The
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game ''
Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'' was the focus of an extensive marketing campaign which began with the game's developer,
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
, announcing the game via a trailer at the
Electronic Entertainment Expo in May 2006.
Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as
Digital Domain
Digital Domain is an American visual effects and digital production company based in Playa Vista, Los Angeles, California. The company is known for creating digital imagery for feature films, advertising and games from its locations in Californ ...
and
Weta Workshop. Licensed products including action figures, toys, and ''Halo 3''-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.
While ''Halo 2''s release had set industry records, the mainstream press was not fully involved in covering the game; part of Microsoft's strategy was to fully involve casual readers and the press in the story. The saturation of advertising and promotions led ''
Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' to state: "The release of ''Halo 3'' this week was an event that stretched far beyond our little gaming world. Everyone from ''
The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
'' to ''
Mother Jones
Mary G. Harris Jones (1837 (baptized) – November 30, 1930), known as Mother Jones from 1897 onwards, was an Irish-born American schoolteacher and dressmaker who became a prominent union organizer, community organizer, and activist. She h ...
'' wanted to cover it."
Released on September 25, 2007, ''Halo 3'' became the biggest entertainment debut in history, earning more than $170 million in a few days and selling a record 3,300,000 copies in its first week of sales alone.
''Halo 3''s marketing won several awards, and was cited as evidence of the increasing mainstream popularity of games.
Development
Jerret West, a product manager from Microsoft, said at a marketing conference that ''
Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
''s marketing team had a mandate from Microsoft executive
Peter Moore: "Don't screw up."
Much of the marketing organization was handled by Microsoft's former corporate vice president of global marketing,
Jeff Bell. A key challenge the team identified early on was that core gamers knew the game was coming out, but there was "a perception problem... we wanted to invite people into the console and into Xbox 360 and to play ''Halo 3'' as a mass-market entertainment product," according to product manager Chris Lee.
Since ''Halo 3'' was released as an Xbox 360 exclusive, part of the marketing push was to sell more Xbox consoles, which had encountered sluggish sales.
Microsoft planned advertising and promotions to appeal to both casual and hardcore gamers in a five-pronged marketing strategy.
The first stage was to kick off marketing via a television commercial. The second stage was a beta test of the game to drive preorders and press attention. The third stage was the start of an
alternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The form is defined by inten ...
. The fourth phase was partner promotions, capped off with a final advertising campaign, titled "Believe".
Though Microsoft used forms of
viral marketing
Viral marketing is a business strategy that uses existing social networks to promote a product mainly on various social media platforms. Its name refers to how consumers spread information about a product with other people, much in the same way tha ...
for promotion (including the alternate reality game or ARG), the main focus of the company's efforts was traditional media outlets. Because there already was interest in the title among the gaming community, Microsoft did not feel the need to run a social media campaign, instead banking on the gaming community to spread the word itself. The focus on traditional media would help expand the fan base beyond established gamers and convince the public that the game was a cultural milestone. To build public interest, Microsoft made public statements that ''Halo 3'' would surpass media sales records, including the July 2007 record of $166 million set by the launch of ''
Harry Potter and the Deathly Hallows''.
Microsoft's target was to sell 1.5 million copies of the game. Marketing research suggested that the "''Halo'' faithful" could only be counted on to buy 75% of that amount, meaning that 375,000 copies would have to be sold to non-fans. Thus marketing goals were to attract an audience beyond the ''Halo'' nation, and to break sales records; in short, to "make ''Halo 3'' a true cultural phenomenon".
The team upped their goals to not only selling the target number of copies, but making ''Halo 3'' the biggest entertainment launch ever.
Promotional videos
A significant form of marketing was done by the release of videos. While Bungie often partnered with other companies to create advertisements, they also produced their own video documentaries, or "ViDocs", detailing the behind-the-scenes development of aspects of ''Halo 3'', including redesigning enemy
Brutes, additions to multiplayer, and other game features. The first ViDoc was released shortly after the game's announcement and was a "
making-of
In cinema, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a type of documentary film that features the production of a film or television program. This is often referred to as the EPK (electronic press kit) vid ...
" style video, while the final ViDoc made its debut on September 20, 2007.
Trailers and shorts
''Halo 3'' was officially announced via a cinematic trailer rendered in real-time, shown at
Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's press conference at
E3 2006
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
on May 9. The trailer is set in the dry plains of Africa, with the ruins of a
space elevator
A space elevator, also referred to as a space bridge, star ladder, and orbital lift, is a proposed type of planet-to-space transportation system, often depicted in science fiction. The main component would be a cable (also called a space tethe ...
and other damage visible. The
Master Chief is slowly revealed walking through smoke and dust, occasionally obscured by distorted images of the artificial intelligence
Cortana transmitting a message composed of portions of the character's lines in the
Cortana Letters, as well as a line from the poem "
The Hollow Men
"The Hollow Men" (1925) is a poem by the modernist writer T. S. Eliot. Like much of his work, its themes are overlapping and fragmentary, concerned with post–World War I Europe under the Treaty of Versailles (which Eliot despised: compare " ...
