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is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed by
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Ru ...
and Team Ico, and published by Sony Computer Entertainment, released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, ''Ico'' took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion. The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles. ''Ico'' introduced several design and technical elements, including a story told with minimal dialogue,
bloom lighting Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers ...
, and
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. Considered a cult classic, it has been called one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
, and is often brought up in discussions about
video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical pr ...
. It has influenced numerous video games since its release. It was rereleased in Europe in 2006 in conjunction with ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ente ...
'', the
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''Ico''. A high-definition remaster of the game was released alongside ''Shadow of the Colossus'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
in ''
The Ico & Shadow of the Colossus Collection ''The Ico & Shadow of the Colossus Collection'' (known in PAL regions as ''Ico & Shadow of the Colossus Classics HD'') is a video game bundle that contains high-definition remasters of two PlayStation 2 games, ''Ico'' and ''Shadow of the Colossu ...
'' in 2011.


Gameplay

''Ico'' is primarily a
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
platform game. The player controls Ico from a third-person perspective as he explores the castle and attempts to escape it with Yorda. The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also pan the view a small degree in other directions to observe more of the surroundings. The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles in order to progress within the castle. These actions are complicated by the fact that only Ico can carry out these actions; Yorda can jump only short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to allow Yorda to cross a larger gap herself. The player can tell Yorda to follow Ico, or to wait at a spot. The player can have Ico take Yorda's hand and pull her along at a faster pace across the environment. Players are unable to progress in the game until they move Yorda to certain doors that only she can open. Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she is drawn into a vortex. While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed in a vortex; the player restarts from a save point. The player will also restart from a save point if Ico falls from a large height. Save points in the game are represented by stone benches that Ico and Yorda rest on as the player saves the game. In European and Japanese releases, upon completion of the game, the player has the opportunity to restart the game in a local co-operative two-player mode, where the second player plays as Yorda, still under the same limitations as the computer-controlled version of the character.


Plot

, a horned boy, is taken by a group of warriors to an abandoned castle and locked inside a stone coffin to be sacrificed. A tremor topples the coffin and Ico escapes. As he searches the castle, he comes across , a captive girl who speaks a different language. Ico helps Yorda escape and defends her from shadow-like creatures. The pair makes their way through the castle and arrive at the bridge leading to land. As they cross, the Queen, ruler of the castle, appears and tells Yorda that as her daughter she cannot leave the castle. Later, as they try to escape on the bridge, it splits up and they get separated. Yorda tries to save Ico but the Queen prevents it. He ends up falling off the bridge and losing consciousness. Ico awakens below the castle and makes his way back to the upper levels, finding a magic sword that dispels the shadow creatures. After discovering that Yorda has been turned to stone by the Queen, he confronts the Queen in her throne room, who reveals that she plans to restart her life anew by taking possession of Yorda's body. Ico slays the Queen with the magic sword, but his horns are broken in the fight and at the end of it he is knocked unconscious. With the Queen's death the castle begins to collapse around Ico, but the Queen's spell on Yorda is broken, and a shadowy Yorda carries Ico safely out of the castle to a boat, sending him to drift to the shore alone. Ico awakens to find the distant castle in ruins, and Yorda, in her human form, washed up nearby. She wakes up and smiles at Ico.


