Jeff Wayne's The War Of The Worlds (1998 Video Game)
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''Jeff Wayne's The War of the Worlds'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
video game developed by
Rage Software Limited Rage Games (formerly Rage Software) was a British video game developer. Formed in Liverpool in 1992, its video games were marked by an emphasis on graphical effects with arcade gameplay. Rage's first title '' Striker'' sold more than one mil ...
and released for Windows-based PCs in 1998. It is based on ''
Jeff Wayne's Musical Version of The War of the Worlds ''Jeff Wayne's Musical Version of The War of the Worlds'' is a studio double album by American-born British musician, composer, and record producer Jeff Wayne, released on 9 June 1978 by CBS Records. It is an album musical adapted from the sci ...
'' — which is itself based on
H. G. Wells Herbert George Wells"Wells, H. G."
Revised 18 May 2015. ''
novel A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itsel ...
''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells, first serialised in 1897 by ''Pearson's Magazine'' in the UK and by ''Cosmopolitan (magazine), Cosmopolitan'' magazine in the US. The novel's first appear ...
''. In 1999, another game of the same name was released for the Sony PlayStation. The 1999 game reuses the 1998 game's graphics and music, but features entirely different gameplay: it is a
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
with a focus on
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
. The game includes remixed instrumental versions of some songs from the 1978 album. It also re-uses
Richard Burton Richard Burton (; born Richard Walter Jenkins Jr.; 10 November 1925 – 5 August 1984) was a Welsh actor. Noted for his baritone voice, Burton established himself as a formidable Shakespearean actor in the 1950s, and he gave a memorable pe ...
's voice recordings during the Human campaign intro and ending scenes.


Gameplay

The player chooses to play as either the defending Humans or the invading Martians. It was unusual at the time, as instead of having pre-set missions, battles only take place when one sides' forces are sent to a sector occupied by the other. Unit building and the inter-sector movement of forces are done between battles, similar to '' North & South'' or the later ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'' franchise. The game is set in
Great Britain Great Britain is an island in the North Atlantic Ocean off the northwest coast of continental Europe. With an area of , it is the largest of the British Isles, the largest European island and the ninth-largest island in the world. It is ...
and starts in the late 19th century. The map of Britain (the "War map") is divided into approximately 30 sectors. On the war map, the player can move units from sector to sector, invade enemy territory, construct units and examine each sectors' resources. Research tasks are set on the war map as well. All of these are done within a pausable real-time system. The player can pause it any time to set up new orders. When the player is invading (or invaded by) an enemy territory, the game switches to the "Battle map". At this point the game works quite similarly to ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune I ...
''. The player must control each of their units to destroy the opponent within the sector and not lose all their units (and buildings if defending). The battle map is also used if the player wishes to set up unit and structure building tasks and queues in one of their sectors, but they cannot examine an enemy-held sector without attacking. Time spent on the battle map does not affect time on the war map. The most important building in the game is the Command Post/Communications Centre. It allows construction of other facilities within that sector and also allows units to move into adjacent neutral and enemy sectors. If the Command Centre is destroyed in a battle, all other facilities within that sector are wiped out regardless of their condition. Unlike most RTS computer games, units typically consist of multiple vehicles in squadrons of three or five, except for highly specialised or utility units which consist of only one vehicle. Neither side uses infantry units. The Martians use large vehicles with powerful weapons, which can take a lot of damage but begin the campaign with only one sector under their control and limited resources. The Humans have smaller, much weaker vehicles, but are capable of larger groups of units, quicker build times and more territory and resources at the start of the campaign. The humans rely mostly on mobile
artillery Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during siege ...
,
WWI World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
-style
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engin ...
s and
ironclad warship An ironclad is a steam-propelled warship protected by iron or steel armor plates, constructed from 1859 to the early 1890s. The ironclad was developed as a result of the vulnerability of wooden warships to explosive or incendiary shells. T ...
s. Some of the Human vehicles seem advanced for the game's time setting (1898), such as submarines, blimps, and tank drills. When playing on the Martian side, the player should expect to be attacked by up to 75 individual human vehicles in a single battle, on some occasions. The Humans can build water units, such as Ironclads, which can greatly damage Martian defenses, while requiring the Martian ground forces to wade out into the ocean to retaliate. The Martians can build a number of extremely specialised vehicles, varying from the mind reading and manipulating Xeno-Telepath, to the Tempest, an extremely powerful machine that carries two heavy
Heat-Ray The Martians, also known as the Invaders, are the fictional race of extraterrestrials from the H.G. Wells 1898 novel ''The War of the Worlds''. They are the main antagonists of the novel, and their efforts to exterminate the populace of the Ear ...
s and black smoke canister launcher. Resource usage is different from the trend of the time. There are no gathering units that manually gather resources, and the resources are not used to purchase units. Instead, each sector has three resources in certain levels of abundance. Units and facilities consume these resources at a certain rate depending on the type and the action currently being performed. These resources are drawn from the sector the building or unit is in, and the sectors directly surrounding it. The more tasks assigned, the higher amount of resources required. Resource deficiencies will result in decreased efficiency, and increased time for unit/structure building and repairs. The player can build facilities to extract these resources at a faster rate. The human resources are steel, coal and oil. The Martians use copper, human blood and heavy elements. Although it is single player only, a semi-functional form of multiplayer appears to be accessible, with some registry modification.


Music

The game features an instrumental
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often ch ...
/
electronica Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that started in the early 1990s in the United Kingdom. In the United States, the term is mostly used to r ...
soundtrack, consisting of eight remixed tracks from ''
Jeff Wayne's Musical Version of The War of the Worlds ''Jeff Wayne's Musical Version of The War of the Worlds'' is a studio double album by American-born British musician, composer, and record producer Jeff Wayne, released on 9 June 1978 by CBS Records. It is an album musical adapted from the sci ...
''. These remixes were arranged, engineered, programmed and mixed by the musical group Max Mondo, along with Stephen Murphy.
Jeff Wayne Jeffry Wayne (born 1 July 1943) is an American-British composer, musician and lyricist. In 1978, he released ''Jeff Wayne's Musical Version of The War of the Worlds'', his musical adaptation of H. G. Wells' science-fiction novel ''The War of ...
himself oversaw the remixing process. There are four Red Book audio tracks on each disc. Two of them play during the war map screen and the other two play during a battle. A music player is included within the game's menu. The music was re-used for the PlayStation game the following year, but Dead London was omitted as it was felt it did not fit with the atmosphere of said game.


Impact

It was one of the earlier real-time strategy games to use 3D models instead of sprites for units. The game also features 3D terrain, which can be used strategically. The game suffered from significant performance problems on the hardware of the time, mainly due to the sheer number of vehicles on screen (often thanks to the Humans) as well as the fact there is no 3D hardware support. Some of the introductory animations of the game featuring the scenes on Mars were later recreated for the ''War of the Worlds'' live show.


Reception

The game received average reviews from critics.


References


External links

* {{DEFAULTSORT:Jeff Wayne's The War Of The Worlds 1998 video games Alien invasions in video games Alternate history video games GT Interactive games Rage Games games Real-time strategy video games Science fiction video games Steampunk video games Video games based on The War of the Worlds Video games developed in the United Kingdom Video games based on novels Windows games Windows-only games Single-player video games