Kirby's Dream Course
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''Kirby's Dream Course'' is a 1994 miniature golf video game developed by HAL Laboratory and
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES). A spin-off of the '' Kirby'' series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level. HAL Laboratory originally designed ''Dream Course'' as a standalone game called ''Special Tee Shot''. Though it was previewed in several magazines and displayed on the packaging for the console, HAL replaced the game's original characters with those from the ''Kirby'' series following its popularity on the Game Boy. ''Special Tee Shot'' was later released for the Satellaview peripheral in Japan. ''Dream Course'' received favorable reviews, both at release and retrospectively, for its unique design and absurdity. Some were critical of its high difficulty level and controls. It has been re-released through the
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and Wii U Virtual Console digital storefronts and the Super NES Classic Edition. A sequel for the Nintendo 64 was in development but later canceled.


Gameplay

''Kirby's Dream Course'' is a mini golf video game set at an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
perspective, similar to games such as '' Marble Madness'' (1984). Its plot involves Kirby's nemesis King Dedede stealing all of the stars in the night sky. Kirby sets out to stop Dedede and return the stars to the sky. Players maneuver Kirby (or in the case of player two, a yellow Kirby look-alike named ) around a miniature golf course by deflecting him towards a specific area of the playfield. Players must set the power, angle, and spin to connect with various enemies found throughout the levels, claiming a star. When only one enemy remains, that enemy transforms into the goal hole (providing two stars). In multiplayer, players compete for the most stars, and a player may connect with a star claimed by the other player for themself (turning pink to yellow and vice versa). Kirby/Keeby can knock himself into certain enemies to acquire a Copy ability, which can be used to clear courses in a faster period of time or hinder the other player. These Copy abilities include Kirby/Keeby turning into a tornado, a sparking ball that can destroy certain obstacles, and a UFO that allows Kirby/Keeby to float and move at will for a short time. The game has eight single-player courses, with eight holes in each. Completing courses awards the player with medals, which can be used to unlock extra features such as alternative versions of courses. The type of medal awarded is based on how well the player performed, with gold being the best.


Development

''Kirby's Dream Course'' was developed by HAL Laboratory and
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES). HAL originally designed the game as a standalone title called ''Special Tee Shot'' in 1992, which featured its own original characters and art assets. Though it received several previews from magazines and was displayed prominently on the packaging for the console, the company shelved the project following the success of its '' Kirby'' series on the Game Boy. HAL later reworked ''Special Tee Shot'' into a ''Kirby'' game by replacing many of the original characters with those from the ''Kirby'' series, and implementing several mechanics to make it fit into the ''Kirby'' universe, such as the
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
system. Keeby, the yellow second player character, repurposes the initial proposition for Kirby's color made by game developer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, which was rejected by series creator Masahiro Sakurai in favor of pink by the time of development for '' Kirby's Adventure'' (1993). The character's name is a portmanteau of 黄色 ''kÄ«ro'' "yellow" and カービィ ''KÄbÄ«'' "Kirby". Following the appearance of an unnamed yellow Kirby in '' Kirby: Nightmare in Dream Land'' (2002), a yellow color palette became a recurring colorization for additional players playing as a Kirby in the '' Kirby'' and ''
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'' series (often as the second player). This palette was named once as "Keeby Yellow" in '' Kirby's Dream Buffet'' (2022). ''Kirby's Dream Course'' was released in Japan on September 21, 1994, as ''Kirby Ball''. It was released in North America on February 1, 1995, and in Europe later in the year. ''Special Tee Shot'' was later re-released in 1996 for the Satellaview, a peripheral for the Super Famicom that played games via satellite broadcasts. ''Dream Course'' was digitally re-released for the Wii Virtual Console in 2007, and the Wii U Virtual Console in Japan in 2013. It is one of thirty games included in the Super NES Classic Edition miniconsole. In 1995, Nintendo and HAL began work on a sequel named ''Kirby Ball 64''/''Kirby Bowl 64'' for the then-upcoming Nintendo 64. It was shown off as a playable demo at Nintendo's annual Shoshinkai trade show, alongside ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
''. ''Kirby Ball 64''/''Kirby Bowl 64'' was designed to take advantage of the system's analog stick to allow for more precise movement, in addition to utilizing gouraud shading for its graphics. It also featured an additional gamemode where the player controlled Kirby on a snowboard. The sequel was never released, though some of its concepts were later implemented into '' Kirby Air Ride'' (2003).


Reception

''Kirby's Dream Course'' received praise for its wacky nature and innovation. ''
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'' writer Scary Larry claimed it was just as refined and fun to play as earlier games in the ''Kirby'' series. A writer for ''
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'' found its mini golf-inspired gameplay unique compared to other games, as did a reviewer from '' Electronic Gaming Monthly''. ''Next Generation'' and Larry also highlighted ''Dream Course''s complexity, which was uncommon for a golf game at the time. The game's colorful visuals were also praised for their offbeat design and sense of humor. ''Electronic Gaming Monthly'' noted that the game's controls required time getting used to; Larry added the accuracy of the player's shots were sometimes questionable and not well-refined. Tom Guise of ''
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'' believed its originality made it one of the best SNES games, which ''Electronic Gaming Monthly'' agreed with. Javier Abad, a reviewer for ''
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'', commented on the game's difference in design from other games in the series, but felt ''Kirby'' fans would enjoy it for the controls and graphical style. Retrospective commentary on ''Dream Course'' has also been favorable. Staff from '' Nintendo Life'' compared its silliness to Electronic Arts' '' Zany Golf'' (1988), and that it possessed fun gameplay and a balanced level of difficulty. They also believed its isometric perspective worked well, and its graphics were aesthetically-pleasing. '' IGN''s Lucas M. Thomas believed ''Dream Course''s unique concept made it incomparable to other games. Thomas and '' GameSpot''s Frank Provo both enjoyed its power-ups for their usefulness and novelty. '' USgamer'' writer Nadia Oxford applauded its abnormal level design and comical presentation, and said it offered a break from the more action-oriented games on the console: "''Kirby's Dream Course'' isn't the most exciting game on the SNES Classic Edition, but it's cute, fuzzy, and fun – much like the big pink macaron who runs the course." IGN ranked the game 38th on their "Top 100 SNES Games of All Time."


Notes


References


External links

* {{Portal bar, Video games, 1990s 1994 video games Fantasy sports video games HAL Laboratory games Kirby (series) video games Miniature golf video games Super Nintendo Entertainment System games Video games developed in Japan Video games with isometric graphics Virtual Console games for Wii Virtual Console games for Wii U Nintendo Switch Online SNES games Virtual Console games for Nintendo 3DS