Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as
text
Text may refer to:
Written word
* Text (literary theory), any object that can be read, including:
**Religious text, a writing that a religious tradition considers to be sacred
**Text, a verse or passage from scripture used in expository preachin ...
,
moving image
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
,
animation,
video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syste ...
and
audio
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to:
Sound
* Audio signal, an electrical representation of sound
*Audio frequency, a frequency in the audio spectrum
* Digital audio, representation of sou ...
. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of
cybersecurity
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, t ...
and societal distraction.
Definition
Interactive media is a method of communication in which the output from the media comes from the input of the users.
Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.
Development
The analogue videodisc developed by NV
Philips
Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters i ...
was the pioneering technology for interactive media. Additionally, there are several elements that encouraged the development of interactive media including the following:
* The laser disc technology was first invented in 1958. It enabled the user to access high-quality analogue images on the computer screen. This increased the ability of interactive video systems.
* The concept of the
graphical user interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
(GUI), which was developed in the 1970s, popularized by
Apple Computer, Inc. was essentially about visual metaphors, intuitive feel and sharing information on the virtual desktop. Additional power was the only thing needed to move into multimedia.
* The sharp fall in hardware costs and the unprecedented rise in the computer speed and memory transformed the personal computer into an affordable machine capable of combining audio and color video in advanced ways.
* Another element is the release of
Windows 3.0
Windows 3.0 is the third major release of Microsoft Windows, launched in 1990. It features a new graphical user interface (GUI) where applications are represented as clickable icons, as opposed to the list of file names seen in its predeces ...
in 1990 by
Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
into the mainstream IBM clone world. It accelerated the acceptance of GUI as the standard mechanism for communicating with small computer systems.
* The development by NV
Philips
Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters i ...
of optical digital technologies built around the compact disk (CD) in 1979 is also another leading element in the interactive media development as it raised the issue of developing interactive media.
All of the prior elements contributed in the development of the main hardware and software systems used in interactive media.
Terminology
Though the word ''media'' is plural, the term is often used as a singular noun.
Interactive media is related to the concepts
interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
,
new media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
,
interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
,
human computer interaction
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
,
cyberculture
Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
,
digital culture
Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
,
interactive design
Interactive design is a user-oriented field of study that focuses on meaningful communication using media to create products through cyclical and collaborative processes between people and technology. Successful interactive designs have simple, cle ...
, and can include
augmented reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
and
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
.
An essential feature of interactivity is that it is mutual: user and machine each take an active role. Most
interactive computing
In computer science, interactive computing refers to software which accepts input from the user as it runs.
Interactive software includes commonly used programs, such as word processors or spreadsheet applications. By comparison, non-interactive ...
systems are for some human purpose and interact with humans in human contexts.
Interactive media are an instance of a computational method influenced by the sciences of cybernetics,
autopoiesis
The term autopoiesis () refers to a system capable of producing and maintaining itself by creating its own parts.
The term was introduced in the 1972 publication '' Autopoiesis and Cognition: The Realization of the Living'' by Chilean biologists ...
and system theories, and challenging notions of reason and cognition, perception and memory, emotions and affection.
Any form of interface between the
end user/
audience
An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or ...
and the medium may be considered interactive. Interactive media is not limited to
electronic media
Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require el ...
or digital media.
Board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a comp ...
s,
pop-up books,
flip book
A flip book, flipbook, flicker book, or kineograph is a booklet with a series of images that very gradually change from one page to the next, so that when the pages are viewed in quick succession, the images appear to animate by simulating moti ...
s and
constellation wheel
In astronomy, a planisphere () is a star chart analog computing instrument in the form of two adjustable disks that rotate on a common pivot. It can be adjusted to display the visible stars for any time and date. It is an instrument to assist ...
s are all examples of printer interactive media. Books with a simple
table of contents
A table of contents, usually headed simply Contents and abbreviated informally as TOC, is a list, usually found on a page before the start of a written work, of its chapter or section titles or brief descriptions with their commencing page numbe ...
or
index
Index (or its plural form indices) may refer to:
Arts, entertainment, and media Fictional entities
* Index (''A Certain Magical Index''), a character in the light novel series ''A Certain Magical Index''
* The Index, an item on a Halo megastru ...
may be considered interactive due to the
non-linear control mechanism in the medium, but are usually considered non-interactive since the majority of the
user experience is non-interactive reading.
