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''Jinxter'' is an
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
video game developed by
Magnetic Scrolls Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the two largest and most acclaimed interactive fiction developers of the 1980s. ''Magnet ...
and published by Rainbird in 1987 for
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
and
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
home computers of the time. ''Jinxter'' tells the story of a man on a mission to save the fictional land of Aquitania from the looming threat of evil witches. The game was well received by critics upon its release.


Gameplay

upright=4, Atari ST gameplay screenshot, showing one of the game's "more eye-catching scenes" ''Jinxter'' is a text-based adventure, where the player controls the protagonist character by typing in command sentences. Most versions use graphics for illustrations, with the exception of the text-only Spectrum +3 and
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
versions. It was famous for its quirky, eccentric humour, as many of the textual descriptions are very long and have a humorous aspect. Each of the five charms provides a magic spell, and the words to trigger these spells are common
placeholder name Placeholder names are words that can refer to things or people whose names do not exist, are tip of the tongue, temporarily forgotten, are not relevant to the salient point at hand, are to avoid stigmatization, are unknowable/unpredictable in ...
s. Unlike many other text adventures, in ''Jinxter'' the player character almost never dies during the course of gameplay (the only exception to this rule is at the game's final confrontation). However, the player can lose some luck and be unable to complete the game later on.


Plot

The game is a
science fantasy Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientif ...
comedy set in the fictional country of Aquitania, which bears a strong resemblance to early-to-middle 20th century Britain. The central characters in the story are the Guardians, immortal
guardian angel A guardian angel is a type of angel that is assigned to protect and guide a particular person, group or nation. Belief in tutelary beings can be traced throughout all antiquity. The idea of angels that guard over people played a major role in A ...
-like beings who look after and help people. The Guardians - members of ARSE, the Association of Registered Stochastic Executives - are described as liking to wear herringbone overcoats and eat
cheese sandwich A cheese sandwich is a sandwich made with cheese on bread. Typically semi-hard cheeses are used for the filling, such as Cheddar, Red Leicester, or Double Gloucester. A ''Guardian'' article called the cheese sandwich a " British lunchtime s ...
es. Centuries ago the country was threatened by the rising dark power of the wicked Green Witches until the good magician Turani created a magical object, called the Bracelet, which holds luck and distributes it throughout Aquitania to limit and keep in check the witches' magic, banning the dangerous parts of the
witchcraft Witchcraft traditionally means the use of magic or supernatural powers to harm others. A practitioner is a witch. In medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have us ...
and rendering them relatively harmless. However, the new high witch Jannedor has enough of the restraints. She has obtained and disassembled the Bracelet, stripped it of its five magical charms and hid them in various places (the bracelet itself is worn by Jannedor), waiting for its powers to be weakened enough it could be destroyed so she would fulfill her schemes of
jinx A jinx (also jynx), in popular superstition and folklore, is a curse or the attribute of attracting bad or negative luck. The word ''"jynx"'' meaning the bird wryneck and sometimes a charm or spell has been in use in English since the seventeent ...
and conquest. If the charms of Turani are not reunited soon with the legendary Bracelet of Turani then luck could completely run out and the witches will regain all of their old magic and the country will again fall under their influence. The player character is, pretty much accidentally, recruited by the Guardians to rescue his friend Xam, who was kidnapped by the witches, retrieve the charms, fix the Bracelet, and then use its powers against Jannedor to kill her and destroy her castle, thus defeating the witches and restoring luck to Aquitania. Once Jannedor's evil ambitions are put to an end, however, the player's character is put back just where he was before he began his adventure—in front of a speeding bus—and killed.


Development

''Jinxter'' was originally conceived as an answer to
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. ...
's '' Enchanter'' and was created by a relatively large development team. The game was originally written by the sister of Magnetic Scrolls' founder Anita Sinclair, Georgina, who had previously written the novella ''A Tale of Kerovnia'' for ''
The Pawn ''The Pawn'' is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rainb ...
''. However, due to a falling out between them, the whole text had to be rewritten in three weeks by Michael Bywater, who had previously written the ''What Burglar'' magazine for ''
The Guild of Thieves ''The Guild of Thieves'' is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game takes place in Kerovnia like the previous game ''The Pawn''. Gameplay The player's character is "an aspiring member of ...
'' and then helped with ''
Corruption Corruption is a form of dishonesty or a criminal offense which is undertaken by a person or an organization which is entrusted in a position of authority, in order to acquire illicit benefits or abuse power for one's personal gain. Corruption m ...
''. The game's package contents included ''The Independent Guardian'' newspaper written by Bywater.


Reception

''Jinxter'' received positive reviews, including the rating scores of 70% from ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later '' Amiga Action'' was incorporated ...
'', 7/10 from '' Amiga User International'', 88% from ''
Amstrad Action ''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publishin ...
'', 8/10 from ''
Power Play Power play or powerplay or their plurals may refer to: Sports * Power play (sporting term), a sporting term used in various games * Powerplay (cricket), a rule concerning fielding restrictions in one-day international cricket * Power play (cur ...
'', 9/10 from ''
Commodore User ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'', 37/40 from ''
Computer & Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'', 89% from ''Computing with the Amstrad'', 92% from ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'',Alt URL
/ref> 92% from ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with ...
'' 9/10 in ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'', and 83% from '' Zzap64''. The game was also a commercial success. In 1998, ''
ACE An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large and decorated, especially in the c ...
'' featured it on the list of 100 Top Games as "an odd adventure decorated with beautiful graphics." However, in 1996, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' ranked its ending as the 14th least rewarding of all time, as "even when the player won, the protagonist died."


References


External links

* *
''Jinxter''
at the Hall of Light (HOL) * {{Magnetic Scrolls adventure games 1980s interactive fiction 1987 video games Acorn Archimedes games Amiga games Amstrad CPC games Amstrad PCW games Apple II games Atari 8-bit family games Atari ST games Classic Mac OS games Commodore 64 games DOS games Magnetic Scrolls games Science fantasy video games Single-player video games Telecomsoft games Video games about witchcraft Video games developed in the United Kingdom ZX Spectrum games