I'm The Boss!
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''I'm the Boss!'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
by American designer
Sid Sackson Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Ac ...
. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. ''I'm the Boss'' is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as ''Kohle, Kies & Knete''.


Components

* A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal. * Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards). * A supply of light
card stock Card stock, also called cover stock and pasteboard, is paper that is thicker and more durable than normal writing and printing paper, but thinner and more flexible than other forms of paperboard. Card stock is often used for business cards, ...
play
money Money is any item or verifiable record that is generally accepted as payment for goods and services and repayment of debts, such as taxes, in a particular country or socio-economic context. The primary functions which distinguish money are as ...
. * One
dollar sign The dollar sign, also known as peso sign, is a symbol consisting of a capital " S" crossed with one or two vertical strokes ($ or ), used to indicate the unit of various currencies around the world, including most currencies denominated "pes ...
shaped marker. * One
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
. * Six cards representing investors. * A custom deck of 98 cards ("Influence" cards).


Rules

The money is sorted into denominations. Each player is randomly issued investor cards (usually one), with remainders placed face up near the board. The player with the first investor alphabetically will play first; the player to his right chooses which board space to place the dollar marker upon. The deck is shuffled and each player is dealt five cards. The tiles are sorted in order and placed on the board. Players act in turn. On each game turn, the acting player may either leave the marker in place or roll the die and advance the marker. If he does the latter, he may either play the new space or draw three cards from the deck. If a player does not draw cards, he may attempt to make a deal based on the current board position. Notations on the board dictate which investors must be involved to close the deal, as well as the number of shares that will pay out. The tile indicates the share price. Most spaces offer choices as to which investors to involve, while some do not. In order for a deal to occur, players who control the required investors must agree to the terms proposed by the acting player. Terms may only specify which investors will be involved and how the total proceeds of the deal will be distributed: no other offer of consideration is legal play. Players need not control an investor involved in the deal in order to be included in its terms. In particular, the acting player may propose a deal where he draws proceeds merely for the service of allowing the deal to go through. If an agreement is reached, the proceeds (share price × number of shares) are distributed as agreed. The current tile is placed over the current board space, indicating that the deal was done. Such spaces are skipped in future board movement. If the acting player cannot bring negotiations to a satisfactory conclusion, he may end his turn. No proceeds are generated and the current tile and board space remain as before. At any time during negotiations, cards may be played. These can have a variety of effects under different circumstances, including: * Bringing a temporary proxy for one of the investors (a "Clan card") into play for the duration of the deal. * Rendering an investor (or proxy) ineligible for the current deal. * Taking ownership of an investor from another player, or from the face-up pool. * Taking over the role of the current player ("The Boss"), both in approving the terms of the deal and in subsequent passing of the turn order. * Cancelling the effect of another card play. The game ends after the conclusion of one of the last few deals on the tile stack. From the tenth tile onward, there is an increasing probability (marked on the reverse of the tile) for a die roll to immediately end the game. The game ends automatically after the fifteenth tile, if it is reached. The player with the most money is the winner.


References

* Sackson, Sid. ''I'm The Boss!'' Rules Manual, 2003.


External links

* *{{Cite web, title=I'm the Boss! Game Rules, url=https://www.ultraboardgames.com/im-the-boss/game-rules.php, website= UltraBoardGames Board games introduced in 1994 Economic simulation board games Negotiation tabletop games Sid Sackson games