Heart Of Darkness (video Game)
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''Heart of Darkness'' is a cinematic platform
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by French developer Amazing Studio for the
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and
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. A
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port was announced in 2001 but it was never released. The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by shadow-like spectres. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer
Éric Chahi Éric Chahi is a French computer game designer and programmer, best known as the creator of '' Another World'' (also known as ''Out of This World'' in North America) and ''Heart of Darkness''. Career Éric Chahi started programming on Oric Atmos ...
, known for '' Another World'', this time with a team of artists and developers. The game also features an original score by film and television composer
Bruce Broughton Bruce Harold Broughton (born March 8, 1945) is an American orchestral composer of television, film, and video game scores and concert works. He has composed several highly acclaimed soundtracks over his extensive career and has contributed man ...
.


Gameplay

''Heart of Darkness'' is a
cinematic platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
in the vein of
Éric Chahi Éric Chahi is a French computer game designer and programmer, best known as the creator of '' Another World'' (also known as ''Out of This World'' in North America) and ''Heart of Darkness''. Career Éric Chahi started programming on Oric Atmos ...
's previous game '' Another World''. The
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who is ...
controls Andy, who faces various dangers in search of his dog, Whisky. The player progresses through the game's
linear Linearity is the property of a mathematical relationship (''function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear r ...
storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The special powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.


Plot

The game begins with the protagonist; a young boy known as Andy being abused by his teacher for sleeping in class where it is revealed that he has
nyctophobia Fear of the dark is a common fear or phobia among children and, to a varying degree, adults. A fear of the dark does not always concern darkness itself; it can also be a fear of possible or imagined dangers concealed by darkness. Some degree of ...
(fear of the dark). Being instructed that same day by his teacher to watch the
solar eclipse A solar eclipse occurs when the Moon passes between Earth and the Sun, thereby obscuring the view of the Sun from a small part of the Earth, totally or partially. Such an alignment occurs during an eclipse season, approximately every six month ...
, Andy takes his beloved dog Whisky to the park where dark forces steal Whisky away, prompting Andy to use his assortment of inventions and machines to get him back. Andy travels to another world called the Darkland in a homemade spaceship which promptly crashes and he has to face an assortment of obstacles to rescue Whisky and find his way home. Throughout the game, Andy is tasked with fighting living shadow creatures and dark monsters while traversing several hostile alien environments such as a canyon, swamp, underwater cave, and lava river. He receives help in this quest from a peaceful alien race called Amigos whom he befriends, and from magic powers he obtains from a meteor referred to as the "magic rock" that can kill all the shadows of fear. The main antagonist is an evil sorcerer known as the Master of Darkness who intended to capture Andy instead of his dog. Somewhat resembling Andy's teacher from the beginning of the game, the Master of Darkness has an interest in capturing Andy and sends his minions to pursue him. Another major antagonist is the Vicious Servant; a sniveling pink creature that serves the Master but is quick to betray him for personal benefit. After traveling across the varying alien environments and fighting alongside the Amigos, Andy finds himself inside the Master of Darkness' lair where he proceeds to free Whisky and join forces with the Vicious Servant to help overthrow the Master of Darkness. Planning to use the magic rock's power to destroy the
black hole A black hole is a region of spacetime where gravitation, gravity is so strong that nothing, including light or other Electromagnetic radiation, electromagnetic waves, has enough energy to escape it. The theory of general relativity predicts t ...
at the lair's center. However, Andy is double-crossed by the Servant who kicks Whisky into the black hole and sends Andy into an ambush. Andy ends up fending off droves of shadow creatures and successfully following through with his plan, but falls into the black hole himself along with the Master of Darkness as the structure around him collapses. The black hole's center is the heart of darkness and there Andy must fight the Master and face his fears once and for all. Upon succeeding the darkness dissipates and Andy awakens in his treehouse, believing the experience was all just a dream but after Andy and Whisky go to sleep and it is shown Andy has likely gotten over his fear of the dark, the player is shown the Amigos cleaning up the wreckage of Andy's ship and proving the adventure was perhaps real.


