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is a shoot 'em up developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
. It is the spiritual sequel to ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves of ...
'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity
mechanism Mechanism may refer to: *Mechanism (engineering), rigid bodies connected by joints in order to accomplish a desired force and/or motion transmission *Mechanism (biology), explaining how a feature is created *Mechanism (philosophy), a theory that a ...
is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
and
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
modes. Development on ''Ikaruga'' began during director Hiroshi Iuchi's off-hours while Treasure was busy developing ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is stru ...
'' (2000). Titled "Project RS2", the game began as a sequel to ''Radiant Silvergun'', and borrows many elements from it as well as the polarity mechanism from Treasure's ''
Silhouette Mirage ''Silhouette Mirage'' is a 2D action side-scrolling video game developed by Treasure and released in 1997. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each othe ...
'' (1997). During the game's prototype stages, the player's ammo was limited. The bullet absorption mechanism was used as a means to refill ammo, however, this was found to be weak as it created too many breaks in the action. In tradition with Treasure's game design philosophy, ''Ikaruga'' was intentionally crafted to challenge the conventions of standard game design and develop a new type of shooting game. All together, five Treasure staff worked on ''Ikaruga'', as well as three support staff from
G.rev , short for G.revolution, is a Japanese video game developer. The company was founded by former employees of Taito's arcade division who had worked on '' G-Darius'' and ''RayStorm'', and is known primarily for their arcade shoot 'em up games. H ...
. Upon its initial release in Japanese arcades, reception was mixed. Treasure staff explained this was due to players expecting a more standard shooter offering but instead being greeted with a different game system that featured more puzzle-like elements rather than the twitch gameplay of bullet-dodging. In 2002, ''Ikaruga'' was ported to the Dreamcast in Japan and began to grow a cult following from
import gamers Import gamers are a subset of the video game player community that take part in the practice of playing video games from another region, usually from Japan where the majority of games for certain systems originate. Reasons for importing There ...
worldwide. It was later released in the West in 2003 on the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, receiving positive reviews. Critics praised the graphics as well as the art and sound design. Some criticism was directed towards its difficulty. Most critics felt the unique game design choices were innovative, while some believed they stifled many of the classic shooter elements. ''Ikaruga'' was later ported to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. In retrospect, ''Ikaruga'' is regarded by critics as one of the best shoot 'em ups of all time and one of Treasure's greatest works.


Gameplay

''Ikaruga'' is a vertically scrolling shoot 'em up. The game features five stages, three levels of difficulty, and supports
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or two-player cooperative modes. The player pilots the Ikaruga fighter, moving to avoid obstacles and other danger. A key gameplay feature to ''Ikaruga'' is its polarity system. The player can press a button at any time to switch the polarity of their ship between black and white. When white, the ship will absorb white bullets fired by enemies and store their power until released with a special attack. However, if the ship is white and hit by black bullets, it will be destroyed. The opposite is true when the ship is black. Enemy fighters also have black and white polarities. If the player ship is white and the enemy is black, the player's bullets will do twice the damage than if their ship was black. If an enemy is destroyed with the same polarity as the player, the ship will expel energy which can be absorbed or, if the player changes polarities too quickly, present a fatal danger. ''Ikaruga'' does not feature any pick-ups or power-ups, instead, the player can only rely on their standard firing weapon and a homing laser. Absorbed bullets contribute to building the player's homing laser attack. The power of the attack increases one level for every 10 enemy bullets absorbed. Each level is equal to one laser, with a maximum of 12 which can be stored. A homing laser is 10 times more powerful than a standard shot. The game's scoring system is based upon chaining attacks to earn bonuses. Destroying three enemy fighters of the same color in a row will earn the player a chain bonus. The player will earn 100 points for their first chain bonus, and double the amount for each bonus thereafter. These bonuses can be multiplied up to a maximum of 25,600, but if interrupted by destroying an enemy out of order, the bonus will be reset. Home console ports of ''Ikaruga'' feature additional gameplay modes apart from the standard arcade mode. Modes are available that allow players to practice single stages they have unlocked at normal or slow speeds. A challenge mode is available which logs players' scores and compares them to others worldwide. If certain conditions are met, a prototype mode is unlocked which limits the number of bullets the player has. Bullets must be absorbed to keep ammo in stock. In an alternative way to play the standard game called "Bullet Eater", the player does not fire any shots and instead navigates through all the stages by absorbing bullets.


