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In go and '' shōgi'', a ''jōseki'' or ''jouseki'' (''
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
'' characters for go, for ''shōgi'') is the studied sequences of moves for which the result is considered ''balanced'' for both black and white sides.


Go ''jōseki''

In go, because games typically start with plays in the corners, go ''jōseki'' are usually about corner play as the players try to gain local advantages there in order to obtain a better overall position. Though less common, there are also ''jōseki'' for the middle game. In
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
, ''jō'' () means "fixed" or "set" and ''seki'' () means stones, giving the literal meaning "set stones", as in "set pattern". In
Chinese Chinese can refer to: * Something related to China * Chinese people, people of Chinese nationality, citizenship, and/or ethnicity **''Zhonghua minzu'', the supra-ethnic concept of the Chinese nation ** List of ethnic groups in China, people of ...
, the term for joseki is ''dìngshì'' (). The concept of "balance", here, often refers to an equitable trade-off between securing territory in the corner versus making good ''
thickness Thickness may refer to: * Thickness (graph theory) * Thickness (geology), the distance across a layer of rock * Thickness (meteorology), the difference in height between two atmospheric pressure levels * Thickness planer a woodworking machine ...
'' toward the sides and the center. In application, these concepts are very dynamic, and, often, deviations from a ''jōseki'' depend upon the needs of the situation and the available opportunities. While learning ''jōseki'' is a tool to defend against a local loss, players always seek to take advantage of weaknesses in the opponent's
shapes A shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on ...
, often deviating from the ''jōseki''.


Using ''jōseki''

''Jōseki'' are not fixed but comprise patterns that have gained acceptance in professional games; they constitute a consensus that may change with certain caveats. Hence, the basic definition may be misleading for new players in that a ''jōseki'' can be misconstrued as foolproof and unalterable and as optimal for all situations. Many ''jōseki'' are in fact useful only for study within an artificially confined corner, and in real play are only considered good form when used in proper combination with other plays on the board (i.e. other ''jōseki'' and ''
fuseki ''Fuseki'' (Japanese: ; ) is the whole board opening in the game of Go. Characteristics Less systematic Since each move is typically isolated and unforced (i.e. not a sente move), patterns for play on the whole board have seen much less sy ...
'' moves). Knowing a particular ''jōseki'' simply means that one knows a sequence of moves, resulting in a balance or fair trade-off between black and white positions. This is in practice much easier than appraising how ''jōseki'' relate to the rest of the board – hence, ''knowledge of jōseki'' is regarded as shallow, when compared with the ability to integrate a strategy into a complex game landscape. One
go proverb Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position l ...
states that "learning ''jōseki'' loses two stones in strength," which means that the
rote learning Rote learning is a memorization technique based on repetition. The method rests on the premise that the recall of repeated material becomes faster the more one repeats it. Some of the alternatives to rote learning include meaningful learning, as ...
of sequences is not advantageous; rather, learning ''from'' a ''jōseki'' should be a player's goal. Hence, the study of ''jōseki'' is regarded as a double-edged sword and useful only if learned by understanding the principles behind each move, instead of by rote. Every ''jōseki'' should be used as a specific tool that leaves the board in a particular shape. Just as using an improper tool in machinery can be devastating, choosing the wrong ''jōseki'' can easily be worse than improvising one's own moves. In his book '' A Way of Play for the 21st Century'',
Go Seigen Wu Quan (), courtesy name Wu Qingyuan ()His courtesy name was created based on his real name (''Quan'' means "spring, fountain" and ''Qing Yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known by ...
compared choosing the proper ''jōseki'' to choosing the proper medicine: "Pick the right one, and you feel better. Pick the wrong one, and you die."
Rui Naiwei Rui Naiwei (; born December 28, 1963) is a Chinese professional Go player, once active in South Korea. She is probably the strongest recorded female Go player, and is the only woman to have won one of the major open Go titles. She achieved ...
similarly remarked that "playing ''joseki'' is easy utchoosing the right one n a gameis hard." ar. A ''jōseki'' may fall out of use for various reasons, some of which may often seem minor to the amateur player; professionals may consider one variation suboptimal for a very specific reason – one which strong amateurs are not likely to exploit. There is no definitive guide to what is a ''jōseki''; the situation with ''jōseki'' dictionaries is similar to that of natural language dictionaries: some entries are obsolete, and the list is likely to be incomplete.


Basic ''jōseki''

Corner ''jōseki''
conventionally start with one player occupying a corner point, in an empty 19×19 area of the board, and the other player replying with an ''approach move'' (Japanese: ''kakari''). The initial play in the corner is almost always on a 3-3, 3-4, 3-5, 4-4 or 4-5 point. Other plays that have been experimented with include 5-5, 6-3 and 6-4, all of which sacrifice territory for influence. Of those plays, the classical 3-4 point ('' komoku'') and more contemporary 4-4 point ('' hoshi'') are the most used. The standard approaches are at 5-3 or 5-4 to the 3-4 point, and at 3-6/6-3 to the 4-4 point. The number of subsequent variations is then quite large (of the order of ten reasonable plays for the next one). Breaking away from a sequence to play elsewhere (''
tenuki is a Japanese go term also commonly used among Western players. It describes ignoring a local sequence on the board in order to play elsewhere. The maneuver is related to the concepts of '' sente'', or taking the initiative, and ''gote Gote or ...
'') before the conventional endpoint of the ''jōseki'' is not uncommon in higher level play. There is no formal theory for follow-up plays after ''jōseki'', though numerous set sequences can be seen in professional play. It is imperative that players should not play a ''jōseki'' merely from rote memorization but adapt according to the overall board situation. It is important to keep in mind that go is a game involving
marginal analysis Marginalism is a theory of economics that attempts to explain the discrepancy in the value of goods and services by reference to their secondary, or marginal, utility. It states that the reason why the price of diamonds is higher than that of wa ...
and ''jōseki'' are merely
heuristics A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, ...
of sound play. Playing ''jōseki'' blindly will not improve one's game.


''Jōseki'' in shogi

In
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
, typically the beginning of the games (序盤 ''joban'') consists of a number of relatively fixed series of moves for both players''.'' This standard sequence of moves or a jōseki (spelled 定跡, unlike in ''go'' where they are spelled ) refers to especially recommended sequences of moves for a given
opening Opening may refer to: * Al-Fatiha, "The Opening", the first chapter of the Qur'an * The Opening (album), live album by Mal Waldron * Backgammon opening * Chess opening * A title sequence or opening credits * , a term from contract bridge * , ...
that lead to a balanced play for both sides. These sequences of moves are considered to be the best for a particular opening from the start of the game to the start of a full-scale battle, and are often recommended to amateur players to be able to master basic strategy. Jōsekis are typically developed by professional players as a result of their individual research and actual games. Jōsekis change continuously, some even becoming obsolete when they are reevaluated to no longer end up in a balanced play. Examples of jōsekis in shogi include the Saginomiya joseki, the Kimura joseki, and the Yamada joseki.


See also

*
Go opening theory A Go opening refers to the initial moves of a game of Go. On the traditional 19×19 board the opening phase of the game usually lasts between 15 and 40 plies. There is some specialised terminology for go openings. The precise meanings of Jap ...
*
Fuseki ''Fuseki'' (Japanese: ; ) is the whole board opening in the game of Go. Characteristics Less systematic Since each move is typically isolated and unforced (i.e. not a sente move), patterns for play on the whole board have seen much less sy ...
* Avalanche joseki * Taisha joseki *
Shogi opening A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given o ...


References


External links


Joseki sequences at Sensei's Library
{{Go (game) Shogi theory *