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''Kairo'' is a first-person exploration/puzzle game developed and published by British studio Locked Door Puzzle, Richard Perrin's independent studio. Kairo is set in a world of
brutalist architecture Brutalist architecture is an architectural style that emerged during the 1950s in the United Kingdom, among the reconstruction projects of the post-war era. Brutalist buildings are characterised by minimalist constructions that showcase the ba ...
which the player must explore to solve the puzzles contained within.


Gameplay

''Kairo'' is played from a first-person perspective and has no additional controls beyond the ability to look around and navigate the environment. Interaction comes in the form of pushing objects, standing on switches or the environment reacting to player movement.


Story

There is no dialogue and very little text in the game. The narrative comes entirely through environmental story-telling as the world is filled with clues and hints towards the player's purpose.


Reception

''Kairo'' has received a positive reaction from critics. Eurogamer described the game as "mysterious and elegant and powerfully distinct" and toucharcade said "The world of Kairo is like a playable, explorable tone poem." Kairo has been selected for exhibition at events including Develop Conference, Notgames Festival, Eurogamer Expo and
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX w ...
.


References

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External links


Kairo Homepage
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