Synopsis

Several years prior, the ruler of the small island nation of Horai, Tenro Horai, discovered an incredible magical power deep within the ground that gave him god-like strength, the Ubusunagami Okinokai. Tenro and his followers used this power to conquer other nations. A rebel federation called Tenkaku emerged to challenge the Horai. They fought to free the world of Horai's conquests, but lost battle after battle. Eventually they were almost completely wiped out, except one young man who survived named Shinra. Shinra set off to battle Horai again, but he was shot down and crashed in a remote village called Ikaruga. The village was inhabited by people exiled due to the Horai expansion. The village inhabitants saved Shinra from the plane wreckage and nursed him back to health. After healing, Shinra stated that he was still determined to continue the battle against Horai. The villagers entrusted him with a fighter plane they had built themselves called the Ikaruga, which was specially designed and hidden away in a secret underground location beneath the village. It was the first ship built to utilize and switch between two energy polarities, black and white.


Development

Development of ''Ikaruga'' began while
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
's ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is stru ...
'' (2000) was still in development. ''Ikaruga'' was self-funded (and later self-published). Since company resources were allocated for ''Sin and Punishment'', director
Hiroshi Iuchi is a Japanese graphic designer and composer who is widely known for his work at the game development studio Treasure. He started his career by joining Konami in 1989 where he worked on a number of arcade titles. In 1992, Iuchi and a number of ...
worked on ''Ikaruga'' at home on his spare time and developed a
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototyp ...
with help from programmer Atsutomo Nakagawa. ''Ikaruga'' shares basic shooter gameplay elements with an earlier Treasure shooter, ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves of ...
'' (1998). Additionally, the polarity elements are similar to those in their earlier game ''
Silhouette Mirage ''Silhouette Mirage'' is a 2D action side-scrolling video game developed by Treasure and released in 1997. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each othe ...
'' (1997). Another source of inspiration was the defense system in '' Shinrei Jusatsushi Taromaru'' (1997) for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. Iuchi reused sprites from ''Radiant Silvergun'' so he could finish the prototype quickly. A unique feature to the original design was a limited ammo supply. The player's stock was replenished by absorbing enemy bullets. This mechanism was seen as weak since it created gaps in the action when no bullets could be fired. Gameplay ideas in the prototype version were later included in a special bonus mode in the final game. After further testing and consultation between team members, the final gameplay system was implemented. ''Ikaruga'' has been described as a spiritual sequel to ''Radiant Silvergun''. Originally, ''Radiant Silvergun'' was intended to be a trilogy, and ''Ikaruga'' began development as a direct sequel, codenamed "Project RS-2". The concept theme for ''Radiant Silvergun'' was “World”, and for Ikaruga it was “Will”. In keeping with Treasure's game design philosophy, ''Ikaruga'' was intentionally designed to challenge the conventions of standard game design and develop a new type of shooting game. The game's difficulty lies in the puzzle-like elements of changing polarities rather than bullet-dodging. Unlike ''Radiant Silvergun'', the scoring system was not tied to gameplay. In this way, the game was designed to appeal to both players who play for score and those who did not. In the beginning, the stages were designed with the combo system in mind, however this made the optimal route too obvious. Instead, the team redesigned the stages and enemies so it would be more difficult for player to determine the route for the most optimal score. The game's pacing follows a "mountain" and "valley" approach, in which the music and action will peak, followed by a melancholy atmosphere, only to built up tempo again. By the time development was finished, 5 Treasure staff had worked on the game, as well as 3 support staff from
G.rev , short for G.revolution, is a Japanese video game developer. The company was founded by former employees of Taito's arcade division who had worked on '' G-Darius'' and ''RayStorm'', and is known primarily for their arcade shoot 'em up games. H ...
which was raising funds to develop its own shooter, '' Border Down'' (2003).


