Java 4K Game Programming Contest
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The Java 4K Game Programming Contest, also known as Java 4K and J4K, is an informal contest that was started by the Java Game Programming community to challenge their software development abilities.


Concept

The goal of the contest is to develop the best game possible within four
kibibyte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...
s (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable
JAR A jar is a rigid, cylindrical or slightly conical container, typically made of glass, ceramic, or plastic, with a wide mouth or opening that can be closed with a lid, screw cap, lug cap, cork stopper, roll-on cap, crimp-on cap, press-on c ...
file, a Java Webstart application, or a
Java Applet Java applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a ...
, and now only an applet. Because the Java class file format incurs quite a bit of overhead, creating a complete game in 4K can be quite a challenge. As a result, contestants must choose how much of their byte budget they wish to spend on graphics, sound, and gameplay. Finding the best mix of these factors can be extremely difficult. Many new entrants believe that impressive graphics alone are enough to carry a game. However, entries with more modest graphics and focus on gameplay have regularly scored higher than such technology demonstrations.


Prizes

When first conceived, the "prize" for winning the contest was a bundle of "
Duke Duke is a male title either of a monarch ruling over a duchy, or of a member of royalty, or nobility. As rulers, dukes are ranked below emperors, kings, grand princes, grand dukes, and sovereign princes. As royalty or nobility, they are ran ...
Dollars", a virtual currency used on Sun Microsystems' Java forums. This currency could theoretically be redeemed for physical prizes such as watches and pens. The artificial currency was being downplayed by the introduction of the 4K contest, thus leaving no real prize at all. While there has been some discussion of providing prizes for the contest, it has continued to thrive without them.


Spin-offs

Following the creation of the Java4K contest, spin-offs targeting 8K, 16K, or a specific API like
LWJGL The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games a ...
have been launched, usually without success. While there has been a great deal of debate on why the Java 4K contest is so successful, the consensus from the contestants seems to be that it provides a very appealing challenge: not only do the entrants get the chance to show off how much they know about Java programming, but the 4K size helps "even the odds" compared to other competitions where the use of artists and musicians can easily place an entry far ahead of the others. The contestants seem to believe that 4K is the "sweet spot" that balances what an individual can do. Because of the tricks developed for the 4K contest, it's believed that adding even a single kilobyte would open the doors to far more complex games that are beyond the ability of a single developer.


History


Contest creation

The Java 4K Game Programming Contest came into being on August 28, 2002, when a user by the handle of ''codymanix'' posted the suggestion to the
Sun Microsystems Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the ...
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
forums. After a bit of argument over how feasible a game would be in 4K, a user by the handle of ''mlk'' officially organized the contest on August 29, 2002. Slowly but surely, entries began to trickle in for the contest. The majority of these entries were Applets, as it was believed that separating the images from the
class file A Java class file is a file (with the filename extension) containing Java bytecode that can be executed on the Java Virtual Machine (JVM). A Java class file is usually produced by a Java compiler from Java programming language source files ( fi ...
s would help reduce the size of the file. Future contests would see a reversal of this as game creators utilized compressed JAR files to reduce the size of their code. One of the most interesting points about the first contest was that non-game applications were allowed. One contestant produced a
telnet Telnet is an application protocol used on the Internet or local area network to provide a bidirectional interactive text-oriented communication facility using a virtual terminal connection. User data is interspersed in-band with Telnet control i ...
server in 4K of Java. However, this artifact of the first competition did not survive, and was most likely allowed because of the loose handling of the first contest. While no winner was officially declared the first year, the 4K Racing game submitted by Robin Chaddock (aka Abuse/AbU5e) was generally agreed upon to have "won". Successive competitions became more and more organized, with many of the contestants pitching in to handle administration and promotion of the contest. All contests received official judging, with the method of judging being refined each year. By the third year, the contest was officially transitioned over to the JavaGaming.org forums. The fourth year saw the introduction of the JavaUnlimited website as the official repository for the contest. The site had been used the previous year to track entries that had been posted to the official threads on JavaGaming.org and forum.java.sun.com.


