Knack may use the energy absorbed from Sunstones to unleash powerful tornado attacks, shockwaves, and projectiles. Knack gains new abilities from level to level; for example he can lift up and throw cars in his large form, and use specific objects involved in the story. Knack's voice also changes with his size; Knack's voice is nonexistent when in his smallest form, while in his largest form, his voice is deep, loud, and intimidating.


Plot

In a futuristic society, humanity has progressed in technological advances by harvesting the energy from Relics, physical remnants of a lost civilization. Humans are reviled by the primitive Goblin species, who years prior had waged war upon the humans but ended up being driven from their cities and forced to live in the wilds. After a force of Goblins commandeering tanks overrun a human outpost, the city of Newhaven organizes an expedition to discover how the weaponry was acquired. Explorer Ryder volunteers, joining billionaire industrialist Viktor and his head of security, Katrina. Doctor Vargas demonstrates his creation, Knack, an organism consisting of Relics, able to control his size. Knack, Vargas, and his assistant and Ryder's nephew, Lucas, consequently partake. The group trace the weapons to a goblin fortress. Knack defeats its chief Morgack, who reveals that a goblin named Gundahar gave him the weapons. Viktor double-crosses the others by kidnapping Lucas, forcing Vargas and Knack to follow, while Ryder questions Morgack. Gundahar later arrives, forcing Ryder to escape. Returning to his palace, Viktor unveils one of many giant relics to Vargas, Knack, and Lucas, intending to use them to usher the world into a new technological revolution. The trio flee Viktor and discover a map of Trogdo Mine that the relics had been unearthed from, illustrating a locked area which contains even larger relics that Viktor believes Knack can access. At the mine, Knack fails to open the door. Viktor and Katrina corner them and have Knack shot, where he falls down a shaft. Knack enters an ancient cavern where he is ejected by creatures known as Guardians and reaches a nearby castle owned by Viktor. Vargas and Lucas are imprisoned in the castle. Ryder tracks and rescues Vargas and Lucas with the help of Knack. A Goblin army led by Gundahar invades Ryder's hometown of Monte Verde to steal relics. Vargas, Ryder, and Lucas fashion trackers to find the Goblins' main base. Knack forces Gundahar to leave; tracking the goblins, they reach a factory manufacturing weapons. Vargas is met by Charlotte, his former lover whom he had presumed dead 20 years ago when she had fallen into a chasm. She had been found by Gundahar and nursed back to health; in return, she created arms for him to combat rival goblin factions. After Gundahar turned to attacking human settlements, Charlotte stopped production. Ashamed, she refuses to leave with Vargas. Knack destroys the weapon stores, but Gundahar flees and forces Charlotte to repair the armaments or be cast out. Charlotte sends a message to Vargas, begging him to save her. In the Barren Wastes, following Ryder's prior discovery, the group enter a temple containing a mural of the door within Trogdo Mine; it depicts the key, which resides beneath Obelisk Mountain, but warns of danger beyond the door. Inside Obelisk Mountain, the group are caught by Viktor and Katrina, having bugged Lucas, but Knack blocks them off with a cave-in. Lucas reminds them of the warnings and persuades them to destroy the key, but Katrina takes it using a mech, triggering a volcanic eruption. Knack defeats Katrina, where she inadvertently falls towards the lava. Viktor prepares to leave with the key on his airship. Ryder sights Katrina lying on some rubble, and stays behind to save her. Vargas, Knack, and Lucas board the airship. The three presume Ryder dead following an explosion in the mountain. Vargas receives Charlotte's message and sets the airship to fly to the factory. Viktor traps and ejects them, though Knack saves Vargas and Lucas. They reunite with Charlotte and leave in her aircraft. Viktor succeeds in opening the door in Trogdo Mine, revealing an ancient chamber containing an orb, which disintegrates him. Immediately, the area and Guardians emerge from out of the ground. Charlotte's ship is damaged, forcing the group to land, and Knack leaves to confront the orb. It attaches itself to a Guardian, which Knack battles, destroying the orb. The source eradicated, the expanse of stonework recedes underground. A parade is held for the group in Newhaven, where Knack, Vargas, and Lucas receive medals. As Vargas leads a eulogy for Ryder, Ryder walks through a desert carrying Katrina towards the city.