Development and release

''Heart of Darkness'' suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform. The game was not publicly unveiled until the March 1995
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it w ...
, at which time the developers said it was near completion. A version for the
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
was announced, but the game spent so long in
development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. A version for the
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, ...
was also in development but never released. An
Atari Jaguar CD The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Atari announced a CD-ROM drive for the Jaguar before the console's November 1993 launch. Codenamed Jaguar II during development, the Jaguar CD was released on Septem ...
version was also announced in July 1994, with internal documents from
Virgin Interactive Entertainment Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition. A version for the
Panasonic M2 The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later un ...
was also in the works. In 1996
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
signed a deal for the console version to be a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
exclusive, with the PC version to be held off until after the Saturn version was released. A release date of October 1996 was announced with the Saturn version, but as this date approached the publisher announced that the game would not be ready until late 1997. ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' commented at the time that "this is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 n May 1996 it's going to be out-dated and out-quaffed by its contemporary software." With further delays, the Saturn was also no longer a commercially viable platform by the time ''Heart of Darkness'' was finished. In a 2015 interview with ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'',
Éric Chahi Éric Chahi is a French computer game designer and programmer, best known as the creator of '' Another World'' (also known as ''Out of This World'' in North America) and ''Heart of Darkness''. Career Éric Chahi started programming on Oric Atmos ...
said ''Heart of Darkness'' was one of his most difficult projects due to the transitions "from working alone to working with a team in the context where the industry was really changing with the CD-Rom coming, the PC and with 3D arriving."
Virgin Interactive Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwo ...
dropped funding for the project in December 1996, but the team chose to persevere with making the game. Frederic Savoir explained that "we couldn't throw away four years of our life. We didn't care what it took." After nine months of work without funding, the game was demoed at the September 1997
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it w ...
, leading Interplay to adopt it. The game's cutscenes were rendered using
3D Studio Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
(later known as 3DS Max). According to Chahi, the team did consider using
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations, but found that the improvement over 3D Studio was not enough to justify the expense of the workstations or having to restart the work on the cutscenes. Chahi and Chris Delaporte created the game's textures themselves rather than using the 3D Studio texture library. The characters were sketched in different poses, then built with both 3D Studio and different paint programs on a PC. Then the characters were rendered for the cutscenes and scaled down as game sprites. The sprites were animated with
Deluxe Paint Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported ...
and Deluxe Animator. Chahi admitted in 2007 that the 6 year development of ''Heart of Darkness'' had completely exhausted him. After the game's completion, he took a hiatus on game development and pursued travelling and other interests. He made a return to the games industry in 2011 with the release of ''
From Dust ''From Dust'' is a god video game, designed by Éric Chahi and developed by Ubisoft Montpellier. The game was released for Microsoft Windows, PlayStation Network, and Xbox Live Arcade in 2011. Described as a spiritual successor to '' Populous' ...
''.


Reception

The PlayStation version received favorable reviews, while the PC version received above-average reviews, according to the
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website
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. ''
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'', ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' and ''
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'' gave the game favourable to mixed reviews, over a month before the game was released Stateside. '' Next Generation'', however, said that the PlayStation version was "very much a visual title that relies heavily on the storyline to keep a player's interest. And while the story is good, the gameplay isn't anything revolutionary, or even that interesting. After five years of waiting, the wait simply wasn't worth it." Scary Larry of ''
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'' called the PlayStation version "a new, more whimsical game that's just as clever as '' Out of This World''". Jason D'Aprile said of the PC version, "It's not for everyone, and its age is beginning to show, but ''Heart of Darkness'' still offers superb animation, music, graphics, and atmosphere." The game was a finalist for the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' 1998 "Outstanding Achievement in Sound and Music" award, which went to ''
Road Rash 3D ''Road Rash 3D'' is a racing video game developed and published by Electronic Arts exclusively for the PlayStation. Gameplay The game plays similarly to previous games developed in the '' Road Rash'' series, which involves the player racing thei ...
''.


Notes


References


External links

* *{{IMDb title, 0446708 1998 video games Cancelled 3DO Interactive Multiplayer games Cancelled Atari Jaguar games Cancelled Amiga CD32 games Cancelled Game Boy Advance games Cancelled Panasonic M2 games Cancelled Sega Saturn games Interplay Entertainment games Ocean Software games Infogrames games Platform games PlayStation (console) games Video games about children Video games about dogs Video games developed in France Video games with stereoscopic 3D graphics Windows games Cinematic platform games