Advantages
Effects on learning
Interactive media is helpful in the four development dimensions in which young children learn: social and emotional, language development, cognitive and general knowledge, and approaches toward learning. Using computers and educational computer software in a learning environment helps children increase communication skills and their attitudes about learning. Children who use educational computer software are often found using more complex
speech pattern
Idiolect is an individual's unique use of language, including speech. This unique usage encompasses vocabulary, grammar, and pronunciation. This differs from a dialect, a common set of linguistic characteristics shared among a group of people.
Th ...
s and higher levels of verbal communication. A study found that basic interactive books that simply read a story aloud and highlighted words and phrases as they were spoken were beneficial for children with lower reading abilities. Children have different styles of learning, and interactive media helps children with visual, verbal, auditory, and tactile learning styles.
Furthermore, studies conducted using interactive, immersive media (such as
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
) has proven effects on the educational impacts of students diagnosed with autism spectrum disorder. Through the use of additional sensors and specialized equipment, immersive medias have been questioned on their effectiveness to include students who may be considered
neurodivergent
Neurodiversity refers to diversity in the human brain and cognition, for instance in sociability, learning, attention, mood and other mental functions.
It was coined in 1998 by sociologist Judy Singer, who helped popularize the concept al ...
. Interactive media can often be considered as highly stimulating, which raised concerns for overstimulation and potential triggers of reaction for particular students.
Interactive media has also been used under multiple professions to provide training opportunities, such as its use in medical training and education.
Intuitive understanding
Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive
whiteboards
A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface all ...
and websites are all easy to use. The easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals.
Relationships
Interactive media promotes dialogic communication. This form of communication allows senders and receivers to build long term trust and cooperation. This plays a critical role in building relationships. Organizations also use interactive media to go further than basic marketing and develop more positive behavioral relationships. The use of interactive media, alongside immersive media, also has the additional benefit to providing further realism to creating relational bonds in virtual settings. Through the use of this technology, new types of relationships can be formed as well as strengthening preexisting ones.
Disadvantages
Public safety and distraction
Interactive media has given way to new distractions which can lead to public safety issues. Digital distractions are heightened by the necessity for user input and response to media requests.
Poor sleep habits
Smartphones are a prevalent form of interactive media, and their excessive use can lead to
bedtime procrastination. Mobile phone use that keeps individuals up at night causes adverse health effects such as fatigue and headaches.
Influence on families
The introduction of interactive media has greatly affected the lives and inner workings of families, with many family activities having integrated with technology quite seamlessly, allowing both children and parents to adapt to it as they see fit. However, parents have also become increasingly worried about the impact that it will have on their family lives. This is not necessarily because they are opposed to technology, but because they fear that it will lessen the time that they get to spend with their children. Studies have shown that although interactive media is able to connect families together when they are unable to physically, the dependence on this media also continues to persist even when there are opportunities for family time, which often leads the adults to believe that it distracts children more than it benefits them.
Types
Distributed interactive media
The media which allows several geographically remote users to interact synchronously with the media application/system is known as Distributed Interactive Media. Some common examples of this type of Media include Online Gaming, Distributed Virtual Environment, Whiteboards which are used for interactive conferences and many more.
Commercial interactive media
Interactive medias assist in commercial ventures, such as those incorporating media using virtual and augmented technologies.
Virtual tours is one demonstrated way in which interactive media is able to meet commercial needs and provide alternative revenue for business. Studies show that through the use of immersive, interactive media business are expected greater marketing impacts.
Informational interactive media
Media in which information is provided in interactive means. An example would be
Geographic Information Systems, like those built upon the ArcGIS framework which provides users with the means to interact with locational data in various ways such as collecting, storing and manipulating.
Examples
A couple of basic examples of interactive media are websites and mobile applications. Websites, especially social networking websites provide the interactive use of text and graphics to its users, who interact with each other in various ways such as chatting, posting a thought or picture and so forth. The ''ImmersiveMe'' convention brings together those in the industry, displaying mass examples of interactive medias and their impacts such as those in the Digital Humanities space where interactive media was able to be used for research purposes.
