Josh Holmes (video Game Designer)
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Josh Holmes is a Canadian
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
producer and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
originally from
Vancouver, British Columbia Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the most populous city in the province, the 2021 Canadian census recorded 662,248 people in the city, up from 631,486 in 2016. The ...
. Holmes is known for his work at
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
, the studio responsible for the ''Halo'' franchise. Holmes was born and raised in
British Columbia British Columbia (commonly abbreviated as BC) is the westernmost province of Canada, situated between the Pacific Ocean and the Rocky Mountains. It has a diverse geography, with rugged landscapes that include rocky coastlines, sandy beaches, ...
. After pursuing a career in acting, Holmes turned to games development and worked for years at
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, rising from games tester to producer. After leaving Electronic Arts, he co-founded
Propaganda Games Propaganda Games was a Canadian video game development studio based in Vancouver, British Columbia, founded by Josh Holmes in 2005, and bought by Disney Interactive Studios, the interactive subsidiary of the Walt Disney Company at the same year. ...
, before joining 343 Industries in 2009. At 343 Industries, Holmes worked on '' Halo: Reach'', before becoming creative director for ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, a ...
'' after replacing the previous director. For '' Halo 5: Guardians'', he served as a producer. Holmes left 343 in 2016 to pursue a career in independent game development, and founded Midwinter Entertainment.


Biography


Early career

Holmes was born and grew up in
British Columbia British Columbia (commonly abbreviated as BC) is the westernmost province of Canada, situated between the Pacific Ocean and the Rocky Mountains. It has a diverse geography, with rugged landscapes that include rocky coastlines, sandy beaches, ...
and attended Kitsilano Secondary School in
Vancouver Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the ...
. He several years pursuing a career as a film actor in
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the List of municipalities in California, largest city in the U.S. state, state of California and the List of United States cities by population, sec ...
, including filming a
television pilot A television pilot (also known as a pilot or a pilot episode and sometimes marketed as a tele-movie), in United States television, is a standalone episode of a television series that is used to sell a show to a television network or other distr ...
. Frustrated by trying to make ends meet with side jobs, he looked for a career that interested him as much as acting. Having been a life-long gamer, he looked into game development. Interviewing with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, Holmes recalled he told them that he planned on being a game designer within five years. Holmes got his start working at Electronic Arts' campus in Burnaby, Canada, in 1995. He served as a
game tester Game testing, a subset of game development, is a software testing process for quality control of video games. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is the discovery and documentation of software d ...
for sports games before being hired for game production. While there, he co-created the ''NBA Street'' series. His passion for storytelling was demonstrated when he worked on ''NBA Street'' as the lead designer, ensuring that even a sports game had a plot. When Holmes was tasked with helping a troubled wrestling game project, he and the team brainstormed "the concept of 'urban culture meets fighting and wrestling.'" The resulting game was ''
Def Jam Vendetta ''Def Jam Vendetta'' is a 2003 professional wrestling video game that combines hip hop with pro wrestling. It was released for the PlayStation 2 & GameCube by Electronic Arts under the EA Sports BIG label in North America & Europe, and the E ...
'', which was a critical and commercial success. After release, many ideas remained for another game, and early on in development the team decided the gameplay would move away from the wrestling found in the original and be shaped by combat from other fighting games and genres. In 2004, after finishing the sequel, '' Def Jam: Fight for NY'', Holmes left Electronic Arts. Holmes co-founded Revolution Interactive, later
Propaganda Games Propaganda Games was a Canadian video game development studio based in Vancouver, British Columbia, founded by Josh Holmes in 2005, and bought by Disney Interactive Studios, the interactive subsidiary of the Walt Disney Company at the same year. ...
. Holmes pitched
Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...
on an adult-focused game studio, and Disney acquired the company shortly after it opened. While at Propaganda, Holmes worked on the reboot of the ''
Turok Turok is a fictional character who first appeared in American comic books published by Western Publishing through licensee Dell Comics. He first appeared in ''Four Color Comics'' #596 (October/November 1954). After a second ''Four Color'' appear ...
'' first-person shooter game series, as well as a scrapped '' Pirates of the Caribbean'' game. In 2008, Holmes left Propaganda Games and Disney Interactive.


