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''Kroz'' is a series of
Roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
video games created by Scott Miller for
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
s. The first episode in the series, ''Kingdom of Kroz'', was released in 1987 as
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
's first game. It was also published on ''
Big Blue Disk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
'' #20. ''Kroz'' introduced the scheme of the first episode being free and charging money for additional episodes; a technique which defined the business model for Apogee and was adopted by other
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shareware publishers. The games were discontinued in 1999. In March 2009, the whole Kroz series was released as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
by Apogee, and the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
was released as
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
under the GPL-2.0-or-later license.


Gameplay

The object of the game is to survive numerous levels of attacking monsters and ultimately find the priceless Magical Amulet of Kroz. The player character collects gems as they go; each time a monster touches them, they lose a gem and the monster dies. The character's main defense consists of whips which can be used to kill monsters and destroy certain walls; however, each whip can only be used once. Some levels are generated randomly; these tend to be rather chaotic, and essentially consist of a mad dash through waves of attacking enemies to pick up valuable objects and/or escape to the stairway. A major part of the game is careful conservation of gems and whips; sometimes it is better to allow an enemy to take a gem rather than use valuable whips that will be needed to break down walls blocking the exit.


Development

The ''Kroz'' games were inspired by an earlier dungeon crawling game, '' Rogue''. Scott Miller tried to create a game that had some of the elements of ''Rogue'', but with less randomness and more reliance on the abilities of the player than on luck. Miller, fond of including backwards words in his games, came up with the name by spelling ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'' backwards. ''Kingdom of Kroz'' was written in
Turbo Pascal Turbo Pascal is a software development system that includes a compiler and an integrated development environment (IDE) for the Pascal programming language running on CP/M, CP/M-86, and DOS. It was originally developed by Anders Hejlsberg at ...
3.0. Later games in the series were written in Turbo Pascal 5.0. The game was implemented entirely in the 80×25 16 color CGA text mode of
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
s, using various characters in the computer's
character set Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. The numerical values tha ...
, as well as different colors, to present a "graphical" environment. The game uses
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
characters, as well as some extended ASCII graphical characters from the original IBM PC character set, to represent the player character, walls, monsters and items.


Releases

The game was originally distributed as shareware. It was later expanded to consist of seven episodes, with only the first episode distributed as shareware, and the rest available commercially. The episodes are: The first two games in the series, ''Caverns of Kroz'' and ''Dungeons of Kroz'', were originally published in the
disk magazine A disk magazine, colloquially known as a diskmag or diskzine, is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence ...
''I.B.Magazette'' in 1987. The third game, ''Kingdom of Kroz'', was sent in 1987 to the disk magazine ''
Big Blue Disk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
'' as a submission for a contest they were having, where it was published in 1988. The other two games were also published later on ''Big Blue Disk'', in 1989. At the same time, Miller, looking for other avenues to distribute his games, turned to the shareware model. Shareware was distributed freely through
bulletin board systems A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such a ...
(BBS), where the boards' users made voluntary donations. Since shareware was not very profitable at the time, Miller developed a variation of the shareware model, dubbed the "Apogee model", in which only a fraction of the game would be made available to play for free on BBS. The game, upon completion, would display Miller's mailing address to the player and ask them to contact him to pay for that game, which would allow them to buy the rest of the game's "episodes". He applied this model to the ''Kroz'' trilogy by sharing only ''Kingdom of Kroz'' over BBS while retaining the other two for sale. This shareware version of ''Kingdom of Kroz'' was the first game to bear the name of Miller's one-man company, Apogee Software Productions. The game proved successful, with checks sent to Miller amounting to roughly – and him receiving between and every single day. ''Return to Kroz'', originally called ''Castle of Kroz'', was initially published in ''Big Blue Disk'' in 1990, before becoming the shareware episode of the second trilogy of ''Kroz'' games, the ''Super Kroz Trilogy''. In 1990, an enhanced version of ''Kingdom of Kroz'' was released as ''Kingdom of Kroz II'', which became the shareware episode of the series as a whole. ''Kingdom of Kroz II'' was different from the original version, and incorporated 21 different levels, many of them from later games in the series, especially from ''The Lost Adventures of Kroz''. The original ''Kingdom of Kroz I'' stopped being distributed as shareware, but was still available commercially, and was then marketed as the third episode in the series, with episodes two and three moving up one place. For a time, the series consisted of seven commercial episodes (including the original ''Kingdom of Kroz I''), plus an enhanced version of one of them (''Kingdom of Kroz II'') distributed as shareware. During this time, to be able to buy the commercial episodes, the shareware episode had to be registered first. In 1991, the other two episodes of the first trilogy were enhanced to their "II" versions, and the original ''Kingdom of Kroz I'' stopped being available, being replaced by its enhanced version.


Source code

At one point the source code for ''Kingdom of Kroz'' could be purchased for $190, ''Return to Kroz'' for $350 and ''The Lost Adventures of Kroz'' for $950. Later the source code of ''Kingdom of Kroz II'' was for sale for $400, ''Return to Kroz'' for $300 and ''The Lost Adventures of Kroz'' for $500. By 2009, the source code was released under the GPL-2.0-or-later license.


Reception

The original ''Kingdom of Kroz'' game took top honors in the game category in ''
Big Blue Disk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
s CodeQuest '87 programming contest in 1988, and came out number two overall.


Legacy

The ''Kroz'' concept, including the text mode implementation, was cloned by Potomac Computer Systems for the '' ZZT'' games, which also used the same shareware business model. The company later became Epic Games.


References


External links

* {{DEFAULTSORT:Kroz Series 1987 video games Apogee games Commercial video games with freely available source code DOS games DOS-only games Freeware games Pascal (programming language) software Roguelike video games Softdisk Video games developed in the United States Video games with textual graphics