Technologies and implementation
Interactive media can be implemented using a variety of platforms and applications that use technology. Some examples include mobile platforms such as touch screen smartphones and tablets, as well as other interactive mediums that are created exclusively to solve a unique problem or set of problems. Interactive media is not limited to a professional environment, it can be used for any technology that responds to user actions. This can include the use of
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
and
AJAX
Ajax may refer to:
Greek mythology and tragedy
* Ajax the Great, a Greek mythological hero, son of King Telamon and Periboea
* Ajax the Lesser, a Greek mythological hero, son of Oileus, the king of Locris
* ''Ajax'' (play), by the ancient Gree ...
in web pages, but can also be used in programming languages or technology that has similar functionality.
One of the most recent innovations to use interactivity that solves a problem that individuals have on a daily basis is
Delta Airlines
Delta Air Lines, Inc., typically referred to as Delta, is one of the major airlines of the United States and a legacy carrier. One of the world's oldest airlines in operation, Delta is headquartered in Atlanta, Georgia. The airline, along wi ...
's "Photon Shower". This device was developed as a collaboration between Delta Airlines and Professor
Russell Foster
Russell Grant Foster, CBE, FRS FMedSci (born 1959) is a British professor of circadian neuroscience, the Director of the Nuffield Laboratory of Ophthalmology and the Head of the Sleep and Circadian Neuroscience Institute (SCNi). He is also a ...
of
Cambridge University
, mottoeng = Literal: From here, light and sacred draughts.
Non literal: From this place, we gain enlightenment and precious knowledge.
, established =
, other_name = The Chancellor, Masters and Schola ...
. The device is designed to reduce the effect of
jet lag
Jet lag is a physiological condition that results from alterations to the body's circadian rhythms caused by rapid long-distance trans-meridian (east–west or west–east) travel. For example, someone flying from New York to London, i.e. from ...
on customers that often take long flights across time zones. The interactivity is evident because of how it solves this problem. By observing what time zones a person has crossed and matching those to the basic known sleep cycles of the individual, the machine is able to predict when a person's body is expecting light, and when it is expecting darkness. It then stimulates the individual with the appropriate light source variations for the time, as well as an instructional card to inform them of what times their body expects light and what times it expects darkness. Growth of interactive media continues to advance today, with the advent of more and more powerful machines the limit to what can be input and manipulated on a display in real time is become virtually non-existent.
See also
*
Artmedia
Artmedia was one of the first scientific projects concerning the relationship between art, technology, philosophy and aesthetics. It was founded in 1985 at the University of Salerno. For over two decades, until 2009, dozens of projects, studies, e ...
*
Collective intelligence
*
Digital art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media.
Since the 1960s, various name ...
*
Digital media
Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ' ...
*
Immersive virtual reality
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total enviro ...
*
Information theory
Information theory is the scientific study of the quantification (science), quantification, computer data storage, storage, and telecommunication, communication of information. The field was originally established by the works of Harry Nyquist a ...
*
Interactive advertising
Interactive advertising uses online or offline interactive media to communicate with consumers and to promote products, brands, services, and public service announcements, corporate or political groups.
In the inaugural issue of the '' Journal of ...
*
Interactive art
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
*
Interactive cinema
Interactive cinema tries to give an audience an active role in the showing of movies.
Another newer definition of interactive cinema is a video game which is a hybrid between participation and viewing, giving the player – or viewer, as it were ...
*
Interactive movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
*
International Interactive Communications Society
International Interactive Communications Society (IICS) is a professional trade association for companies and individuals involved in interactive media. The organization traces its roots to the days of interactive laser disc production in the Sa ...
*
Internet think tanks
*
Mass collaboration
Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature. Such projects typically take place on the internet using social software and computer-s ...
*
Mass media
Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets.
Broadcast media transmit information ...
*
Media psychology
*
Media theory
Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media Studies may draw on traditions from both the social sciences and the humanities, but mostly ...
*
Multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradition ...
*
New media art
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
*
Social media
Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social medi ...
*
User-generated content
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion f ...
*
Web documentary
A web documentary, interactive documentary, or multimedia documentary is a documentary production that differs from the more traditional forms—video, audio, photographic—by applying a full complement of multimedia tools. The interactive multim ...
References
External links
Bill Buxton: The three mirrors of interaction
{{DEFAULTSORT:Interactive Media
Advertising techniques
Media studies
Multimodal interaction
New media
New media art
Promotion and marketing communications