Development and release

''Knack'' was envisioned as the PlayStation 4 equivalent of a ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series co ...
'' title. ''Knack'' was the first PS4 game shown to the public.
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
decided to do this because they wanted to prove that the PS4's launch lineup did not exclusively consist of big-budget
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s. Because of ''Knack''s intentional similarities to the successful ''Crash Bandicoot'' series, Sony Computer Entertainment felt it would be a smart business decision to heavily market ''Knack'' as an essential PS4 title. However, some critics questioned this decision. The initial idea for Knack was that of a character that could find items and add them to his body thus causing him to grow with Cerny explaining "Our initial concept was that Knack would maybe break down a building or a wall, and he’d incorporate the resulting bricks into his body," This, in practice, however did not work well resulting in " a giant amorphous blob of a character." After a year and a half the team realized that the character had to be designed "more intensively." Instead of incorporating random elements into him he would now instead be made of relics which allowed the developers to make a functioning character. Cerny attempted to target a dual audience with the game attempting to appeal to both core gamers as well as players who "never picked up a controller before in their life," Cerny would later admit that this "may have taken us off in a bit of a wrong direction" noting that in addition to catering to both set of players the game also had to be a launch title for the system. After interviewing Cerny about the sequel Polygon reporter, Colin Campbell came away with the impression that the original was "created under less-than-ideal conditions" In wanting to make a "21st Century Crash Bandicoot" Cerny wanted the game to be smaller in scope than other contemporary games at the time. Despite this Cerny realized that audience expectations were different from when the Crash games were developed and that Knack had to be more "complex" adding " Even if the vision is to be in that sort of genre, to try to speak to the nostalgia that people have for the experiences of years gone by, it turns out you need to do five or 10 times as much today." In addition to Crash Bandicoot, other influences for the game include
Katamari Damacy () is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco' ...
and
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
. Despite years of experience in the industry Knack marks the first game which Cerny directed, explaining to website Gamasutra "We didn't have directors back in the day, because if you have a three-person project you don't worry about calling somebody a 'director.'" Cerny initially envisioned himself as taking a more hands off approach intending himself to merely be a producer but as the game grew he found himself becoming more involved eventually becoming the director. To promote the launch of the game, Sony Computer Entertainment and
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Ru ...
released a free mobile game called ''Knack's Quest'' on November 6, 2013. The game is a
tile-matching A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the ...
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
game for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
and Android devices. The game allows connectivity with players'
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
accounts to unlock special Relics within the main game. ''Knack'' was released in China as ''Knack's Adventure'' at the PlayStation 4's launch on March 20, 2015.


