Junichi Nakatsuru
   HOME

TheInfoList



OR:

is a Japanese
video game composer Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
and sound director employed at
Bandai Namco Entertainment is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in ...
. He is best known for his work in the ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' series.


Biography

Growing up, Nakatsuru enjoyed music, playing around with instruments while listening to music on the radio as a boy. His parents provided him with classical piano lessons, and he would always play popular songs with his own arrangements instead of practicing for the lesson. While attending high school, Nakatsuru played the
trombone The trombone (german: Posaune, Italian, French: ''trombone'') is a musical instrument in the Brass instrument, brass family. As with all brass instruments, sound is produced when the player's vibrating lips cause the Standing wave, air column ...
in a brass band, and was a keyboardist and band composer in his private life. He majored in art at the university and studied music theory, acoustics, and desktop music (DTM), although he was more interested in making original songs and playing them in a band.


Musical style and influences

For his work on ''Soulcalibur'', Nakatsuru mostly uses composited music, but sometimes incorporates live orchestral elements into his soundtracks. Commenting on the use of a live orchestra, he notes that it is vital for the scenes with a very emotional presentation and sampled instruments are not enough to express the emotion. On the other hand, he has stated that fierce battle scenes may need speed and tension that can only be done with a computer. He feels that "Audio is a key element in making scenes more evocative and expressive, thereby empathizing with the players in various situations." Nakatsuru has said that the orchestral sound of
John Williams John Towner Williams (born February 8, 1932)Nylund, Rob (15 November 2022)Classic Connection review ''WBOI'' ("For the second time this year, the Fort Wayne Philharmonic honored American composer, conductor, and arranger John Williams, who wa ...
' soundtrack to '' Star Wars: Episode I – The Phantom Menace'' has deeply influenced him.


Works


References

{{DEFAULTSORT:Nakatsuru, Junichi 1969 births Japanese composers Japanese male composers Japanese music arrangers Living people Video game composers