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Java 3D is a
scene graph Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music * Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who rec ...
-based 3D
application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
(API) for the
Java platform Java is a set of computer software and specifications developed by James Gosling at Sun Microsystems, which was later acquired by the Oracle Corporation, that provides a system for developing application software and deploying it in a cro ...
. It runs on top of either
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
or
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
until version 1.6.0, which runs on top of
Java OpenGL Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Sun Microsystems Game Techn ...
(JOGL). Since version 1.2, Java 3D has been developed under the
Java Community Process The Java Community Process (JCP), established in 1998, is a formalized mechanism that allows interested parties to develop standard technical specifications for Java technology. Anyone can become a JCP Member by filling a form available at thJCP w ...
. A Java 3D scene graph is a
directed acyclic graph In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one ...
(DAG). Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a true
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
approach. Here a scene is constructed using a
scene graph Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music * Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who rec ...
that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive spatialized sound support. Java 3D and its documentation are available for download separately. They are not part of the Java Development Kit (JDK).


History

Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 ser ...
,
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
,
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ancest ...
, and Sun all had
retained mode Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which * the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives) to be rendered and * the ...
scene graph Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music * Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who rec ...
APIs under development in 1996. Since they all wanted to make a Java version, they decided to collaborate in making it. That project became Java 3D. Development was underway already in 1997. A public beta version was released in March 1998. The first version was released in December 1998. From mid-2003 through summer 2004, the development of Java 3D was discontinued. In the summer of 2004, Java 3D was released as a community source project, and Sun and volunteers have since been continuing its development. On January 29, 2008, it was announced that improvements to Java 3D would be put on hold to produce a 3D scene graph for JavaFX JavaFX with 3D support was eventually released with Java 8. The JavaFX 3D graphics functionality has more or less come to supersede Java 3D. Since February 28, 2008, the entire Java 3D source code is released under the GPL version 2 license with GPL linking exception. Since February 10, 2012, Java 3D uses JOGL 2.0 for its hardware accelerated OpenGL rendering. The port was initiated by Julien Gouesse.


Features

*Multithreaded
scene graph Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music * Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who rec ...
structure *
Cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
*Generic
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
API, usable for both visualization and gaming *Support for
retained In the United Kingdom and Ireland, a retained firefighter, also known as an RDS Firefighter or on-call firefighter, is a firefighter who does not work on a fire station full-time but is paid to spend long periods of time on call to respond to eme ...
, compiled-retained, and immediate mode rendering *Includes hardware-accelerated JOGL,
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
, and
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
renderers (depending on platform) *Sophisticated virtual-reality-based view model with support for stereoscopic rendering and complex multi-display configurations *Native support for
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). An ...
*
CAVE A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
(multiple screen projectors) * 3D spatial sound *Programmable shaders, supporting both GLSL and CG * Stencil buffer *Importers for most mainstream formats, like 3DS, OBJ,
VRML VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graph ...
, X3D, NWN, and FLT


Competing technologies

Java 3D is not the only high-level API option to render 3D in Java. In part due to the pause in development during 2003 and 2004, several competing Java scene graph technologies emerged: General purpose: *
Ardor3D jMonkeyEngine (abbreviated JME) is a game engine for developing 3D games written in Java. It uses shader technology extensively and can be used to write games for Windows, Linux, macOS, Raspberry Pi, and Android. It uses Lightweight J ...
* JavaFX Gaming: *
jMonkeyEngine jMonkeyEngine (abbreviated JME) is a game engine for developing 3D games written in Java. It uses shader technology extensively and can be used to write games for Windows, Linux, macOS, Raspberry Pi, and Android. It uses Lightweight J ...
*Espresso3D Visualization:
Jreality
In addition to those, many other C or C++ scene graph APIs offer Java support through JNI. At a lower level, the JOGL (JSR 231) OpenGL bindings for Java are a popular alternative to scene graph APIs such as Java 3D.
LWJGL The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and ...
is another such binding.


See also

* Project Looking Glass (Experimental 3D Desktop using Java 3D) *
Open Wonderland Open Wonderland (originally Project Wonderland) is a Java open-source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and do ...
(Virtual workspace environment using Java 3D and Project Darkstar)


References


External links


Harvey presents the current state of Java3D "I’m not Dead!" at SIGGRAPH 2013Java 3D est de retour (Java 3D is back): Java3D preview setup introductionCurrent releases (Java 3D 1.7)Previous official site
an
JSR 926
(Java 3D 1.5)
JSR 912
(Java 3D 1.3)
Previous forum
an
Wiki
for Java 3D - Places for collaboration; includes lists of books and users, FAQ, and knowledge base
java3d.org
Tutorial, examples and information
Lecture
- from Siggraph for beginners *Game Programmin

in Java 3D (chapters as pdf-files and sourcecode)
Plugin for Eclipse hosted by SourceForgeExample visualisation applets using Java 3D
- A 3D anatomical structure explorer with embedded 2D section made by Guangjie Feng {{DEFAULTSORT:Java 3d 3D graphics software 3D scenegraph APIs Cross-platform software Java APIs 3D 1998 software