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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, an information set is a set that, for a particular player, given what that player has observed shows the decision vertices available to the player which are undistinguishable to them at the current point in the game. For a better idea on decision vertices, refer to Figure 1. If the game has
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
, every information set contains only one member, namely the point actually reached at that stage of the game, since each player knows the exact mix of chance moves and player
strategies Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ar ...
up to the current point in the game. Otherwise, it is the case that some players cannot be sure exactly what has taken place so far in the game and what their position is. Information sets are used in
extensive form An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, th ...
games and are often depicted in game trees. Game trees show the path from the start of a game and the subsequent paths that can be made depending on each player's next move. Information sets can be easily depicted in game trees to display each player's possible moves typically using dotted lines, circles or even by just labelling the vertices which shows a particular player's options at the current stage of the game as shown in Figure 1. More specifically, in the
extensive form An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, th ...
, an information set is a set of decision nodes such that: # Every node in the set belongs to one player. # When the game reaches the information set, the player with the move cannot differentiate between nodes within the information set, i.e. if the information set contains more than one node, the player to whom that set belongs does not know which node in the set has been reached. Games in
extensive form An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, th ...
often involve each player being able to play multiple moves which results in the formation of multiple information sets as well. A player is to make choices at each of these vertices based on the options in the information set. This is known as the player's
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
and can provide the player's path from the start of the game, to the end which is also known as the play of the game. From the play of the game, the outcome will always be known based on the
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
of each player unless chance moves are involved, then there will not always be a singular outcome. Not all games play's are
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
based as they can also involve chance moves. When chance moves are involved, a vector of
strategies Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ar ...
can result in the probability distribution of the multiple outcomes of the games that could occur. Multiple outcomes of games can be created when chance is involved as the moves are likely to be different each time. However, based on the strength of the
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
, some outcomes could have higher probabilities than others. The notion of information set was introduced by
John von Neumann John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest cove ...
, motivated by studying the game of
Poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
.


Example

At the right are two versions of the battle of the sexes game, shown in
extensive form An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, th ...
. Below, the normal form for both of these games is shown as well. The first game is simply sequential―when player 2 has the chance to move, he or she is aware of whether player 1 has chosen or . The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that when player 2 moves, he or she is not aware of what player 1 did. This difference also leads to different predictions for the two games. In the first game, player 1 has the upper hand. They know that they can choose safely because ''once player 2 knows'' that player 1 has chosen opera, player 2 would rather go along for and get 2 than choose and get 0. Formally, that's applying subgame perfection to solve the game. In the second game, player 2 can't observe what player 1 did, so it might as well be a
simultaneous game In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taki ...
. So subgame perfection doesn't get us anything that
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
can't get us, and we have the standard 3 possible equilibria: # Both choose opera # both choose football # or both use a
mixed strategy In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game ...
, with player 1 choosing O(pera) 3/5 of the time, and player 2 choosing 3/5 of the time


See also

* Self-confirming equilibrium


References

* {{DEFAULTSORT:Information Set (Game Theory) Game theory