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Kamigawa is an expert-level block for the ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a tabletop and digital collectable card game created by Richard Garfield. Released in 1993 by Wizards of the Coast (now a subsidiary of Hasbro), ''Magic'' was the first ...
'' game inspired by Japanese myths and revolving around the battle between spirits (kami) and living beings. It consists of the expansion sets ''Champions of Kamigawa'' (October 1, 2004), ''Betrayers of Kamigawa'' (February 4, 2005), and ''Saviors of Kamigawa'' (June 3, 2005).


Set history


Champions

''Champions of Kamigawa'' introduced changes to two common creature types. The Legend creature type was replaced with the Legendary supertype. The Wall creature type was freed from the associated rules that prevented Walls from attacking; Each Wall creature was
changed Change or Changing may refer to: Alteration * Impermanence, a difference in a state of affairs at different points in time * Menopause, also referred to as "the change", the permanent cessation of the menstrual period * Metamorphosis, or change, ...
to have the new ''Defender'' keyword which prevents them from attacking, allowing for a simpler use of the "wall" type creature across different creature types. For example, this allowed for the ''Lorwyn'' changelings, which have all creature types. Under the old rules, changelings would not be able to attack, through sheer result of being walls. Legend and Wall were the last creature types in ''Magic'' to have inherent rules associated with them. The set's expansion symbol is a
torii A is a traditional Japanese gate most commonly found at the entrance of or within a Shinto shrine, where it symbolically marks the transition from the mundane to the sacred. The presence of a ''torii'' at the entrance is usually the simplest ...
, the entrance to the
Shinto Shinto () is a religion from Japan. Classified as an East Asian religion by scholars of religion, its practitioners often regard it as Japan's indigenous religion and as a nature religion. Scholars sometimes call its practitioners ''Shintois ...
temple. This is especially important, as Kamigawa's original idea was summed up as "
Shinto Shinto () is a religion from Japan. Classified as an East Asian religion by scholars of religion, its practitioners often regard it as Japan's indigenous religion and as a nature religion. Scholars sometimes call its practitioners ''Shintois ...
gone horribly wrong":
Kami are the deities, divinities, spirits, phenomena or "holy powers", that are venerated in the Shinto religion. They can be elements of the landscape, forces of nature, or beings and the qualities that these beings express; they can also be the sp ...
warring against their human worshippers.


Mechanics

Champions of Kamigawa introduced several new mechanics to the game. Some instant or sorcery spells have the ''Arcane'' subtype, which represent spells or abilities used by the kami. It does nothing by itself, but other cards may interact with it. One type of spell that can interact with Arcane spells are spells with the keyword "Splice onto Arcane", which can be "attached" to another Arcane spell for additional mana investment. The "spliced" spell remains in the player's hand able to be reused another time. The block contains a large number of Spirit creatures (representative of the kami), some of which were printed with the Soulshift keyword, which allows them to return another Spirit creature from the graveyard to its owner's hand when they perish. Other Spirits have abilities which trigger when another Spirit or an Arcane spell is played. By contrast, many samurai were printed with the Bushido ("way of the warrior") mechanic, which increases a creature's power and toughness by the Bushido number when it combats another creature. (This is usually compared to flanking, which weakens (-1/-1) the blockers of the creature). Certain creatures, nicknamed "heroes", are "flipped" (the card is turned 180 degrees) when particular conditions are met, becoming an entirely different, more powerful, and Legendary creature. It has a disproportionately high number of Legendary cards, more than 80 in total. ''Betrayers of Kamigawa'' introduces two new mechanics to the game. The Ninjutsu mechanic allows a player to put a Ninja creature card from his or her hand into play tapped and attacking by paying a cost and returning an attacking, unblocked creature he or she controls to its owner's hand. The Offering ability allows the player to partially pay for a spell by sacrificing a creature of a certain creature type, and lets the spell be played as an instant. This ability is used on five Spirit creatures, the patron spirits of five non-human species in Kamigawa. ''Betrayers'' also features the first non-Wall creatures with defender. ''Saviors of Kamigawa'' introduces several new mechanics to the game. Epic spells are powerful cards that prevent their controller from playing spells for the rest of the game, except for a copy of the spell again for free during each of his or her upkeeps. Channel, an ability similar to cycling that represents the fading barrier between the spirit world and reality, allows some spirits to have the ability to concentrate their physical form into a one-shot instant-effect. Sweep spells allow players to determine how powerful they want the spell to be, in exchange for returning lands of a required type to their owner's hand. Saviors expanded on the Flip theme, but with creatures that flip into legendary enchantments, symbolizing that creature's Essence, once their conditions are met. Saviors of Kamigawa also has a theme of "Wisdom" that rewards players for having seven cards (or some other high number of cards) in their hands. ''Saviors'' also features the first intentionally uncastable spell, , which has no mana cost. Its effect can only be achieved through the use of the Splice mechanic introduced in ''Champions of Kamigawa''. However, new rules from ''
Time Spiral Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets ''Time Spiral'' (October 6, 2006),
'' now allow cards without mana costs to be cast, as long as the player can bypass paying the non-existent mana cost.