Reception

''Knack'' received "mixed" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Steve Butts of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
praised the concept and the hero but criticized the gameplay and the story by saying "''Knack''s shifting size is a great idea that never really grows into anything substantial". Tom McShea of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
praised some elements of the game, such as the environments, but also criticized the story, gameplay, and "surprisingly high" difficulty. McShea said, "There's not one element of Knack to rally around, to excite you. And without that special something, ''Knack'' crumbles just like its piecemeal protagonist." Tom Bramwell of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' criticized the lack of depth in the gameplay and the checkpoint balancing. Bramwell stated that "''Knack'' isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but ''Knack'' simply doesn't." On the other hand, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Matt Helgeson said that it's "not the most innovative or the most visually dazzling game. This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to ''Knack''. It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in." ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
''s Dale North called the game "A fun romp, and definitely worth a play. It's easy to pick up, a joy to look at, and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough."
VentureBeat ''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, a ...
's McKinley Noble called the game "a solid adventure with some surprising care put into a lot of elements that most games take for granted", but lamented the game's limited combat, linear gameplay, and shallow technical polish. In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of one six, one seven, one eight, and one seven for a total of 28 out of 40 in its PlayStation 4 launch issue in February 2014. 411Mania's Gavin Napier gave it a score of 8 out of 10 and called it "An easily accessible, throwback game that's appropriate for family enjoyment." The ''
National Post The ''National Post'' is a Canadian English-language broadsheet newspaper available in several cities in central and western Canada. The paper is the flagship publication of Postmedia Network and is published Mondays through Saturdays, with ...
''s Chad Sapieha gave it a score of 7.5 out of 10 and said that "even with its not-quite-fully-delivered-upon promise – 'Knack''may still be worth picking up." GameZone's Lance Liebl also gave it a score of 7.5 out of 10 and said that the multiplayer "makes ''Knack'' the best game for kids and the family to enjoy on the PlayStation 4 at the moment. There's still the lack of a well thought-out story, and the game disengages the player far too often with cutscenes to simply show Knack jump, but it's a game that will both offer a challenge and introduce kids to a simple brawler-platformer." Peter Nowak of ''
The Globe and Mail ''The Globe and Mail'' is a Canadian newspaper printed in five cities in western and central Canada. With a weekly readership of approximately 2 million in 2015, it is Canada's most widely read newspaper on weekdays and Saturdays, although it ...
'' gave it an average review and called it "a solid initial effort, despite it being a little long and rather hard." Scott Nichols of ''
Digital Spy Digital Spy (DS) is a British-based entertainment, television and film website and brand and is the largest digital property at Hearst UK. Since its launch in 1999, Digital Spy has focused on entertainment news related to television programmes, ...
'' gave it three stars out of five and said the game "has its moments, and PlayStation 4 owners starved for something to play on their shiny new console will appreciate that the game actually becomes more fun to play the second time around, allowing it to keep players busy during the several month drought that seems to follow every system launch." Paul Goodman of '' The Escapist'' similarly gave it three stars out of five and said it was "a colorful, but mediocre platformer that has issues with repetitive gameplay on top of being frustratingly difficult at times." Steve Boxer of ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' likewise gave it three stars out of five and said, "''Knack'' isn't a bad game: there is satisfaction to be derived from it, some of the gameplay is genuinely good fun (at its best moments, it does begin to acquire an air reminiscent of a more ponderous Crash Bandicoot), and it's one of the longer games to emerge in recent years, so will at least keep youngsters occupied for decent periods of time. But neither is it a particularly good game, which is hugely disappointing given that it's supposed to be one of the flagship reasons for buying a PlayStation 4." However, Dave Riley of
Anime News Network Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and oth ...
gave the game a C and said, "There's very little in ''Knack'' that inspires passion. What we have here may be a technical marvel, but only the engineers will know for sure. From the outside looking in, if they'd spent half as much time on any other part of the game as they did animating the bits and bobs, maybe ''Knack'' would've contained something worth caring about." James Marshall of ''The Digital Fix'' likewise gave it 5 out of 10 and said it was "something constructed of relics – from the basic gameplay to the poor characterisation, nearly everything feels like something from two console generations ago." David Jenkins of ''
Metro Metro, short for metropolitan, may refer to: Geography * Metro (city), a city in Indonesia * A metropolitan area, the populated region including and surrounding an urban center Public transport * Rapid transit, a passenger railway in an urba ...
'' gave it 3 out of 10 and called it "A poor quality video game by any measure, but what this joyless throwback is doing being a key launch title for the PlayStation 4 Sony only knows." ''Knack'' sold 322,083 copies on its first two days on sale in Japan as a
pack-in game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
. Sony's
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the Play ...
expressed disappointment at ''Knack''s critical reception, hoping the game would receive scores in the mid-70s. However, he emphasised that ''Knack'' was "not the type of game reviewers would score high for the launch of a next-gen system" and instead, the game was a message that the PlayStation 4 was "not just trying to cater only to the hardcore".


Sequel

In December 2016, Sony announced ''
Knack II ''Knack II'' is an action platform game developed by Japan Studio and published by Sony Interactive Entertainment for PlayStation 4. It is the sequel to the 2013 game '' Knack'' and was released worldwide in September 2017. Like its predecesso ...
'' at the
PlayStation Experience PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public an ...
event. It was released in September 2017 and received more positive reviews.


References


External links

* * {{Authority control 2013 video games 3D platform games Beat 'em ups Cooperative video games PlayStation 4 games PlayStation 4-only games Sony Interactive Entertainment games Sony Interactive Entertainment franchises Video games developed in Japan Video games scored by Wataru Hokoyama PlayStation 4 Pro enhanced games Action video games