".
The distorted voice of Cortana was a deliberate clue to the character's predicament in ''
Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'', with a Bungie staff member stating, "We don't know what has happened to her...We don't know it's Cortana. It could be any sort of bizarre, almost ''Satanic'' sort of voice. Something seems wrong."
The trailer featured music by
Martin O'Donnell, with the addition of a piano and brass section to the classic ''Halo'' theme.
Advertising company
McCann Erickson
McCann, formerly McCann Erickson, is an American global advertising agency network, with offices in 120 countries. McCann is part of McCann Worldgroup, along with several other agencies, including direct digital marketing agency MRM//McCann, expe ...
created a second trailer that was aired only once on December 4, 2006.
The video used a mix of computer-created graphics and live action;
computer graphics were produced by
Digital Domain
Digital Domain is an American visual effects and digital production company based in Playa Vista, Los Angeles, California. The company is known for creating digital imagery for feature films, advertising and games from its locations in Californ ...
and directed by
Joseph Kosinski
Joseph Kosinski is an American film director best known for his computer graphics and computer-generated imagery (CGI) work, and for his work in action films. He made his big-screen directorial debut with the 2010 science fiction film ''Tron: L ...
.
The spot, dubbed "Starry Night", was seen by 7.9 million viewers in its broadcast and watched more than 3.5 million times on YouTube by September 2007.
The final trailer, shown during
E3 2007 on July 11, consisted of actual campaign cinematics and gameplay.
The video teasers for ''Halo 3'' included a series of videos directed by
Neill Blomkamp
Neill Blomkamp (; born 17 September 1979) is a South African filmmaker. He employs a documentary-style, hand-held, cinéma vérité technique, blending naturalistic and photo-realistic computer-generated effects, and his films often deal wit ...
, the proposed director of a possible ''
Halo
Halo, halos or haloes usually refer to:
* Halo (optical phenomenon)
* Halo (religious iconography), a ring of light around the image of a head
HALO, halo, halos or haloes may also refer to:
Arts and entertainment Video games
* ''Halo'' (franch ...
'' film produced by
Peter Jackson. Unlike previous trailers and videos, the shorts were the first to depict the ''Halo'' universe in a live-action setting. The production was a collaboration between
Weta Workshop,
Neill Blomkamp
Neill Blomkamp (; born 17 September 1979) is a South African filmmaker. He employs a documentary-style, hand-held, cinéma vérité technique, blending naturalistic and photo-realistic computer-generated effects, and his films often deal wit ...
and
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
. When asked about the shorts, Neill said that he hoped that it would help to interest movie studios in his currently
inactive movie project, since it lost its studio support in October 2006.
GameTrailers released a compilation of the three videos edited together, titling it ''Landfall''.
The first live action video, titled ''Arms Race'', was originally shown at
Electronic Entertainment Expo 2007. It was followed up by another short, ''Combat'', which featured Covenant and human vehicles and weapons. The final video in the series aired on October 4, 2007 and was used by
Discovery Channel to promote their
reality show ''
Last One Standing''. The short ties the events depicted to the beginning of ''Halo 3'', which begins as the Master Chief plummets to Earth.
"Believe" campaign
The last major advertising campaign before and during ''Halo 3''s release was a series of videos marketed with the tagline "Believe", beginning September 11, 2007. These videos, with an estimated cost of $10 million,
were directed by
Rupert Sanders
Rupert Miles Sanders (born 16 March 1971) is an English film director. He has directed the movies '' Snow White and the Huntsman'' (2012) and '' Ghost in the Shell'' (2017). In 2021, he directed the pilot episode of the Apple TV+ science fiction ...
(known for video game advertisements) and made to depict a generic representation of a single battle in ''Halo 3''. Live-action videos featured elderly war veterans at the "Museum of Humanity" reminiscing about the Human-Covenant war and the role the Master Chief played. The Believe website allowed visitors to pan the length of a massive
diorama over in size and over twelve feet tall, with handcrafted human and Covenant figures represented at one-twelfth scale.
According to Microsoft, the unusual presentation of a model rather than computer graphics was chosen to look at "the themes that lie at the heart of the ''Halo'' trilogy—war, duty, sacrifice, and most importantly the heroism of Master Chief." The musical score for the 'Museum of Humanity' video is a selection entitled "For All of Us" and was composed for the video by Jay Green with Big Science Music.
The diorama was built through a collaboration between Los Angeles, California-based
New Deal Studios
New is an adjective referring to something recently made, discovered, or created.