Development

Lead designer Fumito Ueda came up with the concept for ''Ico'' in 1997, envisioning a "boy meets girl" story where the two main characters would hold hands during their adventure, forming a bond between them without communication. Ueda's original inspiration for ''Ico'' was a TV commercial he saw, of a woman holding the hand of a child while walking through the woods, and the
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
series ''
Galaxy Express 999 is a Japanese manga series. It is written and illustrated by Leiji Matsumoto, later adapted into a number of anime films and television series. It is set in a spacefaring, high-tech future in which humans have learned how to transfer ...
'', where a woman is a guardian for the young hero as they adventure through the galaxy, which he thought about adapting into a new idea for video games. He also cited his work as an animator on
Kenji Eno was a Japanese musician and video game designer. He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like '' Real Sound'' and is perhaps best remembered today for his rebellious marketing techniques. Outside o ...
's
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
game ''
Enemy Zero is a 1996 horror-themed adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by invisible creatures who ar ...
'', which influenced the animation work,
cinematic Cinematic describes anything related to ''cinema''. It may refer to: any movie updates, cinema nights, cinematic review Film-related * Cinematic cutscene, a sequence in a video game that is not interactive * Cinematic music, original music writte ...
cutscenes, lighting effects, sound design, and mature appeal. Ueda was also inspired by the video game '' Another World'' (''Outer World'' in Japan), which used cinematic cutscenes, lacked any head-up display elements as to play like a movie, and also featured an emotional connection between two characters despite the use of minimal dialog. He also cited
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
games, '' Virtua Fighter'', ''
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'', '' Flashback'' and the original ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' games as influences, specifically regarding animation and gameplay style. With the help of an assistant, Ueda created an animation in Lightwave to get a feel for the final game and to better convey his vision. In the three-minute demonstration reel, Yorda had the horns instead of Ico, and flying robotic creatures were seen firing weapons to destroy the castle. Ueda stated that having this movie that represented his vision helped to keep the team on track for the long development process, and he reused this technique for the development of ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ente ...
'', the team's next effort. Ueda began working with producer
Kenji Kaido is the producer of Sony Interactive Entertainment's Product Development Department #1 division. Kaido started his videogaming career at Taito in 1987, where he worked as project leader and lead game designer on arcade titles '' Bonze Adventure'' ...
in 1998 to develop the idea and bring the game to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. ''Ico''s design aesthetics were guided by three key notions: to make a game that would be different from others in the genre, feature an aesthetic style that would be consistently artistic, and play out in an imaginary yet realistic setting. This was achieved through the use of "subtracting design"; they removed elements from the game which interfered with the game's reality. This included removing any form of interface elements, keeping the gameplay focused only on the escape from the castle, and reducing the number of types of enemies in the game to a single foe. An interim design of the game shows Ico and Yorda facing horned warriors similar to those who take Ico to the castle. The game originally focused on Ico's attempt to return Yorda to her room in the castle after she was kidnapped by these warriors. Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the "subtracting design", replaced the warriors with the shadow creatures. Ueda also brought in a number of people outside the video game industry to help with development. These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido, forming the base of what is now known as Team Ico. On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with ''Shadow of the Colossus''. After two years of development, the team ran into limitations on the PlayStation hardware and faced a critical choice: either terminate the project altogether, alter their vision to fit the constraints of the hardware, or continue to explore more options. The team decided to remain true to Ueda's vision, and began to use the
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America ...
of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, taking advantage of the improved abilities of the platform. Character animation was accomplished through
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
animation instead of the more common
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technique. The game took about four years to create. Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream. The cover used for releases in Japan and PAL regions was drawn by Ueda himself, and was inspired by the Italian artist
Giorgio de Chirico Giuseppe Maria Alberto Giorgio de Chirico ( , ; 10 July 1888 – 20 November 1978) was an Italian artist and writer born in Greece. In the years before World War I, he founded the '' scuola metafisica'' art movement, which profoundly influ ...
and his work ''
The Nostalgia of the Infinite ''The Nostalgia of the Infinite'' ( it, La nostalgia dell'infinito, link=no) is a painting by Italian metaphysical painter Giorgio de Chirico, painted in the early 1910s. The subject of the painting is a large tower. The scene is struck by low, ...
''. Ueda believed that "the surrealistic world of de Chirico matched the allegoric world of ''Ico''". The North American version lacks this cover as well as additional features that become available after the player completes the game once. The development team was unable to provide Ueda's cover or the additional features such as the two-player mode in time for Sony's planned North American release date, but included them for the later releases in Japan and PAL regions. Since release, the North American cover has been considered one of the worst pieces of cover art for video games in contrast to the game's quality and the Japanese/PAL cover. On reflection, Yasuhide Kobayashi, vice-president of Sony's Japan Studio, believed the North American box art and lack of an identifiable English title led to the game's poor sales in the United States, and stated plans to correct that for the release of ''
The Last Guardian ''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant half-bird, half-mammal creature, ...
''. For its original release, a limited edition of the game was available in PAL regions that included a cardboard wrapping displaying artwork from the game and four art cards inside the box. The game was re-released as a standard edition in 2006 across all PAL regions except France after the 2005 release of ''Shadow of the Colossus'', ''Ico''s spiritual sequel, to allow players to "fill the gap in their collection". ''Ico'' uses minimal dialog in a fictional language to provide the story throughout the game. Voice actors included Kazuhiro Shindō as Ico,
Rieko Takahashi is a Japanese actress and voice actress from Saitama Prefecture. She is represented by the Enkikaku agency. Filmography Anime * ''Detective Conan'' (TV), Yotsui Reika (debut; ep 39) * ''Freezing'' (TV), Sister Margarett * '' Gifū Dōdō!! Ka ...
as Yorda, and
Misa Watanabe is a Japanese voice actress and narrator from Tokyo, Japan. She is well known for voicing Nefertari Vivi in ''One Piece''. Filmography Television Animation ;1990s *''Magical Princess Minky Momo'' (1991) – Mother *'' Baby and Me'' (1996) – Y ...
as the Queen. Ico and the Queen's words are presented in either English or Japanese subtitles depending on the release region, but Yorda's speech is presented in a symbolic language. Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico and Yorda, and detracted from the "holding hands" concept of the game. In the non-North American releases, playing through the game again after completing the game replaces the symbolic text with appropriate language subtitles.


