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classical mechanics Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classi ...
, impulse (symbolized by or Imp) is the
integral In mathematics, an integral assigns numbers to functions in a way that describes displacement, area, volume, and other concepts that arise by combining infinitesimal data. The process of finding integrals is called integration. Along wit ...
of a force, , over the
time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
interval, , for which it acts. Since force is a
vector Vector most often refers to: *Euclidean vector, a quantity with a magnitude and a direction *Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematic ...
quantity, impulse is also a vector quantity. Impulse applied to an object produces an equivalent vector
change Change or Changing may refer to: Alteration * Impermanence, a difference in a state of affairs at different points in time * Menopause, also referred to as "the change", the permanent cessation of the menstrual period * Metamorphosis, or change, ...
in its linear momentum, also in the resultant direction. The SI unit of impulse is the
newton second The newton-second (also newton second; symbol: N⋅s or N s) is the unit of impulse in the International System of Units (SI). It is dimensionally equivalent to the momentum unit kilogram-metre per second (kg⋅m/s). One newton-secon ...
(N⋅s), and the dimensionally equivalent unit of momentum is the kilogram meter per second (kg⋅m/s). The corresponding English engineering unit is the pound-second (lbf⋅s), and in the British Gravitational System, the unit is the slug-foot per second (slug⋅ft/s). A
resultant force In physics and engineering, a resultant force is the single force and associated torque obtained by combining a system of forces and torques acting on a rigid body via vector addition. The defining feature of a resultant force, or resultant for ...
causes
acceleration In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by t ...
and a change in the
velocity Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity i ...
of the body for as long as it acts. A resultant force applied over a longer time, therefore, produces a bigger change in linear momentum than the same force applied briefly: the change in momentum is equal to the product of the average force and duration. Conversely, a small force applied for a long time produces the same change in momentum—the same impulse—as a larger force applied briefly. J = F_ (t_2 - t_1). The impulse is the
integral In mathematics, an integral assigns numbers to functions in a way that describes displacement, area, volume, and other concepts that arise by combining infinitesimal data. The process of finding integrals is called integration. Along wit ...
of the resultant force () with respect to time: J = \int F \,\mathrmt.


Mathematical derivation in the case of an object of constant mass

Impulse produced from time to is defined to be \mathbf = \int_^ \mathbf\, \mathrmt, where is the resultant force applied from to . From
Newton's second law Newton's laws of motion are three basic laws of classical mechanics that describe the relationship between the motion of an object and the forces acting on it. These laws can be paraphrased as follows: # A body remains at rest, or in moti ...
, force is related to momentum by \mathbf = \frac. Therefore, \begin \mathbf &= \int_^ \frac\, \mathrmt \\ &= \int_^ \mathrm\mathbf \\ &= \mathbf_2 - \mathbf _1= \Delta \mathbf, \end where is the change in linear momentum from time to . This is often called the impulse-momentum theoremSee, for example, section 9.2, page 257, of Serway (2004). (analogous to the
work-energy theorem In physics, work is the energy transferred to or from an object via the application of force along a displacement. In its simplest form, for a constant force aligned with the direction of motion, the work equals the product of the force stre ...
). As a result, an impulse may also be regarded as the change in momentum of an object to which a resultant force is applied. The impulse may be expressed in a simpler form when the mass is constant: \mathbf = \int_^ \mathbf\, \mathrmt = \Delta\mathbf = m \mathbf - m \mathbf, where * is the resultant force applied, * and are times when the impulse begins and ends, respectively, * is the mass of the object, * is the final velocity of the object at the end of the time interval, and * is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions as momentum. In the International System of Units, these are . In
English engineering units Some fields of engineering in the United States use a system of measurement of physical quantities known as the English Engineering Units. Despite its name, the system is based on United States customary units of measure; it is not used in England ...
, they are . The term "impulse" is also used to refer to a fast-acting force or
impact Impact may refer to: * Impact (mechanics), a high force or shock (mechanics) over a short time period * Impact, Texas, a town in Taylor County, Texas, US Science and technology * Impact crater, a meteor crater caused by an impact event * Impac ...
. This type of impulse is often ''idealized'' so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change, and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in game
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
s). Additionally, in rocketry, the term "total impulse" is commonly used and is considered synonymous with the term "impulse".


Variable mass

The application of Newton's second law for variable mass allows impulse and momentum to be used as analysis tools for jet- or
rocket A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely fr ...
-propelled vehicles. In the case of rockets, the impulse imparted can be normalized by unit of propellant expended, to create a performance parameter,
specific impulse Specific impulse (usually abbreviated ) is a measure of how efficiently a reaction mass engine (a rocket using propellant or a jet engine using fuel) creates thrust. For engines whose reaction mass is only the fuel they carry, specific impulse is ...
. This fact can be used to derive the
Tsiolkovsky rocket equation Konstantin Eduardovich Tsiolkovsky (russian: Константи́н Эдуа́рдович Циолко́вский , , p=kənstɐnʲˈtʲin ɪdʊˈardəvʲɪtɕ tsɨɐlˈkofskʲɪj , a=Ru-Konstantin Tsiolkovsky.oga; – 19 September 1935) ...
, which relates the vehicle's propulsive change in velocity to the engine's specific impulse (or nozzle exhaust velocity) and the vehicle's propellant-
mass ratio In aerospace engineering, mass ratio is a measure of the efficiency of a rocket. It describes how much more massive the vehicle is with propellant than without; that is, the ratio of the rocket's ''wet mass'' (vehicle plus contents plus propellan ...
.


See also

*
Wave–particle duality Wave–particle duality is the concept in quantum mechanics that every particle or quantum entity may be described as either a particle or a wave. It expresses the inability of the classical concepts "particle" or "wave" to fully describe the b ...
defines the impulse of a wave collision. The preservation of momentum in the collision is then called
phase matching Phase or phases may refer to: Science *State of matter, or phase, one of the distinct forms in which matter can exist *Phase (matter), a region of space throughout which all physical properties are essentially uniform *Phase space, a mathematica ...
. Applications include: **
Compton effect Compton scattering, discovered by Arthur Holly Compton, is the scattering of a high frequency photon after an interaction with a charged particle, usually an electron. If it results in a decrease in energy (increase in wavelength) of the photon ...
**
Nonlinear optics Nonlinear optics (NLO) is the branch of optics that describes the behaviour of light in ''nonlinear media'', that is, media in which the polarization density P responds non-linearly to the electric field E of the light. The non-linearity is typic ...
**
Acousto-optic modulator An acousto-optic modulator (AOM), also called a Bragg cell or an acousto-optic deflector (AOD), uses the acousto-optic effect to diffract and shift the frequency of light using sound waves (usually at radio-frequency). They are used in lasers ...
**Electron phonon scattering * Dirac delta function, mathematical abstraction of a pure impulse *
One-way wave equation A one-way wave equation is a first-order partial differential equation describing one wave traveling in a direction defined by the vector wave velocity. It contrasts with the second-order two-way wave equation describing a standing wavefield resu ...


Notes


Bibliography

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External links


Dynamics
{{Classical mechanics derived SI units Articles containing video clips Classical mechanics Vector physical quantities de:Impuls#Kraftstoß sv:Rörelsemängd#Impuls