New or NEW may refer to:
Music
* New, singer of K-pop group The Boyz (South Korean band), The Boyz
Albums and EPs
* New (album), ''New'' (album), by Paul McCartn ...
and
Stan Winston Studios. Director Rupert Sanders had actors stand in for the marines, capturing their facial expressions and using them as the basis of the miniatures. Character assets from Bungie, including alien models and armor, were recreated and rebuilt for reuse.
The twisted city ruins the diorama is set in were inspired by bombed-out
Afghanistan
Afghanistan, officially the Islamic Emirate of Afghanistan,; prs, امارت اسلامی افغانستان is a landlocked country located at the crossroads of Central Asia and South Asia. Referred to as the Heart of Asia, it is bordere ...
suburbs. Special attention was paid to creating a photo-realistic setting which was recognizably ''Halo''.
Public beta testing
On April 10, 2007, Bungie announced that a beta test of the multiplayer component of ''Halo 3'' would run from May 16 to June 6, open to select members of the public. Players could enter the beta in several ways. Testers were selected from those who signed up on the Halo3.com website following the "Starry Night" commercial, or from the first 13,333 players to register after playing three hours of ''
Halo 2
''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' on
Xbox Live. Players could also buy a specially-marked copy of the Xbox 360 title ''
Crackdown
Crackdown may refer to
* ''Crackdown'' (web series)
* ''Crackdown'' (video game series)
** ''Crackdown'' (video game)
** ''Crackdown 2
''Crackdown 2'' is an open world action-adventure video game developed by Ruffian Games and published by ...
'', which allowed players to download the beta upon its release.
The public portion of the beta consists of matchmaking play on three multiplayer maps: Valhalla, High Ground and Snowbound. The public beta also contained a limited version of the "saved films" feature, which allows players to save and watch their played games. The day the public beta began, problems were reported from owners of ''Crackdown'' that they could not download the beta. Bungie announced that the Microsoft team found a solution and that the issue would be resolved shortly;
a patch was distributed for ''Crackdown'' that fixed the problem. Bungie also extended the beta until June 10 to compensate for the issue.
[ According to Jerret West, global group product manager, allowing users into the beta created "a psychological investment" in the game. "The idea was basically to make the beta launch huge and let the tastemakers make the launch for you... to really drive it beyond the gaming press." The beta caused a spike in preorders for the retail version of the game.]
Alternate reality game
A component of ''Halo 3''s marketing was an alternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The form is defined by inten ...
or ARG called "Iris". Alternate reality games, which involve cross-media gameplay and player participation, had been previously used for the promotion of ''Halo 2
''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' in the form of the influential and award-winning ''I Love Bees
''I Love Bees'' (also known as ''ilovebees'' or ''ILB'' for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game ''Halo 2''. Th ...
''. Soon after the ''Halo 3'' public beta ended, a user named "AdjutantReflex" appeared in the official ''Halo 3'' forums on Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
and began posting. A Circuit City advertisement was leaked onto the web days earlier, revealing the web address of an interactive comic which could be manipulated to reveal the IP address
An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface ident ...
es of another series of sites. One website was the home of the "Society of the Ancients" a group supposedly interested in evidence of Forerunner artifacts left on Earth. Another featured a Forerunner object which gradually revealed text logs and video clips.
Merchandise and promotions
The launch of ''Halo 3'' coincided with the release of various games, action figures, and collectible toys. WizKids developed a Clix Clix, CLIX, etc. may refer to:
Technology
* Clix (ISP), a Portuguese triple play brand
* CLiX (markup), a formal XML schema validation language and method of using valid XML for overlapping markup
* Clix (miniatures), a system of miniatures games p ...
collectible miniatures game
Collectible miniatures games (CMGs) are a form of miniatures game that is also similar to collectible card games (CCGs) — the primary difference being that while CCGs are card-based games, CMGs feature miniature figures.
A popular theme for CMG ...
entitled ''Halo ActionClix'' which was released on September 18, 2007. The tabletop game features miniature figures from the ''Halo'' universe, including characters and vehicles. ''Halo ActionClix'' figures were occasionally bundled with the game in promotional packs, and Gamestation
Gamestation was a chain of retail shops in the United Kingdom selling used and new video games, and was the second largest specialist video game retailer in the United Kingdom until it was acquired by Game in May 2007, a group which owns many ...
stores in the United Kingdom offered a Master Chief figurine to the first 1000 pre-orders of the ''Halo 3'' Legendary Edition.
