Kaizo
   HOME

TheInfoList



OR:

''Kaizo'' (, "kaizō", meaning "modification", "rebuild" or "reconfiguration") is a philosophy of
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. This emphasis on precision, which manifests in the form of extremely-precise character movement (often enforced through subterfuge and purposefully hidden traps), asks the player to use high levels of skill and knowledge of the game's physics and
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
in order to accomplish tasks. The philosophy is most closely associated with ROM Hacks of
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
and with custom levels created in
Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles o ...
and Super Mario Maker 2, but has been cited as an influence in other fan-made and original game designs. The term originally came from the Japanese
ROM hacking ROM hacking is the process of modifying a ROM image, ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an ...
scene, where Kaizo was used as a general term for all modified games.


Origin

The creation of ROM hacks for ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' games began in 1987 with the release of the Tonkachi editor for the Japan-exclusive
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary flopp ...
. While the device did not achieve commercial success, it included on one of its
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s a ROM hack called ''Tonkachi Mario'', which can be considered a precursor to similar projects. Like later established hacks, ''Tonkachi Mario'' requires the player to be dedicated to understanding the quirks of the game engine, such as knowing about bugs in the programming in order to be able to pass through walls that are normally impassable. ''
Kaizo Mario World also known as ''Asshole Mario'', is a series of three ROM hacks of the Super Nintendo Entertainment System video game ''Super Mario World'', created by T. Takemoto. The term "Kaizo Mario World" is a shortened form of The series was created by T ...
'' - (Japanese: 自作の改造マリオ(スーパーマリオワールド)を友人にプレイさせる, meaning "I force my friend to play my Mario hack (''Super Mario World'')") - was released in 2007 by T. Takemoto on the Japanese platform NicoNico. The first hack to officially use the phrase "Kaizo" in the title, it introduced many elements that would become synonymous with the design style: "kaizo blocks" - invisible blocks that are placed precisely where a player believes they should jump in order to punish their assumption, auto-scrollers that constantly increase in speed, post-goal obstacles (known as "kaizo traps") that require the player to take a specific action before finishing, and "Ultra Star" - a level consisting of extremely precise platform jumps and switches.


Rise in popularity


''Kaizo Mario World'' and Early YouTube

T. Takemoto's video on NicoNico was reuploaded and shared on English-language Internet under the title ''Asshole Mario'', and became a viral hit due to the extreme demands of the player and the humor in discovering all of the hidden traps. The first
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strateg ...
has over 5.5 million views on
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
, and Takemoto released sequels in 2007 (''Kaizo Mario World 2'') and 2012 (''Kaizo Mario World 3''), with the latter in particular being considered one of the most difficult ROM hacks to date, mainly due to the heavily-modified Bowser fight which is entirely based on RNG.


Games Done Quick

Many experienced players at the time assumed that the games were unlikely to be played through by human players, if at all, and that it was primarily a genre for tool-assisted speedrunning. As the games became more popular and accessible, however, more experienced players within the ''Super Mario World''
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
community began to attempt the games as a way to challenge their skills and break the monotony of record grinding. This led to the feature of ''Kaizo Mario World 1'' by dram55, a world-class runner of ''Super Mario World'' at Awesome Games Done Quick 2015 in 24 minutes and 36 seconds. This run served as the springboard for the inclusion of Kaizo Super Mario World, Super Mario Bros. 3 and Super Metroid
fangames A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it ...
in following events, including notable runs by
GrandPooBear David Hunt (born April 11, 1985), known online as GrandPooBear, is an American video game streamer, speedrunner, and creator of Kaizo ''Super Mario'' levels. A Red Bull athlete, Hunt is primarily known for playing and creating levels for '' ...
, MitchFlowerPower, OatsandGoats, and individual and relay races of both full hacks and custom-created levels. Kaizo inclusions in GDQ events have served to inspire many to both play and create kaizo games, as well as generate media for both the marathons and the community.


''Super Mario Maker''

The ability for a player to make and play their own kaizo-style levels was extended to a much wider audience with the release of ''
Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles o ...
'' in 2015. Prior to this, all games such as ''Kaizo Mario World'' were made using
Lunar Magic Lunar Magic is a level editor created by FuSoYa for ''Super Mario World''. The program runs on Microsoft Windows and allows people to create custom graphics and easily edit block data, levels and the world map. History According to FuSoYa, he st ...
, a ''Super Mario World''
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
, and distributed non-commercially via patches to players who applied them to legally-owned copies of the game and played them via
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
or through custom cartridges. With ''Mario Maker'', creative tools were given directly to players, along with the distribution and means to share and access creators and levels quickly. This, combined with the high sales for the game worldwide, led to a surge in interest in Kaizo, as well as an influx of players and creators looking for people to showcase their work. Early examples of Kaizo levels reaching notable mainstream attention include the creations of PangaeaPanga, whose "Pit of Panga" series of levels, including "P-Break" and "U-Break," would set records for playthroughs, clear rate, and viewership.


Livestream popularity and community

As Kaizo's popularity first started due to views and playthroughs uploaded to Youtube, it has continued in part through livestreaming and community participation on platforms such as
Discord Discord is a VoIP and instant messaging social platform. Users have the ability to communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called "servers".The developer documenta ...
and
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle con ...
. As the creation and distribution of ROM hacking is legally unable to be commercially monetized, many creators also participate in playthroughs and livestream events. Creators and players also come together to share new hacks, resources, and to mentor and encourage new creators within the genre. ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' describes the community as "friendly, competitive, and creative" with famous players alongside new players. The popularity of the subgenre remains strong, especially on video platforms such as Twitch and
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
. Well-known content creators, such as ThaBeast721, CarlSagan42, ryukahr, Shoujo, and PangaeaPanga, have several hundred thousand subscribers and regularly have thousands of live viewers.


Design philosophy

The primary attribute of Kaizo design philosophy is restriction - in contrast to regular platforming games, where players may have freedom to repeat and try multiple techniques to reach the desired objective, Kaizo design intentionally focuses on taking away time and opportunity from the player in order to force a specific solution and specific method of execution. Beekaay, SMW Central moderator and moderator, explains the motive and intent behind Kaizo design as follows: A hallmark of Kaizo gameplay is the frequent and repeated death of the player in the course of the playthrough, even by highly-skilled players. This constant cycle is considered part of the learning process, and many Kaizo games do not punish the player beyond a forced restart (that is, there is no reduction of score or limit on total lives). In a way, Kaizo hacks thus use a similar motivation as such
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, in which the frequent death was optimized by partly unfair game components; here, however, without asking the playing person to spend additional money.


Scholarly review

Game design, mass communication, humanities, and new media scholars have used Kaizo design philosophies as a subject for analysis in the relationship between players, level designers, audiences and the motivations and rationale for making and playing video games. Wilson and Sicart consider the Kaizo philosophy among examples of "abusive design" in video games - a deliberate, violent break with established conventions in game design and a resulting artistic approach to the medium:


Selected examples


Super Mario World

At present, more than 720 Kaizo hacks of varying difficulty have been approved by SMW Central, which has hosted and approved Kaizo hacks since 2014.


Super Mario Bros. 3


Other notable examples


References


Further reading

* * * * * *


External links


SMW Central - Primary home for Kaizo Super Mario World hacks and resources

Maker Teams - Hub for Kaizo Super Mario Maker creators of varying interests and subgenres

Metroid Construction - Primary home for Super Metroid hacks and resources
{{Portal bar, Video games Fangames Mario video games Unofficial works based on Mario Video game mods Video game genres