Evolution throughout the years

* Year 2 (2004) Heavy use of pre-rendered sprites, transparency, and sound effects defined this year's entries. The strongest contenders were ''Defender 4000'', ''Abuse's Shooty-Transparenty Game'', and ''Space Invaders''. However, ''Space Invaders lack of sound caused it to fall behind the other two entries which were competing hard to pack in the most technology and gameplay. Of particular interest were the different tactics used by the two entries. For graphics, Abuse used precious few high color images which he then applied transparency and rotation to at runtime. Jbanes, on the other hand, developed an imaging packing technique that allowed him to store twenty-one single-color images. Rather than applying rotation and transparency, he chose to use his larger number of images to produce pre-rendered animations. For sound, Abuse used clear chimes and other instruments from the
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
soundbank. Jbanes chose to use runtime-generated PCM sound that sounded more like video games of the late 1970s and early 1980s. Both approaches had their merit, so it's difficult to say what finally swayed the judge's opinion. What is known is that Year 2 was the last year that sound would be a deciding factor in the games. In future years, the bytes allocated to sound were reallocated to other functions such as 3D graphics, levels, and
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
es. Year 2 was the first year that official judging took place. Unlike subsequent years, the only judge was the contest organizer, ''mlk''. After careful consideration, the judge decided to award ''Prong'' with the ''Best Technical Achievement Award'', and declared ''Defender 4000'' as the overall winner. He scored each game but did not use this score in determining the winner. ''Abuse's Shooty-Transparenty Game'' actually scored one point higher than ''Defender 4000''. * Year 3 (2005) Year 3 was defined by a major influx of professional Java developers, 3D graphics in the games, and a gradual transition to the JavaGaming.org forums. JavaUnlimited also began mirroring the competitors in a permanent archive. While the mirror started as a manually edited HTML page, it eventually grew into a complete content management site with a database back-end. Judging this year was handled by a panel of three volunteers, professional developers who were not participating in the contest. One of the volunteer judges was Chris Melissinos, Sun's
Chief Gaming Officer A chief gaming officer, or chief game officer (abbreviated as CGO) is an executive position whose holder is focused on research and technical issues within a computer game company. Responsibilities The chief gaming officer or chief game office ...
. The scoring method used was based on the method that ''mlk'' had applied the previous year, but was updated to allow the judges to give awards for exceptional gameplay or technological achievements. While most of the entries were of exceptional quality, ''T4XI'' by Kevin Glass (aka ''kevglass'') was chosen as the winner. Besides having extremely original gameplay, it provided exceptional graphics through a pseudo-3D effect that gave perspective to the buildings. A minor amount of controversy erupted due to entries that judges had failed to score. Entries like ''JM4K'' and ''IsOlation Net'' were either too complex for the judges to launch, or contained networking components that they couldn't test. After this year's competition, the rules were changed to require that games be self-executable. In addition, contestants were warned in advance about the difficulties in judging networked games. * Year 4 (2006) Year 4 marked a period of transition toward making gameplay a priority over graphics and technical accomplishment. Many of the games were fairly simple in design, but aimed to make up for it with engrossing or addictive gameplay. For the first time in the contest's history, a special forum was set up on JavaGaming.org to host the contest. In addition, the JavaUnlimited.net site became the official site for entries and judging. While judging was originally going to be handled through JavaUnlimited by the Javagaming.org community, pushback from several members resulted in falling back on a more traditional judging system. After the results came back, ''Miners4K'' by
Markus Persson Markus Alexej Persson (; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game ''Minecraft'' and for founding the video game company Mojang in 2009. Perss ...
was declared the winner. Second place was given to Kevin Glass's ''Roll4K'', and third place was given to ''Goomba4K'' by Woogley. The results of Year 4's judging were significantly better than those of Year 3, in part due to the rule changes which forced the entries to conform to easily executable formats. However, this did not eliminate judging issues. Some controversy erupted when two entries (''Xero'' and ''JSquares'') were given lower scores due to technical glitches. Several recommendations were posed to prevent this from happening in future contests, including
trimmed mean A truncated mean or trimmed mean is a statistical measure of central tendency, much like the mean and median. It involves the calculation of the mean after discarding given parts of a probability distribution or sample at the high and low end ...