Other media


Soundtrack

''Ico''s audio featured a limited amount of music and sound effects. The
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
, , was composed by
Michiru Oshima Michiru (満, みちる, ミチル) is a Japanese given name. Notable people with the name include: *, 1970s J-Pop artist *, Japanese composer *, Japanese pop singer and songwriter *, Japanese voice actor *, Japanese anime scriptwriter *, Japane ...
and sound unit "pentagon" (Koichi Yamazaki & Mitsukuni Murayama) and released in Japan by
Sony Music Entertainment Sony Music Entertainment (SME), also known as simply Sony Music, is an American multinational music company. Being owned by the parent conglomerate Sony Group Corporation, it is part of the Sony Music Group, which is owned by Sony Entertainment ...
on February 20, 2002. The album was distributed by Sony Music Entertainment Visual Works. The last song of the CD, "ICO -You Were There-", includes vocals sung by former
Libera Libera may refer to: * Libera (mythology), a Roman goddess of fertility * Libera (choir), a boy vocal group from London * ''Libera'' (film), a 1993 comedy film * "Libera" (song), a song by Italian artist Mia Martini * ''Libera'' (gastropod), a ...
member Steven Geraghty.


Novelization

A
novelization A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book or video game. Film novelizations were particularly popular before the advent of ...
of the game titled was released in Japan in 2004. Author Miyuki Miyabe wrote the novel because of her appreciation of the game. A Korean translation of the novel, entitled 이코 – 안개의 성 (''I-ko: An-gae-eui Seong'') came out the following year, by Hwangmae Publishers, while an English translation was published by
Viz Media VIZ Media LLC is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ M ...
on August 16, 2011.


Cross title content

Costumes (including Ico and Yorda), stickers, and sound effects from ''Ico'' are part of an add-on pack for the game ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'', alongside similar materials from ''Shadow of the Colossus'', after being teased by the game's developers Media Molecule about two weeks prior. Ico makes a cameo appearance in ''
Astro's Playroom ''Astro's Playroom'' is a Platform game, platform video game developed by Japan Studio's Team Asobi division and published by Sony Interactive Entertainment for the PlayStation 5. A sequel to ''Astro Bot Rescue Mission,'' the game comes pre-instal ...
''.


Film

In 2010, Misher Films said that a film adaption of ''Ico'' may come about based on the success of their then-planned adaptation of ''Shadow of the Colossus''.


