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The iTest (formerly known as the ''American High School Internet Mathematics Competition'' (AHSIMC)), was founded in 2004 by Bradley Metrock and takes place each September, offering students from across the country to compete against the best and brightest high school students in a highly competitive environment.


Guidelines

Any American high school student (or middle school, though the competition may be too challenging for all but the brightest of these) may compete in a team of up to five people. Students are not required to be students of the same school, or even residents of the same state. Because of the decentralized nature of the competition, an advisor such as a teacher of a guardian is required for each team to monitor the team and vouch for compliance with the competition's rules. No computer or calculator programs or applications are allowed on the iTest, though graphing calculator use is allowed.


Format

Prior to 2008, it had consisted of 25 multiple-choice questions (with 1 answer choice on the first problem, 2 on the second, etc.), 25 short-answer questions, and 10 "Ultimate" questions, which are much like relay questions in that each Ultimate question depends on the answer to the previous ones. In 2008, it consisted only of 100 multiple choice or short answer problems. There were 4 Tiebreaker proof questions up until 2008 - in the 2008 competition, ties were solely broken by submission time.


Participation

Students from 44 states have participated in the iTest, including home school students. In 2005, the iTest admitted the American School of Warsaw in Poland as part of a pilot program to open the competition to international schools.


Naming

When the iTest was founded in 2004, it was named the American High School Internet Mathematics Competition, as mentioned before. However, the iTest soon became its nickname, and the competition officially adopted the name in 2007.


Prizes

The iTest offers a different prize each year, attempting to reward the top students with cutting edge technology. * In 2004, each student on the winning team was awarded their choice of a Microsoft Xbox, Sony
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, or
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. * In 2005, each participant of the winning team was given an Apple iPod nano. * In 2006, each member of the winning team received a
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
, Nintendo DS Lite, and a copy of Brain Age. (Wiis were not given due to availability issues).Art of Problem Solving Forum
/ref> * In 2007, each member of the winning team was awarded a $200
Best Buy Best Buy Co. Inc. is an American multinational consumer electronics retailer headquartered in Richfield, Minnesota. Originally founded by Richard M. Schulze and James Wheeler in 1966 as an audio specialty store called Sound of Music, it was rebra ...
gift card. Prizes are also offered for other criteria, including State Champion, Sponsor's Award for Leadership, and Best Team Name.


Winners

* 2004: Gangsta Feedbags * 2005: Team Dominators * 2006: Quagga * 2007: North Carolina * 2008: Purchase Cellophane (AAST)


iTest logos

Image:2006itest.png, The 2006 logo Image:Itestlogo.jpg, The 2007 logo


References

{{reflist


External links


AHSMIC Forum
moderated by iTest creator Bradley Metrock
iTest Blog
* http://itest.sourceforge.net/ official site for iTest * https://www.bradleymetrock.com/ official site for Bradley Metrock Mathematics competitions Recurring events established in 2004