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Interface defeat is when a
ceramic A ceramic is any of the various hard, brittle, heat-resistant and corrosion-resistant materials made by shaping and then firing an inorganic, nonmetallic material, such as clay, at a high temperature. Common examples are earthenware, porcelain ...
armour system, typically on an
armoured fighting vehicle An armoured fighting vehicle (AFV) is an armed combat vehicle protected by armour, generally combining operational mobility with offensive and defensive capabilities. AFVs can be wheeled or tracked. Examples of AFVs are tanks, armoured car ...
, defeats a
kinetic energy penetrator A kinetic energy penetrator (KEP), also known as long-rod penetrator (LRP), is a type of ammunition designed to penetrate vehicle armour using a flechette-like, high-sectional density projectile. Like a bullet or kinetic energy weapon, this type ...
at the ceramic's front surface. Above a certain impact
velocity Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity is a ...
, known as the ''transition velocity'', interface defeat can no longer occur and either penetration or perforation of the ceramic occurs.


References

* {{DEFAULTSORT:Interface Defeat Ballistics Vehicle armour