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Erin Robinson Swink is a Canadian
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
designer and
developer Developer may refer to: Computers *Software developer, a person or organization who develop programs/applications *Video game developer, a person or business involved in video game development, the process of designing and creating games *Web deve ...
. In 2011, '' Fast Company'' named her one of the most influential women in technology. In 2015,
University of California, Santa Cruz The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California syste ...
appointed her creative director of the
Baskin School of Engineering The Jack Baskin School of Engineering, known simply as Baskin Engineering, is the school of engineering at the University of California, Santa Cruz. It consists of six departments: Applied Mathematics, Biomolecular Engineering, Computational Medi ...
's master's programme in games and playable media. She later joined Dutch game developer Guerrilla Games as a senior
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
designer.


Personal life and education

Erin Robinson is originally from Toronto. She was raised in
Markham, Ontario Markham () is a city in the Regional Municipality of York, Ontario, Canada. It is approximately northeast of Downtown Toronto. In the 2021 Census, Markham had a population of 338,503, which ranked it the largest in York Region, fourth largest ...
, until she was 10 years old. The first game she ever purchased was '' The Lost Mind of Dr. Brain'' (1994). She earned money for the game by doing household chores as a child, remarking later that "maybe associating video games with chores was the reason I became a developer." She also played '' Myst'' and ''
King's Quest VII ''King's Quest VII: The Princeless Bride'' is a graphic adventure game developed and published by Sierra On-Line for the MS-DOS, Microsoft Windows and Macintosh computers in 1994. It features high-resolution graphics in a style reminiscent of Disne ...
''. Robinson has a bachelor's degree in psychology from Queen's University in Kingston, Ontario. Her college thesis was on
spatial memory In cognitive psychology and neuroscience, spatial memory is a form of memory responsible for the recording and recovery of information needed to plan a course to a location and to recall the location of an object or the occurrence of an event. Sp ...
and the translation of experience into memory. She worked as a research assistant at a psychology lab. Unhappy with her work, she eventually quit to become a game developer. She has been inspired by the work of Marjane Satrapi, particularly her graphic novel '' Persepolis''. She lives in
Chicago, Illinois (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
. She is firm supporter of the fight against climate change, and has called for video game companies to divest their investments in fossil fuel companies.


Work

Robinson worked from home as an independent
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
under her own indie game label "Ivy Games." She started in 2005. The first game she ever designed, ''Spooks'', was about a dead girl who tries to save a goldfish. The game was designed on
MS Paint Microsoft Paint is a simple raster graphics editor that has been included with all versions of Microsoft Windows. The program opens and saves files in Windows bitmap (BMP), JPEG, GIF, PNG, and single-page TIFF formats. The program can be in col ...
. When she first started designing video games, she kept it a secret from her friends because she thought it was "super geeky." She developed the concept, mechanics, and artwork, and hired computer programmers to code the game logic. Many of her games have a retro design feel. Her early games were released as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
. These freeware games included ''Spooks'', ''Little Girl in Underland'', and ''Nanobots''. Her first paid gig in video games was in 2007, when she did done artwork for ''
Blackwell Unbound ''Blackwell Unbound'' is a 2007 graphic adventure game developed and published by Wadjet Eye Games. It is the sequel to '' The Blackwell Legacy'', and the second entry in the '' Blackwell'' series. Plot The second game is a prequel to ''Legacy'' a ...
''. She has released two independently funded games: ''
Puzzle Bots ''Puzzle Bots'' is a graphic adventure developed by Ivy Games and published by Wadjet Eye Games. The game uses a point and click interface to interact with the environment to solve puzzles and communicate with characters. Reception The game ...
'', a point and click puzzle adventure game, and ''
Gravity Ghost ''Gravity Ghost'' is a Puzzle video game#Physics game, physics based puzzle game created by independent game development, indie developer Ivy Games. It was released on Microsoft Windows, macOS, and Linux on 26 January 2015. In Gravity Ghost, the ...
'', a game about a ghost girl on a mission to save the galaxy. In the game ''Gravity Ghost'' she experimented with alternative forms of game story-telling, which allows the player to learn how to navigate the fictional world as the same rate as the character. She has stressed the importance of the introspective journey to this particular game. A
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
version of ''Gravity Ghost'' was released in 2019. Robinson has taught indie gaming classes at
Columbia College Chicago Columbia College Chicago is a Private college, private art college in Chicago, Illinois. Founded in 1890, it has 5,928https://about.colum.edu/effectiveness/pdf/spring-2021-student-profile.pdf students pursuing degrees in more than 60 undergra ...
. She was named one of the most influential women in technology, in 2011, by ''Fast Company''. She has spoken at Game Developers Conference about video games being used in
neuroscience Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, development ...
as rehabilitative therapy. She talked about her findings that video games are increasingly being used in medical and rehabilitative therapy and that playing First-Person Shooters improves visual and auditory perception. In 2015, she was named the creative director of the master's degree programme in games and playable media at the Silicon Valley Center of the
University of California, Santa Cruz The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California syste ...
. She later joined Dutch game developer Guerrilla Games, known for the ''
Killzone ''Killzone'' is a series of first-person shooter video games for Sony Interactive Entertainment's (SIE) video game consoles. The main series and the PlayStation Portable (PSP) installment were developed by Guerrilla Games, a subsidiary of SI ...
'' and ''
Horizon The horizon is the apparent line that separates the surface of a celestial body from its sky when viewed from the perspective of an observer on or near the surface of the relevant body. This line divides all viewing directions based on whether i ...
'' games, as a senior
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
designer.


References


External links

* * {{DEFAULTSORT:Robinson, Erin Canadian video game designers People from Toronto People from Chicago Living people Women video game designers Year of birth missing (living people)