Release

''Ikaruga'' was targeted to Treasure's core fanbase, as pleasing them was the team's first priority. Although the game was primarily being developed for the Sega NAOMI arcade platform, it was standard for NAOMI games to be ported to the Dreamcast, and so the development team had this in mind. The NAOMI version was bug checked on a Dreamcast, so porting was very easy. ''Ikaruga'' was first released in arcades in Japan on 20 December 2001. A Dreamcast port was released exclusively in Japan on 5 September 2002. Although not yet published in the West, ''Ikaruga'' began to garner a cult following in North America among import gamers. On 16 January 2003, Infogrames published ''Ikaruga'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in Japan under their
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
label. Later that month Infogrames confirmed the GameCube version of ''Ikaruga'' would come to North America and Europe, with Infogrames representatives citing the popularity of ''Ikaruga'' in Japan and growing fan base around the world. The game was finally released on 15 April 2003 In North America and 9 May 2003 in Europe. On 12 September 2007,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
announced they were planning on releasing ''Ikaruga'' on Xbox Live Arcade for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. It was released on 9 April 2008, and included new features such as leaderboards, achievements, and the ability to record and replay playthroughs. Treasure later released ''Ikaruga'' on the arcade distribution platform, NESiCAxLive, on 8 August 2013. In October 2013, Treasure placed the title into the
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
Greenlight process to bring the game (based on the Xbox 360 version) to
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, with hopes to bring their other titles to the platform later. The game was released on Steam on 18 February 2014. It was also published by
Nicalis Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as ports of existing games. Nicalis was found ...
for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on 29 May 2018, supporting both horizontal and vertical screen orientations. In June 2018, ''Ikaruga'' was also released on the PlayStation 4. On 22 November 2019, Nicalis announced that physical copies were in production for both the Nintendo Switch and the PlayStation 4.


Reception and legacy

Initial reception of ''Ikaruga'' in Japan was mixed. Players praised the visuals and music, but opinions were divided on the gameplay system. Director Hiroshi Iuchi noted that players would tell him “this isn’t an arcade game...make it more thrilling and fast-paced.” Both Iuchi and producer Masoto Maegawa stated that this mixed reception was due to players expecting a more standard shooter offering. They both felt ''Ikaruga'' was a brand new type of shooter and that bringing variety was important to the growth of game centers. In February 2002, ''Game Machine'' listed the game as being the fifth most popular arcade game in Japan at the time. The original Dreamcast port of ''Ikaruga'' was well received by
Greg Kasavin Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin atten ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. He praised the game for its visuals, sound, and challenging difficulty. He also praised the game for bringing back a dead genre to the forefront, saying "''Ikaruga'' takes 20 years of great ideas in game design and somehow manages to put an entirely new spin on them...for the sake of making a game that's both familiar and utterly unique." The GameCube release received generally favorable reviews by western critics. The visuals, art design, and sound were universally praised and some criticism was directed towards the game's short length. Critics agreed that ''Ikaruga''s game design was "innovative", "clever", and "unique". The difficulty was both highlighted for being inviting to old-school shooter fans, but was also criticized for building a barrier to genre newcomers. Tyrone Rodriguez of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' called it "a shooter-fan's shooter," and Corbie Dillard of Nintendo Life stated "if you're a shooter fan, you absolutely must own at least one version of this masterpiece." ''IGN'' listed ''Ikaruga'' as their Game of the Month for April 2003, while ''GameSpot'' named it the best GameCube title of that month. Reception of the Xbox 360 and Windows ports was similar to the GameCube version. Topher Cantler of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' gave ''Ikaruga'' a perfect score and dubbed it a "work of art". Although most critics still agreed that ''Ikaruga''s unique game design was a positive characteristic, Simon Parkin of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' offered a counterpoint that its fresh design is also its weakness, in that it stifles many of the other elements that define shoot 'em ups and morph it into something different and "inscrutable." Reviews of the Switch port were also positive. ''Ikaruga'' continues to be one of the most revered shooters of all time. The Xbox 360, Windows, and Switch ports have received positive reviews. ''IGN'' voted ''Ikaruga'' the 3rd greatest 2D shooter of all time. Adam Smith of ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' called ''Ikaruga'' one of Treasure's greatest works and "one of the most perfect games eever played." Kurt Kalata of Hardcore Gaming 101 shared similar sentiments, calling it one of Treasure's most popular games, and "one of the most remarkable shooters of all time." The Dreamcast and GameCube versions sold 33,860 physical units in Japan. The Xbox Live Arcade version sold 137,088 digital units on the Xbox 360, . The PC version has sold 128,543 digital units on Steam, .


Notes


References


External links

*Official websites fo
Arcade
an

and versions *Official websites fo

an
Xbox Live
versions
Taito's NESiCAxLive page
* {{good article Shoot 'em ups 2001 video games Atari games Android (operating system) games Arcade video games Cooperative video games Dreamcast games GameCube games Infogrames games Multiplayer and single-player video games NESiCAxLive games Nintendo Switch games PlayStation 4 games Treasure (company) games Vertically scrolling shooters Video games developed in Japan Windows games Xbox 360 Live Arcade games Entertainment Software Publishing games Nicalis games