scoring and verification of judge's scoring before acceptance. * Year 5 (2007) Year 5 launched in December 2006 and lasted until March 1, 2007. It saw some great games, with much less focus on 3D and pseudo-3D graphics. Most games were 2D, with ''Pipe Extreme'' and ''Trailblazer'' being the only notable exceptions (one could argue that a few others are 3D as well, but distinctly less so). Just like year 4, a forum was hosted on JavaGaming.org to host the contest. JavaUnlimited's system was used for hosting the games again, being considered the official site for the entries. A site update was planned for JavaUnlimited, but did not occur. Originally, the plan was to have a public vote and a judging panel. One month after the contest closing date the organizer without further explanation dropped the judging panel, which caused some unrest in the forums, accusations of censorship, locked threads and two participants withdrawing their entries from the contest (bringing the total down from 65 to 58). Voting was limited to javagaming.org forum participants, and within the allotted time, 25 people voted. About two months after the contest closing date, the official results were announced. The winner was ''Metro4k'' by Blaine Hodge, followed by Jojoh's ''Roadfourk'' and Ulf Ochsenfahrt's ''aichess4k''. Metro4k is a
Sim City ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
-like city simulation game, Roadfourk a racing game, and aichess4k a chess game featuring an AI opponent. Unlike previous years, year 5 saw no game take the "last place", because the approval voting system used only gave votes to around half the games. * Year 6 (2008) Year 6 launched in December 2007 and lasted until March 1, 2008. Notably less games were submitted than in 2006 and 2007 - only 21 in total. Most of the games were 2d, with a total of 3 games using 3D or pseudo-3D graphics. The competition was hosted on a new website
Java4k.com
Games from previous years can also be found on the new website. Before the launch of the contest, woogley had announced his withdrawal from arranging contest. The task of administrating the contest and hosting the site was therefore taken over by Arni Arent (appel) and Joakim Johnsson (jojoh). Just like previous years, there was also
dedicated forum
a
Java-Gaming.org
The games were then thoroughly reviewed by five judges; Arni Arent, Joakim Johnsson, Kevin Glass, Matt Hicks and Chris Melissinos. They reviewed each game in three categories; Overall, Technical and Presentation. The results were announced on March 28, 2008. * Year 7 (2009) Year 7 launched in December 2008 and lasted until February 28, 2009 (extended from an original closing date of January 31). The number of games submitted returned to previous levels, with 67. This year introduced a requirement (later relaxed, but still followed by most games) to use JNLP deployment, and as a result had a mix of applications and applets. Other technical first for this year were the submission of word games and a game which used the microphone
Word Twister
used built-in levels, an
Scr4mble
used reflection to grab class names from the J2SE API and split them into words to build a dictionary
Frequent Flier
was controlled by the pitch sung into the mic. The games were reviewed by five judges: Arni Arent, Chris Melissinos, Matt Hicks, Eli Delventhal, and
Mark DeLoura Mark A. DeLoura (born 1969 or 1970) is a video gaming advocate and an author. He served as the Senior Advisor for Digital Media for the White House Office of Science and Technology Policy (OSTP), he was Editor in Chief of ''Game Developer (magaz ...
. As previously, they reviewed in the three categories of Overall, Technical, and Presentation. There was minor controversy over the scoring because some judges were unable to play some games. Their scores for those games were initially 0 and counted against those games when the scores were first released on April 1, but the averages were changed to discount these 0 scores three hours later. * Year 8 (2010) to Year 12 (2014) Following problems with Webstart in 2009, the 2010 and later contests were applets-only, but it did introduce the option of using pack200 compression. Since 2010, judges gave only an overall score, which was normalised before averaging. There was also a separate community voting system where each voter had 50 points (25 before 2013) to allocate between the games, with a limit of 5 points to any game. Since 2013, there is the option for voters to add a short sentence for feedback.


Results


External links


Web Archive of the Original Thread
- Actual thread was deleted by Sun during a regular system purge

- Saved by Archive.org
Year 2 Thread
- On Sun's Java Forums
Java Unlimited
- The repository for submitted games since 2005.
4K Game Design Tricks
- A Wiki article to assist new entrants.

- A set of tips, tutorials and game source codes for 4K Java participants
JavaGaming.org Contest Forums
- Each year (starting with year 3) has its own sub-forum.
Why are 4K Games so much fun to write and Play?

Should there be Java game competitions without size limits?


References

{{DEFAULTSORT:Java 4k Game Programming Contest Contest, Java 4K Game Programming Programming contests