Kang Fu
   HOME

TheInfoList



OR:

''Kang Fu'' is a platform game released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and Amiga CD32 in 1996, and is the first and only title from Dutch-based studio GREat Effects Development. The game is notable for its use of the Amiga Advanced Graphics Architecture to generate high-colour graphics through hundreds of digitized sprites from
stock images Stock photography is the supply of photographs which are often licensed for specific uses. The stock photo industry, which began to gain hold in the 1920s, has established models including traditional macrostock photography, midstock photography, ...
.


Gameplay

''Kang Fu'' is a platform game in which the player controls the kangaroo Klont, and is tasked to collect kangaroos, defeat enemies, collect bonuses and find the exit to the next level. Players are able to defeat enemies using weapons such as eggs, bombs, boomerangs, guns and boxing gloves spread throughout levels. The game features a password system, and three difficulty levels, with a demo level and a reduced difficulty beginner mode that provides players with additional lives and weapons. The game features ten levels, each with its own end level boss and sub-level, across 600 screens.


Development

Development of ''Kang Fu'' aimed to harness the capabilities of the Advanced Graphics Architecture, with the intention of the game being playable on the Amiga CD32 and A4000 or A1200
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
units with a CD-ROM drive. The game was advertised as supporting enhanced graphical capabilities using the
AGA Aga or AGA may refer to: Business * Architectural Glass and Aluminum (AGA), a glazing contractor, established in 1970 * AGA (automobile), ''Autogen Gasaccumulator AG'', 1920s German car company *AGA AB, ''Aktiebolaget Svenska Gasaccumulator'', a ...
, using hold and modify techniques on digitised sprites to display a high color pallette of 1000 colors on screen. Some marketing for the game was spurious, including claims of graphics "as never seen on any game console", and false claims the game was "playable" and would "work on all
AGA Aga or AGA may refer to: Business * Architectural Glass and Aluminum (AGA), a glazing contractor, established in 1970 * AGA (automobile), ''Autogen Gasaccumulator AG'', 1920s German car company *AGA AB, ''Aktiebolaget Svenska Gasaccumulator'', a ...
Amigas and "boot easily from any workbench". ''Kang Fu'' was developed over two years. Publications were offered limited or incomplete previews of the game, which led some reviewers such as Steve Faragher of ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' to assume the game may be of poor quality. The game was released with system requirements for a minimum of 1.8 MB of
computer memory In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term ''primary storage ...
, comprising almost all of the 2 MB memory available on the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
A1200 and Amiga CD32 and being prone to
memory leaks Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, ...
. This led to the unusual requirement listed in the manual requiring players to disable all disk and hard drives on the A1200, or start the disc without closing the door of the Amiga CD32 console to play the game. This led some reviewers to assume that the game was not compatible with the Amiga CD32.


Reception

''Kang Fu'' received mixed to negative reception from
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
publications. Reviews of ''Kang Fu'' were largely divided on the merits of the
collage Collage (, from the french: coller, "to glue" or "to stick together";) is a technique of art creation, primarily used in the visual arts, but in music too, by which art results from an assemblage of different forms, thus creating a new whole. ...
design of the game's graphics. Peter Olafson of ''Amazing Computer Magazine'' noted the game's "hand-drawn sprites are rather woeful", comparing the assets to
clip art Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is creat ...
. Mark Forbes of ''CU Amiga'' stated "graphically, ''Kang Fu'' is a complete mess...the green, purple and brown colour scheme is like a visual equivalent of smelling salts. If that wasn't enough to give you a raging headache then the jerky sprites and scrolling are sure to finish the job." Andy Smith of ''Amiga Format'' critiqued the graphics, stating "I'm sure the game creators are doing something very clever to get the mix of digitised images and Dpaint sprites, but they've wasted their time". In a more balanced review, Jason Compton of ''Amiga Report'' found the visuals "very accomplished" with "one of the most elaborate graphics sets I've ever seen", but conceded the game had an "uneven presentation" that "makes you wonder what exactly, the game is trying to accomplish. It's a blending but not a masterfully executed blending". Further areas of criticism of ''Kang Fu'' related to the platformer gameplay and controls. Ken Anderson of ''Amiga Report'' dismissed the gameplay, stating "there are too many "leaps of faith", where the player simply can't tell whether he/she can make it to the next platform; a missed jump means another two minutes making the way back up the playfield, no doubt only to miss it again. Finding the exit is easier said than done, and the only puzzle elements in ''Kang Fu'' are of the "find the key for the lock" variety." the play Writing for ''Amiga Format'', Andy Smith stated that the game featured "shambolic gameplay" and that it "looks and plays like a joke". Royan Webb of ''Amiga Informer'' stated the game's
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
handling was "touchy" and had "some difficulty switching weapons" which "detracted from the playability" of the game.


References


External links

*{{MobyGames, id=/kang-fu} 1996 video games Amiga games Amiga CD32 games Single-player video games Platform games