While previous ''Halo'' action figure series were produced by Joyride Studios, Todd McFarlane
Todd McFarlane (; born March 16, 1961) is a Canadian comic book creator, artist, writer, filmmaker and entrepreneur, best known for his work as the artist on ''The Amazing Spider-Man'' and as the creator, writer, and artist on the superhero horro ...
produced several sets of ''Halo 3''-related action figures. In addition to articulated figures released throughout 2008, McFarlane also released 12" inarticulate and more detailed figurines in November. Other companies which produced ''Halo 3'' figures and statues include Kotobukiya, a Japanese company specializing in high-end statues and replicas, and Weta Collectibles, a division spawned from the famed physical effects company Weta Workshop. Weta Collectibles auctioned four of the statues in their lineup, specially cast in solid sterling silver, for auction on eBay
eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became ...
during August.
Microsoft collaborated with other companies to produce ''Halo''-themed merchandise and promotions at retailers and vendors. PepsiCo created a variant of Mountain Dew called Game Fuel. 7-Eleven sold a Slurpee
Slurpee is the brand name for carbonated slushies sold by 7-Eleven and its subsidiaries A-Plus and Speedway. The brand first originated in 1966 when 7-Eleven made a licensing deal with The Icee Company to sell slushies in 7-Eleven stores.
...
version of the drink. Burger King announced a special promotion starting September 24, 2007 featuring ''Halo'' designs and characters on food wrappings. Microsoft sponsored the #40 car driven by David Stremme
David Andrew Stremme (born June 19, 1977) is an American professional stock car racing driver.
Early career
Stremme was born in South Bend, Indiana. His racing roots can be traced back to Midwestern short track racing, where he followed in the f ...
for Chip Ganassi Racing in the Dover 400 Nextel Cup Series. The racecar featured a ''Halo 3'' inspired paintjob featuring the title for the game printed prominently on the hood and rear bumper, as well as large pictures of Master Chief on each of the rear fenders.
Launch and impact
More than 10,000 retail stores in the United States held midnight launch parties for ''Halo''s release, in addition to other locations around the globe. Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
coordinated its own multiple-city launch parties, and Bungie staff members travelled around the world to host parties, in addition to a launch party held at Bungie's workplace; Larry Hryb
Lawrence Hryb (), also known by his Xbox Live Gamertag "Major Nelson", is a Director of Programming for the Microsoft gaming network Xbox Live. His blog "Xbox Live's Major Nelson" provides an inside look at operations at Microsoft's Xbox divisio ...
attended the New York City launch party. Sponsored launches featured prize giveaways and chances for fans to play ''Halo'' against celebrities and Bungie team members. The BFI IMAX Theater in London was devoted to ''Halo 3'', while some areas in the United Kingdom cancelled midnight launches fearing unruliness from the large crowds.
''Halo 3'' was phenomenally successful upon release. The game made $170 million in US sales on the first day of release, generating more money in 24 hours than any other American entertainment property up to that point. ''Halo'' would make an additional $130 million by week's end and sell 3.3 million units by the end of the month. By 2008, ''Halo 3'' had sold 4.8 million units in the United States for a total of 8.1 million units worldwide, making it the best-selling game of 2007 in the United States.
Critics and publications pointed to the massive marketing and launch of ''Halo 3'' as evidence that video games had "finally hit the mainstream". Video game critic Steve West of CinemaBlend.com pointed out the ''Halo 3'' phenomenon as evidence of the mainstreaming of video games, stating that "...Like movies, radio, and television before, games are becoming more and more accepted in the popular culture." To capitalize on the mainstream attention, Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Wor ...
sister site Xbox360Fanboy noted, "Microsoft contends that such a arketingpush is necessary to maintain the appearance of 'a big budget, mass media event'."
At the PRWeek
''PRWeek'' is a trade magazine for the public relations industry. The original UK edition was the brainchild of the late Geoffrey Lace who at the time worked for Haymarket. After failing to interest Haymarket in his idea he left to launch it on ...
awards Microsoft won the "Technology Campaign of the Year" along with Edelman Edelman is a surname. Notable people with the surname include:
* Abram Wolf Edelman (a.k.a. Abraham Edelman; 1832–1907), Polish-born American rabbi; the first rabbi in Los Angeles, California
* Adam Edelman (born 1991), American-born four-time Is ...
for ''Halo 3''s launch. At the 2008 ANDY Awards, the "Believe" campaign won the "GRANDY", the grand prize. ''Halo 3''s advertising also won five "gold cubes", one "silver cube" and two distinctive merit certificates at the Art Directors Club
The Art Directors Club of New York is an organization for art directors in New York City. It was founded in 1920, and has grown as an industry group, promoting art directors' work through exhibitions and awards, including the annual DESI award for ...
Annual Awards Ceremony, most of the awards relating to the Believe campaign.
References
External links
Bungie Media Player
at Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
New Deal Studios
Article about New Deal Studios and Halo 3
{{good article
Halo (franchise)
Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...