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''In the Groove'' (abbreviated ''ITG'') is a
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pres ...
developed & published by
Roxor Games Roxor Games, Inc. is a 25-person company based in Austin, Texas that develops video game software for the arcade and home markets. Founded in 2002, Roxor works with developers of open source software to deploy games on a Linux-based hardware platfor ...
, and is the first
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
in the '' In the Groove'' series. The game was shown in an official beta-testing preview on July 9, 2004, and was officially released in arcades around August 30, 2004. A PlayStation 2 port of In the Groove was released on June 17, 2005 by
RedOctane RedOctane, Inc. was an American electronic entertainment company best known for producing the ''Guitar Hero'' series, beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006. In February 2010, Activision clos ...
.


Gameplay

The game mechanics of ''In the Groove'' are similar to
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance V ...
'' (DDR) series. The game involves the player moving their feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over flashing stationary arrows (referred to as the "guide arrows" or "receptors"). Similar to DDR's gameplay, there are 4 flashing stationary arrows. When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Longer arrows referred to as "holds" must be held down for their entire length for them to count. Successfully hitting the arrows in time with the music increases the amount of health on the life bar, while failure to do so decreases it. If the life bar is fully depleted during gameplay, the player fails the song (unless the ''fail at end of song'' setting is on), usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a percentage score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). Stepcharts on ''In the Groove'' are a predefined sequence of arrows and other items mapped to the timing of a song, and they vary depending on the song's difficulty. Stepcharts can sometimes contain 3 or 4 arrow combinations (supposed to be hit with hands but usually hit by placing one or two feet between two arrows making them hit both). Stepcharts can also contain Mines. If a player is on an arrow when a mine passes through the step zone for that arrow, it will explode and health on the life bar will be lost. Modifiers (also referred to as mods) change the display of how arrows and other items in a stepchart work. They include Speed Multipliers (to space out the position of the scrolling arrows so less can be seen at once), Perspective (to change the behavior of how arrows scroll, such as having slower-moving arrows at the top and faster-moving arrows at the bottom), and Note (to change the appearance of how arrows look; some Note options change the color of the arrow depending on the rhythm of the song).


Modes of Gameplay

In The Groove offers different modes of gameplay, each with different rules on how songs are selected and played. Dance Mode is the default mode of play. In this mode, a player chooses a number of individual songs to play (the default is three). After the songs are played, the game is over. Marathon Mode is an extended mode of play. In this mode, a player chooses a predefined configuration of songs that may also have a predefined set of ''modifiers'' in order to make the songs more challenging to play. Marathon courses typically have four songs, although some have five songs. Battle Mode is a specialized "versus" mode of play. Two players (or one player against the computer) play three individual songs of the same difficulty. During the song, successfully executed steps fill up a player's "power bar". When the power bar completely fills, a modifier is applied to the opposing player's side.


Song list

A total of 76 songs were available in the arcade and home versions of In the Groove.


Home versions

Two home versions of ''In the Groove'' were released. The first was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
on June 17, 2005, and was published by RedOctane. The PS2 version contains the Novice mode carried over from '' In the Groove 2'', Liquid Moon as a fully playable track, and 4 songs from the sequel. A PC version was released on August 16, 2006, featuring 3 songs from the now-canceled ''In the Groove 3'', widescreen aspect ratio support, and Edit Mode. A patch named ''Song Pack A'' was later released adding the songs and theme from ''In the Groove 2''. In the home version, as the player progresses in the game by clearing a certain number of songs, more modifiers, marathon courses, and songs are unlocked.


Controversy

Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
filed a
lawsuit - A lawsuit is a proceeding by a party or parties against another in the civil court of law. The archaic term "suit in law" is found in only a small number of laws still in effect today. The term "lawsuit" is used in reference to a civil actio ...
against
Roxor Games Roxor Games, Inc. is a 25-person company based in Austin, Texas that develops video game software for the arcade and home markets. Founded in 2002, Roxor works with developers of open source software to deploy games on a Linux-based hardware platfor ...
on an infringement of various rights on May 9, 2005 in the Eastern District of Texas, a district known for its bias for the plaintiff in patent cases. Additionally, they amended their complaint on July 1, 2005, to include the dance game "MC Groovz Dance Craze" (a game produced by
Mad Catz Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American Chinese-based company that provides interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz distr ...
to accompany their 3rd party dance mat).
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
primarily claims that Roxor has infringed their dancing game patent rights, but also goes on to claim that the refitting of arcade cabinets "has been done in an infringing and unfair way". On July 10, 2005, however, Konami amended its complaint to include the In The Groove PS2 game and its publisher
RedOctane RedOctane, Inc. was an American electronic entertainment company best known for producing the ''Guitar Hero'' series, beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006. In February 2010, Activision clos ...
. On July 25, 2005, Roxor Games filed a
counterclaim In a court of law, a party's claim is a counterclaim if one party asserts claims in response to the claims of another. In other words, if a plaintiff initiates a lawsuit and a defendant responds to the lawsuit with claims of their own against th ...
against Konami. In the counterclaim, Roxor denies the claims in Konami's complaint, stating that 'In The Groove' does not violate patent law and that claiming that Konami has engaged in
unfair competition Unfair may refer to: * Double Taz and Double LeBron James in multiverses ''fair''; unfairness or injustice * ''Unfair'' (drama), Japanese television series * '' Unfair: The Movie'' * Unfair (song), a song by South Korean boy group EXO