Reception

''Ico'' received critical acclaim, becoming a
cult In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal. This ...
hit among
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. The game has an aggregated review score of 90 out of 100 at
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine scored the PlayStation2 version of the game a 30 out of 40. The game is considered by some to be one of the greatest games of all time; '' Edge'' ranked ''Ico'' as the 13th top game in a 2007 listing, while
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
ranked the game at number 18 in 2005, and at number 57 in 2007. ''Ico'' has been used as an example of a game that is a work of art. Ueda commented that he purposely tried to distance ''Ico'' from conventional video games due to the negative image video games were receiving at that time, in order to draw more people to the title. Some reviewers have likened ''Ico'' to older, simpler adventure games such as ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' or ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'', that seek to evoke an emotional experience from the player;
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
s David Smith commented that while simple, as an experience the game was "near indescribable." The game's graphics and sound contributed strongly to the positive reactions from critics; Smith continues that "The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it." Many reviewers were impressed with the expansiveness and the details given to the environments, the animation used for the main characters despite their low polygon count, as well as the use of lighting effects. ''Ico''s ambiance, created by the simple music and the small attention to detail in the voice work of the main characters, were also called out as strong points for the game. Charles Herold of ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' summed up his review stating that "Ico is not a perfect game, but it is a game of perfect moments." Herold later commented that ''Ico'' breaks the mold of games that usually involve companions. In most games these companions are invulnerable and players will generally not concern with the non-playable characters' fate, but ''Ico'' creates the sense of "trust and childish fragility" around Yorda, which leads to the character being "the game's entire focus". The game is noted for its simple combat system that would "disappoint those craving sheer mechanical depth", as stated by
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
s Miguel Lopez. The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own; Kristen Reed of
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, for example, said that "you quietly, logically, willingly proceed, and the illusion is perfect: the game never tells you what to do, even though the game is always telling you what to do". ''Ico'' is also considered a short game, taking between seven and ten hours for a single play through, which
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calls "painfully short" with "no replay outside of self-imposed challenges".
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's Matthew Keil, however, felt that "the game is so strong, many will finish 'Ico' in one or two sittings". The lack of features in the North American release, which would become unlocked on subsequent playthroughs after completing the game, was said to reduce the replay value of the title. ''Electronic Gaming Monthly'' notes that "Yorda would probably be the worst companion -she's scatterbrained and helpless; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending." Francesca Reyes reviewed the PlayStation 2 version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it four stars out of five, and stated that "Intensely involving and wonderfully simple, ''Ico'', though flawed, deserves to find its niche as a quiet classic." Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions. Ueda considered his design by subtraction approach may have hurt the marketing of the game, as at the time of the game's release, promotion of video games were primarily done through screenshots, and as ''Ico'' lacked any heads-up display, it appeared uninteresting to potential buyers.


Awards

''Ico'' received several acclamations from the video game press, and was considered to be one of the Games of the Year by many publications, despite competing with releases such as '' Halo'', '' Metal Gear Solid 2: Sons of Liberty'', and ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
''. The game received three
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
in 2002, including "Excellence in Level Design", "Excellence in Visual Arts", and "Game Innovation Spotlight". The game won two
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
from the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
in 2002 for "Art Direction" and "Character or Story Development", and was nominated for awards of "Game of the Year", "Game Design", "Level Design" and "Sound Design". It won ''GameSpot''s annual "Best Graphics, Artistic" prize among console games. It was one of three titles to win the Special Award at the sixth
CESA Game Awards The Japan Game Awards is the Japanese Ministry of Economy, Trade and Industry's awards ceremony, which was created in 1996 as the CESA Awards. While it represents the Japanese video game industry, it is not limited to Japanese video games, but a ...
.


