Jason Carl
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Jason Carl is a
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
who has worked on a number of
roleplaying game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s for companies such as
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * ...
, TSR and
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
,
Kenzer & Company Kenzer & Company (KenzerCo) is a Waukegan, Illinois based publisher of comic books, role-playing games, board games, card games, and miniature games. They are known for the ''Kingdoms of Kalamar'' campaign setting and for their own ''HackMaster ...
, and Exile Game Studio. He is currently the Brand Marketing Manager of
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
's ''
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
'' property.


Career

Carl recalls his introduction to role-playing games: "Some junior high buddies back in my home state of
Maine Maine () is a state in the New England and Northeastern regions of the United States. It borders New Hampshire to the west, the Gulf of Maine to the southeast, and the Canadian provinces of New Brunswick and Quebec to the northeast and north ...
first introduced me to roleplaying in 1980... we played ''
Keep on the Borderlands ''The Keep on the Borderlands'' is a ''Dungeons & Dragons'' adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of ...
''. From that moment on, I was totally and irreversibly hooked." Years later, he began doing freelance design for
White Wolf Publishing White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
and ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine.


Wizards of the Coast

After working as the Policy Director for Organized Play for the ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a tabletop and digital collectable card game created by Richard Garfield. Released in 1993 by Wizards of the Coast (now a subsidiary of Hasbro), ''Magic'' was the first ...
'' game, Carl became a member of the
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
R&D team, designing adventures and modules for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch." When the ''D&D'' third edition was released in 2000, Carl was the designer chosen to begin the process of adding detail to the
character classes In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
in the supplement '' Sword and Fist'' (2001); he felt that this book "is important because it establishes the model for those that will follow it".


World of Darkness

Carl was the CEO of By Night Studios from 2010 to 2018; By Night Studios is the official licensed publisher of new Mind’s Eye Theatre products for White Wolf’s ''
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
'' setting. In 2019, he transitioned to the publisher's advisory board. In early 2018, Carl was a game producer on the 5th edition of '' Vampire: The Masquerade'' (part of the ''World of Darkness'' series) and an "executive vice president of community" at White Wolf, a subsidiary of
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
. Later in 2018, Paradox dissolved White Wolf as an independent entity. In 2019, the 5th edition of ''Vampire: The Masquerade'' won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
for ''Best Roleplaying Game of the Year'' and won the Origins ''Fan Favorite Award''. Since 2019, Carl has been the Brand Marketing Manager of Paradox's ''World of Darkness''. He also been the storyteller of multiple
canon Canon or Canons may refer to: Arts and entertainment * Canon (fiction), the conceptual material accepted as official in a fictional universe by its fan base * Literary canon, an accepted body of works considered as high culture ** Western can ...
''World of Darkness''
actual play Actual play, also called live play, is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the game ...
web series including ''
L.A. by Night ''L.A. by Night'' is an American actual play web series where the cast plays as vampires using the fifth edition ''Vampire: The Masquerade'' ruleset. It is set Canon (fiction), canonically in the ''World of Darkness'' series after the events of ...
'', and ''Seattle By Night''. Carl is the storyteller for the ''NY by Night'' web series which is a sequel to ''L.A. by Night''. Em Friedman, for ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'', stated that ''L.A. by Night'' "survived
Geek & Sundry Geek & Sundry is a commercial YouTube and Twitch channel and multimedia production company. It was launched on April 2, 2012 by actress Felicia Day with Kim Evey and Sheri Bryant as part of YouTube's 100 million dollar original channel initiativ ...
's decline ..in no small part to the masterful work of storyteller and series creator Jason Carl". On ''NY by Night'', Friedman commented that "Carl has a deft hand for scene-setting, creating lyric love letters to real-world locations both famous and obscure" and that "Carl and the players have always been innovators, working toward high production values, costuming, and even creating prerecorded interstitial scenes".


Works

''Dungeons & Dragons'' 2nd edition * ''
The Apocalypse Stone ''The Apocalypse Stone'' is an adventure module for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It was published in 2000. Plot summary ''The Apocalypse Stone'' is an adventure designed for 4-6 characters of ...
'' (2000) * '' The Dungeon of Death'' (2000) ''Dungeons & Dragons'' 3rd edition * ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2000) * ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual' ...
'' (2000) * ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (2000) * '' Dungeons & Dragons Adventure Game'' (2000) * ''
Lords of Darkness ''Lords of Darkness'' is the name of two accessories for the fictional ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Advanced Dungeons & Dragons 1st edition ''Lords of Darkness'' is a collection o ...
(''2001) * ''
Magic of Faerûn ''Magic of Faerûn'' is an accessory for the fictional Forgotten Realms campaign setting for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 192-page book begins with a one-page introduction written from t ...
'' (2001) * '' Sword and Fist'' (2001) * ''Diablo II: To Hell Back'' (2001) * '' Silver Marches'' (2002) * ''
Kingdoms of Kalamar The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company, originally released in 1994. In 2000, shortly after Wizards of the Coast announced the 3rd edition of ''Dungeons & Dragons'', Wizards and Ke ...
Player's Guide'' (2002) ''Dungeons & Dragons'' 3.5 edition * ''Monster Manual'' (2003) * ''
Races of Faerûn ''Races of Faerûn'' is an optional supplemental sourcebook for the ''Forgotten Realms'' campaign setting for the 3rd edition of ''Dungeons & Dragons.'' Contents This book centers on the races which inhabit Faerûn, the fictional continent whe ...
'' (2003) Exile Game Studio * ''
Hollow Earth Expedition ''Hollow Earth Expedition'' is a pulp fiction role-playing game set in the fictitious Hollow Earth (see Hollow Earth theory), published by Exile Game Studio. The game has been nominated for several Origins and ENnie awards since its release in 2 ...
'' (2006) * ''Mysteries of the Hollow Earth'' (2009) ''World of Darkness'' * ''Liege, Lord and Lackey'' (1997) * ''Laws of Elysium'' (1998) * ''Laws of the Night Revised'' (1999) * ''Laws of the Hunt'' Revised Edition (2002) * ''Mind's Eye Theater: Vampire The Masquerade'' (2013) * ''Mind's Eye Theatre: Blood & Betrayal'' (2013) * ''Mind's Eye Theatre: Vampire The Masquerade Storyteller Secrets'' (2014) * ''Mind's Eye Theatre: Pickering Lythe'' (2015) * ''Mind's Eye Theatre: Werewolf The Apocalypse'' (2016) * ''Vampire: The Masquerade'' 5th edition (2018)


References


External links

* {{DEFAULTSORT:Carl, Jason Dungeons & Dragons game designers Living people Year of birth missing (living people) White Wolf game designers