Keitai Denjū Telefang
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is a series of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s (RPGs) developed by
Natsume Co., Ltd. , formerly from 1987 to 2013, is a Japanese video game developer and publisher. Natsume Atari is based in Shinjuku, Tokyo, Japan and is known for developing licensed titles and mobile games. The company was founded as Natsume Co., Ltd. in 1 ...
and published by
Smilesoft was a Japanese company that published video games. Its headquarters were in the in Shibuya, Tokyo, Shibuya, Tokyo.
. In the games, the player contacts various creatures using a mobile phone-like device in order to get them to battle the foes he or she will encounter. Released exclusively in Japan on November 3, 2000, the first game in the series was released for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in two versions: and . Each version features several exclusive creatures. The name of the series derives from , the Japanese term for mobile phone, as making phone calls to the creatures is an integral part of the games, and ''fang'', to symbolize the various beasts involved. On April 26, 2002, a sequel for the Game Boy Advance called was released exclusively in Japan. Likewise, two versions were released, also called and , featuring similar differences between them.


Gameplay

''Keitai Denjū Telefang'' and ''Keitai Denjū Telefang 2'' revolve around collecting the phone numbers of various creatures, referred to as , on a device called , that the player, classified as a , encounters and must defeat. These are used to be able to request aid from them at a later time, should he or she require it. The games are played from a third-person, top-down perspective, with the player taking the role of the games' young protagonist and main T-Fanger: Shigeki in ''Keitai Denjū Telefang'' and Kyō in ''Keitai Denjū Telefang 2''. One ''Denjū'' stays by the player's side at a time and follows him around but in battle he can call up to two other ''Denjū'' to help him. ''Denjū'' will sometimes give the player their phone numbers after he or she beats them in a random battle but take longer to arrive in battle if they're originally from a distant area, due to getting lost. Sometimes, they may not even show up at all if called, so care must be taken to make sure that the player is not calling a ''Denjū'' which is too far away.


Mechanics

All ''Denjū'' have a range of
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
(colloquially called "stats"): Hit Points (HP), Speed, Attack, Defense, Denma Attack and Denma Defense. These statistics determine how powerful, fast or robust any given ''Denjū'' is. The type of habitat a ''Denjū'' lives in determines how weak it is to attacks from ''Denjū'' from other habitats; there is a vulnerability chain that goes from Mountain to Sky, from Sky to Forest, from Forest to Aquatic, from Aquatic to Desert, from Desert to Grassland and, finally, from Grassland to Mountain. This also applies in reverse in the sense that a ''Denjū'' of certain types inflicts less damage upon one it is weak to. However, this was slightly changed in ''Keitai Denjū Telefang 2'', where ''Denjūs habitat types are defensive, and attacks are of separate offensive types: Normal, Flame, Thunder, Water, Wind, Rock and Machine. This arrangement makes ''Denjū'' a bit more versatile, as they may carry moves that would be effective against opponents they would normally have trouble against. In battle, the ''Denjū'' have an array of two to four attacks specific to their species. The battles are not strictly turn-based; the Speed stat of a ''Denjū'' determines how many turns it can take and when. Thus, for example, a ''Denjū'' with a higher Speed stat could attack twice for every time a ''Denjū'' with a lower Speed stat goes once, also attacking before the slower ''Denjū'' can get a hit in. Battles are performed in matches where each team may have anywhere from one to three ''Denjū'' participating. Losing causes a game over and the player is then returned to the title screen of the games. A ''Denjūs attacks cannot be altered unless a ''Denjū'' evolves. Evolution is achieved by three different methods: "Natural evolution" (achieved by training ''Denjū''), "Modified evolution" (by giving ''Denjū'' certain items in a "modified evolution" area) or "Experimental evolution" (achieved by taking the DNA of one Denjū with an item called Phone Card and giving it to the ''Denjū'' to be "experimentally evolved"). Some ''Denjū'' do not evolve. In ''Keitai Denjū Telefang'', evolution is permanent but in ''Keitai Denjū Telefang 2'', evolution can be reversed if it was not achieved through "Natural evolution". Many ''Denjū'' have a special attack called Denma attack that needs to be charged up and takes multiple turns to execute. This special attack does damage based on the ''Denjūs Denma Attack stat and is often considered not to be worth the wait. Due to the time that it takes for the special attack to charge, it is easy for the opponent to attack during multiple turns or to avoid the move entirely. In ''Keitai Denjū Telefang 2'', instead of having to wait for a Denma attack to charge, its use is limited by a DP meter. There are other attacks that can raise the Attack or Defense stat of a ''Denjū'' or heal the user or its allies. These vary from ''Denjū'' to ''Denjū''. The use of items varies greatly between ''Keitai Denjū Telefang'' and ''Keitai Denjū Telefang 2''. In ''Keitai Denjū Telefang'', items are only used for evolving ''Denjū'' or gifts, excluding some items that are important to the storyline such as keys to unlock doors or a plush ''Denjū'' toy that has been stolen. Evolution items are generally objects that come from the human world. These items are capable of affecting ''Denjū'' in certain ways when they are forcibly combined. Such items range from simple objects like pencils and
batteries Battery most often refers to: * Electric battery, a device that provides electrical power * Battery (crime), a crime involving unlawful physical contact Battery may also refer to: Energy source *Automotive battery, a device to provide power t ...
to
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
s,
computers A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs ...
,
cranes Crane or cranes may refer to: Common meanings * Crane (bird), a large, long-necked bird * Crane (machine), industrial machinery for lifting ** Crane (rail), a crane suited for use on railroads People and fictional characters * Crane (surname), ...
and shuriken. ''Denjū'' which evolve via "Modified evolution" will only do so if they receive a specific item. Certain items also give large amounts of experience points to ''Denjū'' without evolving them. In ''Keitai Denjū Telefang 2'', evolution items are of the same type as ''Denjū'' (Mountain, Sky, Forest, Aquatic, Desert or Grassland) and any such item can be used to evolve a ''Denjū'' of the same type. However, different items may have certain effects on stat growth. Evolution items can also be thrown at enemy ''Denjū'' to attempt to befriend them more easily and the probability of this occurring is increased if the item thrown matches their type. In addition to evolution items, there are also special items which can be held by ''Denjū'' to boost one of their stats. ''Keitai Denjū Telefang 2'' also introduced items which can heal a ''Denjūs HP and/or DP as well as cure status effects such as paralysis. Items can be purchased at shops or found in treasure chests but may also be picked up after battles or found by running through grass.