343 Industries

Holmes joined
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
in 2009 and was an executive producer on the ''Halo'' website Halo Waypoint and '' Halo: Reach''. Holmes stated he was drawn to the challenge of working at 343 Industries because it was founded specifically to become the caretaker of the ''Halo'' series; only around 25 people worked there when he joined. Holmes said he and his team were "blown away" by the number of people accessing the Halo Waypoint. As part of the development of ''Halo: Reach'', Holmes worked with previous ''Halo'' developer
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
. One of Holmes' favorite aspects of ''Reach'' was the "melancholy feel you had that you were understanding the stakes of the challenge and things weren't necessarily going to end up all rosy". Holmes replaced Ryan Payton as creative director on ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, a ...
''. Holmes said his job was to take the ideas Payton had developed and translate them into concrete development goals. Early on, Holmes recalled that the developers created a slice of the game that was almost an imitation of Bungie's work on ''Halo'', and the team decided to move beyond that to try new things. Holmes described his design philosophy as making gameplay accessible to as many people as possible, including those who are new to established games such as ''Halo''. Part of the redesign of Halo that Holmes initiated was the make the game faster-paced, making both Master Chief and his enemies move more quickly, and include much larger game spaces for characters to explore. Visual changes included rebuilding all the characters to optimize their performances. An aspect of ''Halo 4''s design that was preserved was the presenting of challenges to players, but not forcing it upon them and making the game linear. Holmes worked on introducing enemy cues and unique behaviors gradually and individually so that players had to fight creatively and effectively. Single player mode was imagined to be a training ground for multiplayer, and for success there to lead to continued membership in the Halo fan community. The game also was built to have a deeper resonance for players who had played previous games or read the expanded universe materials. After four years of designing ''Halo 4'' and playing the game for thousands of hours, Holmes stated he still loves the game, particularly due to the work on the story and the freedom players have to "play with the world and explore". After ''Halo 4'', Holmes took a break to write out some ideas for the direction of the next game. Tim Longo took over creative director duties for '' Halo 5: Guardians'', while Holmes served as a producer on the title.


Midwinter Entertainment

In November 2016, Holmes announced that he would be departing 343 Industries to pursue a career in
indie game development An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
. Holmes founded Midwinter Entertainment, which is developing its first game, the free-to-play ''Scavengers.''


Works

* '' NBA Live '98'' (1997) − assistant producer * '' NBA Live '99'' (1998) − assistant producer, designer * ''
NBA Live 2000 ''NBA Live 2000'' is the 2000 installment of the ''NBA Live'' video game series. The cover features Tim Duncan of the San Antonio Spurs. The game was developed by EA Sports and released in 1999. Don Poier is the play-by-play announcer with Reggi ...
'' (1999) − assistant producer, designer * ''
NBA Street ''NBA Street'' is a basketball video game developed by NuFX and EA Canada. It was released in 2001 by EA Sports BIG for the PlayStation 2 and in 2002 for the GameCube. It combines the talent and big names of the National Basketball Association ...
'' (2001) − lead designer * ''
Def Jam Vendetta ''Def Jam Vendetta'' is a 2003 professional wrestling video game that combines hip hop with pro wrestling. It was released for the PlayStation 2 & GameCube by Electronic Arts under the EA Sports BIG label in North America & Europe, and the E ...
'' (2003) − lead designer, producer * '' Def Jam: Fight for NY'' (2004) − lead designer, producer * ''
Turok Turok is a fictional character who first appeared in American comic books published by Western Publishing through licensee Dell Comics. He first appeared in ''Four Color Comics'' #596 (October/November 1954). After a second ''Four Color'' appear ...
'' (2008) − studio general manager * '' Halo Waypoint'' (2009) − executive producer * '' Halo: Reach'' (2010) − executive producer * ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, a ...
'' (2012) − creative director * '' Halo 5: Guardians'' (2015) – studio head, internal development


References


External links

* {{DEFAULTSORT:Holmes, Josh 1973 births Halo (franchise) Living people Video game directors 343 Industries