Storyline

The depiction of the world of Kamigawa is heavily inspired by
East Asian East Asia is the eastern region of Asia, which is defined in both geographical and ethno-cultural terms. The modern states of East Asia include China, Japan, Mongolia, North Korea, South Korea, and Taiwan. China, North Korea, South Korea a ...
culture, especially that of sengoku-era Japan. The backdrop of the story involves the physical realm of mortals, which is called the ''utsushiyo'', and the spiritual realm of the
kami are the deities, divinities, spirits, phenomena or "holy powers", that are venerated in the Shinto religion. They can be elements of the landscape, forces of nature, or beings and the qualities that these beings express; they can also be the sp ...
, which is called the ''kakuriyo''. Each realm living in harmony, the denizens of the physical realm worship the kami, most of whom are
personifications Personification occurs when a thing or abstraction is represented as a person, in literature or art, as a type of anthropomorphic metaphor. The type of personification discussed here excludes passing literary effects such as "Shadows hold their b ...
of everyday objects or aspects of nature. The conflict of the story begins when suddenly the kami attack the physical realm, killing many denizens in their wake. It is here that the Kami War begins, lasting for twenty years. The feudal lord, or
daimyō were powerful Japanese magnates, feudal lords who, from the 10th century to the early Meiji era, Meiji period in the middle 19th century, ruled most of Japan from their vast, hereditary land holdings. They were subordinate to the shogun and n ...
, of Kamigawa, Takeshi Konda, employs samurai and scholars to resolve the situation, many of which are represented on the playing cards. Apart from the human race, various other races are also depicted, most notably the Moonfolk race, the Soratami race, and the distinctive humanoid rat race. The heroes of the story are Michiko Konda, the pure-hearted daughter of the daimyō, and Toshiro Umezawa, a ronin samurai with roguish qualities. Although many other characters are involved, it is these two that play out as the protagonists of the story, both of whom determined to end the Kami War. The raising action of the story involves Umezawa's struggle with a fellow gang member, Hidetsugu, an ogre with an eschatomanic philosophy regarding
oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess i ...
; and the protagonists' interactions with the fiv
Myojin
some of the most powerful kami with elemental powers pertaining to life, death, omniscience, destruction, and ecology. The story concludes with the revelation of Takeshi Konda being the main antagonist. With the help of his Moonfolk allies, he had stolen the offspring, or rather ethereal component, of O-Kagachi, the supreme deity of Kamigawa who controls the barrier between the spirit realm and the physical realm. Enraged, the supreme god had removed the barrier and commanded an all-out attack to retrieve its child. The daimyō had done so to achieve immortality, precisely on the night his daughter Michiko had been born. Umezawa is able to steal the spirit child back and, once a ritual of release is performed, he and Michiko are able to reconcile with the kami. The spirit child takes on the form of a dragon-like being, calling itself ''Kyodai'', and merges with Michiko. O-Kagachi is defeated, and the Sisters of Flesh and Spirit (namely Michiko and Kyodai combined) become the new gatekeeper between the physical realm and spirit realm. Umezawa has one last confrontation with a Soratami prophet, who kills him. The female Myojin of death resurrects him, after he pledges his allegiance to her, and she transports him to the plane of Dominaria.


Notable cards

Notable cards in ''Champions'' include and . Basic lands in this set formed a panoramic collage. One notable card from ''Betrayers'' is . Notable cards in ''Saviors'' include , , and .


References


External links


Wizards' Official page for ''Champions of Kamigawa''

Visual card list
at gatherer.wizards.com
Wizards' Official page for ''Betrayers of Kamigawa''

Visual card list
at gatherer.wizards.com
Wizards' Official page for ''Saviors of Kamigawa''

Visual card list
at gatherer.wizards.com {{MTG navbox Magic: The Gathering blocks Japanese mythology in popular culture Japan in fiction Japan in non-Japanese culture