Plot


''Keitai Denjū Telefang''

The games take place in the year 2020 and there are special mobile phones equipped with a unique antenna called D-Shot which allows teleportation through "antenna trees". A 10-year-old boy named Shigeki finds one of these phones and is accidentally transported with another boy, Matsukiyo, to another world when he loses a baseball near an "antenna tree". This world is full of fantasy creatures called ''Denjū'', who all own a D-Shot and use them to call their friends to help them compete in battles. These phone battles are also known as Telefang. Shigeki becomes a T-Fanger and travels the ''Denjū'' world, trying to learn more about it. At the same time, he gets wrapped up in several plots involving evil ''Denjū'' as well as other humans, who may or may not be T-Fangers.


''Keitai Denjū Telefang 2''

The games follow the story of Kyō, a blue-haired 10-year-old T-Fanger who travels to the ''Denjū'' world to look for his missing father. His friend Midori accompanies him on the journey. During his adventure, he encounters a ''Denjū'' named Diablos, who is killing off the "antenna trees" as he is not happy with the fact that humans are entering the ''Denjū'' world. After Diablos kills all but one "antenna tree", that tree becomes the only
gate A gate or gateway is a point of entry to or from a space enclosed by walls. The word derived from old Norse "gat" meaning road or path; But other terms include ''yett and port''. The concept originally referred to the gap or hole in the wall ...
between the two worlds. Kyō has to prevent Diablos from killing that last "antenna tree", or Kyō will be stuck in the ''Denjū'' world forever.


Characters


In ''Keitai Denjū Telefang''


Humans

* - The
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
and main T-Fanger of ''Keitai Denjū Telefang''. He is an average 10-year-old boy who loves baseball. He is transported to the ''Denjū'' world when he loses a
ball A ball is a round object (usually spherical, but can sometimes be ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used f ...
near a strange tree. * - A
child prodigy A child prodigy is defined in psychology research literature as a person under the age of ten who produces meaningful output in some domain at the level of an adult expert. The term is also applied more broadly to young people who are extraor ...
who wants to learn more about the ''Denjū'' world. He accidentally gets transported there along with Shigeki. He reappears in ''Keitai Denjū Telefang 2''. * - She is a strong-willed girl who is described as a childhood friend of Shigeki but teases him about never having been to the ''Denjū'' world. * - A mysterious boy encountered during Shigeki's travels and whose purpose in the ''Denjū'' world is unclear, though he serves as Shigeki's rival. * - The owner of the Sanaeba pharmaceutical company, whose staff were the first to discover the ''Denjū'' world. After the discovery, they began to branch their business into other areas. They also control the
gate A gate or gateway is a point of entry to or from a space enclosed by walls. The word derived from old Norse "gat" meaning road or path; But other terms include ''yett and port''. The concept originally referred to the gap or hole in the wall ...
s that connect the ''Denjū'' and human worlds. While they allow children to come and go freely, adults must pay a fee. Sanaeba seems to have his name attached to many of the problems which have cropped up in the ''Denjū'' world and is apparently manipulating ''Denjū'' for unknown reasons. ** - A member of Sanaeba who tries to become prime minister of the ''Denjū'' world. He tries to get people to vote for him by setting up a curry store. ** - An enemy of Shigeki in the ''Denjū'' world.