Legacy

''Ico'' influenced numerous other video games, which borrowed from its simple and visual design ideals. Several game designers, such as Eiji Aonuma,
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
, and
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the la ...
, have cited ''Ico'' as having influenced the visual appearance of their games, including '' The Legend of Zelda: Twilight Princess'', '' Metal Gear Solid 3: Snake Eater'', and '' Prince of Persia: The Sands of Time'', respectively.
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
, scriptwriter for the ''Half-Life'' series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design". The Naughty Dog team used ''Ico'' as part of the inspiration for developing ''
Uncharted 3 ''Uncharted 3: Drake's Deception'' is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the ''Uncharted'' series and was released in November 2011 for the PlayStati ...
''. Vander Caballero credits ''Ico'' for inspiring the gameplay of '' Papo & Yo''. Phil Fish used the design by subtraction approach in developing the title ''
Fez Fez most often refers to: * Fez (hat), a type of felt hat commonly worn in the Ottoman Empire * Fez, Morocco (or Fes), the second largest city of Morocco Fez or FEZ may also refer to: Media * ''Fez'' (Frank Stella), a 1964 painting by the moder ...
''. The developers of both '' Brothers: A Tale of Two Sons'' and '' Rime'' have ''Ico'' as a core influence on their design.
Hidetaka Miyazaki is a Japanese creative director, designer, scriptwriter, and executive for the video game company FromSoftware. He joined them in 2004 and was a designer for the ''Armored Core'' series before receiving wider recognition for directing the '' Da ...
, creator and director of the ''
Dark Souls is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of ''Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) a ...
'' series, cited ''Ico'' as a key influence to him becoming involved in developing video games, stating that ''Ico'' "awoke me to the possibilities of the medium". Goichi Suda aka Suda51, said that ''Ico'' save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in '' No More Heroes'' where the player-character sits on a toilet to save the game. ''Ico'' was one of the first video games to use a
bloom Bloom or blooming may refer to: Science and technology Biology * Bloom, one or more flowers on a flowering plant * Algal bloom, a rapid increase or accumulation in the population of algae in an aquatic system * Jellyfish bloom, a collective n ...
lighting effect, which later became a popular effect in video games.
Patrice Désilets Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the ''Assassin's Creed'' series. He served as creative director for three of the most critically acclaimed titles within the franchise to date: ''Assassin's Cr ...
, creator of
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
games such as '' Prince of Persia: The Sands of Time'' and ''
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'', cited ''Ico'' as an influence on the game design of ''The Sands of Time''.
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. ...
, creator of art games such as ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'' and '' Journey'', cited ''Ico'' as one of his biggest influences. ''Ico'' was also cited as an influence by '' Halo 4'' creative director Josh Holmes. Naughty Dog said ''
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'' was influenced by ''Ico'', particularly in terms of character building and interaction, and
Neil Druckmann Neil Druckmann ( he, ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer who has been co-president (alongside Evan Wells) of the video game developer Naughty Dog since 2020. He ...
credited the gameplay of ''Ico'' as a key inspiration when he began developing the story of ''The Last of Us''. Film director
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cited both ''Ico'' and ''Shadow of the Colossus'' as "masterpieces" and part of his directorial influence.
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of
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considers, of his top ten video games, "''Ico'' might be the best one".


Other Team Ico games

, released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in October 2005 in Japan and North America, was developed by the same team that developed ''Ico''. The game features similar graphics, gameplay, and storytelling elements as ''Ico''. The game was referred by its working title "Nico" ("Ni" being Japanese for the number 2") until the final title was revealed. Ueda, when asked about the connection between the two games, stated that ''Shadow of the Colossus'' is a
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term " ...
to ''Ico''. Team Ico's third game, ''
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'', was announced as a
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title at the
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. The game centers on the connection between a young boy and a large
griffin The griffin, griffon, or gryphon (Ancient Greek: , ''gryps''; Classical Latin: ''grȳps'' or ''grȳpus''; Late Latin, Late and Medieval Latin: ''gryphes'', ''grypho'' etc.; Old French: ''griffon'') is a legendary creature with the body, tail ...
-like creature that he befriends, requiring the player to cooperate with the creature to solve the game's puzzles. The game fell into
development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in 2012, and the game was reannounced in 2015 and released in December 2016. Ueda has said that "the essence of the game is rather close to ''Ico''".


HD remaster

''Ico'', along with ''Shadow of the Colossus'', received a high-definition remaster for the PlayStation3 that was released worldwide in September 2011. In addition to improved graphics, the games were updated to include support for stereoscopic 3D and PlayStation Trophies. The ''Ico'' port was also based on the European version, and includes features such as Yorda's translation and the two-player mode. In North America and Europe/PAL regions, the two games were released as a single retail collection, while in Japan, they were released as separate titles. Both games have since been released separately as downloadable titles on the PlayStation Network store. Patch 1.01 for the digital high-definition Ico version added the Remote Play feature, allowing the game to be played on the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
.


References


External links

* (North America)
Ico
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

Early development video
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