''Denjū''

* - A strong hot-tempered ''Denjū''; it is assigned by Musa as Shigeki's first partner in ''Power Version''. * - A swift faithful ''Denjū''; it is assigned by Musa as Shigeki's first partner in ''Speed Version''. * - An old, turtle-like ''Denjū'' who is the first to greet Shigeki and Matsukiyo after they're dropped into the ''Denjū'' world. It asks for their help with various problems that its world is facing and introduces Shigeki to his first partner. Musa's phone number is one of the secret phone numbers which must be manually input and it cannot be obtained as a partner otherwise during normal gameplay. * and - The ''Denjū'' that is the partner of Kai, Shigeki's rival, being Angios in ''Power Version'' and Gymnos in ''Speed Version'', respectively. * - A weasel-like ''Denjū'' who is the partner of Miyo. * - A ''Denjū'' that resembles a Waratah and who is the partner of Matsukiyo.


In ''Keitai Denjū Telefang 2''


Humans

* - The
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
and main T-Fanger of ''Keitai Denjū Telefang 2''. He is a blue-haired 10-year-old boy who goes to the ''Denjū'' world to look for his missing father. * - She is a friend of Kyō who travels the ''Denjū'' world with him. * and - Two characters that appear in ''Power Version'' and ''Speed Version'', respectively. They serve as Kyō's rival in the corresponding versions. * - The
child prodigy A child prodigy is defined in psychology research literature as a person under the age of ten who produces meaningful output in some domain at the level of an adult expert. The term is also applied more broadly to young people who are extraor ...
who entered the ''Denjū'' world along with Shigeki in ''Keitai Denjū Telefang'' is now a professor living in the human world, where he runs a laboratory and pays Kyō for collecting information on certain ''Denjū''.


''Denjū''

* - The first partner ''Denjū'' of Kyō. * - The first partner ''Denjū'' of Midori. It appears to be based on the chukar partridge. * - The partner ''Denjū'' of Yū, the rival in ''Power Version''. * - The partner ''Denjū'' of Otome, the rival in ''Speed Version''. * - A ''Denjū'' who is unhappy with the presence and influence of humans in the ''Denjū'' world. He is killing off the "antenna trees" to prevent contact between the ''Denjū'' world and the human world.


Manga adaptation

A
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
series based on the ''Power Version'' was serialized by
Kodansha is a Japanese privately-held publishing company headquartered in Bunkyō, Tokyo. Kodansha is the largest Japanese publishing company, and it produces the manga magazines ''Nakayoshi'', ''Afternoon'', ''Evening'', ''Weekly Shōnen Magazine'' an ...
. First released as a monthly feature in the '' Comic BonBon''
magazine A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combinatio ...
, the manga's issues were later
reprint A reprint is a re-publication of material that has already been previously published. The term ''reprint'' is used with slightly different meanings in several fields. Academic publishing In academic publishing, offprints, sometimes also known a ...
ed as a set of three tankōbon, or volumes. A manga was also serialized by Kodansha for ''Keitai Denjū Telefang 2''; however, it was featured only in the ''Comic BonBon'' magazine and was never reprinted.


Piracy

The first two ''Keitai Denjū Telefang'' games received an unofficial English translation. The original games were not related to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's ''Pokémon '' series, but the translations were marketed as ''Pokémon Diamond'' and ''Pokémon Jade''. The creatures used for the cover arts are neither Denjuu nor Pokémon; the box for ''Pokémon Jade'' depicts a modified design of the forest spirit from ''
Princess Mononoke is a 1997 Japanese animated epic historical fantasy film written and directed by Hayao Miyazaki and animated by Studio Ghibli for Tokuma Shoten, Nippon Television Network and Dentsu. The film stars the voices of Yōji Matsuda, Yuriko Ishida ...
'', while the box for ''Pokémon Diamond'' depicts a blue snake-like creature of unknown origin. The translations are notorious for their poorly translated English text as well as serious programming errors not present in the original games that can cause the game to crash.


References


External links


Official Japanese website for ''Keitai Denjū Telefang''Official Japanese website for ''Keitai Denjū Telefang 2''Wikifang, a fan community wiki dedicated to Telefang
{{DEFAULTSORT:Keitai Denju Telefang 2000 video games Game Boy Advance games Game Boy Color games Japan-exclusive video games Japanese role-playing video games Monster-taming games Multiplayer and single-player video games Natsume Atari games Video game franchises Video games developed in Japan Video games scored by Kinuyo Yamashita Video games with alternative versions Works about mobile phones