Hawken (video game)
   HOME

TheInfoList



OR:

''Hawken'' is a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
multiplayer
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
. The game features five game modes: Team Deathmatch, Deathmatch, Co-op Bot Team Deathmatch, Siege, and Missile Assault. It follows the freemium model of game monetization—with in-game purchases as the main source of revenue. Hawken had closed alpha and beta programs that took place before the official PC open beta release on 12 December 2012. The game had been constantly updated with new content and balance changes in the form of a game
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
until Spring 2014. Following Reloaded Games' acquisition of the game's IP and assets in March 2015, the developers launched the game on the console platforms in early July 2016. On October 2, 2017, the developers announced via the game's Facebook page that on January 2, 2018, the PC servers will be permanently shut down, along with it the PC platform and any DLC/purchasable content. The developers cited a need to "refocus our development efforts". The game is still active on consoles, being developed by Hawken Entertainment and published by 505 Games. In 2020 a group of fans called "Hawakening" have revived the game in offline mode for PC, they promise soon to recover its multiplayer functions.


Gameplay

Hawken is a mech-based first-person shooter. The game takes place in a dystopian human-colonized planet industrialized to the point of collapse, in which the hunt for resources has become a battle for survival. The player assumes the role of a pilot within a biped battle mech—armed with a variety of ballistic cannons and missile weaponry. Relatively agile, these machines are equipped with booster jets that allow them to travel faster and hover in short jumps. Unlike many other first-person shooters, weapons have unlimited ammunition, but are prone to overheating during sustained fire. Overheating will shut down all weapons of the mech, forcing the player to find a safe place to recover. Players can choose alternate weapons, equipment and upgrades for all mech types to match a playstyle or to fill a specific role for a team. In combat, the player will be able to side dash, boost, and make 180 degree turns to compensate for the slow movement of the mech—which in turn will deplete the recharging fuel gauge. Hawken consists of ten playable maps: Bazaar, Bunker, Facility, Front Line, Highways, Last Eco, Origin, Prosk, Uptown, and Wreckage. There are a total of three different game modes available to the player: Team Deathmatch, Deathmatch, and Co-op Team Deathmatch. At one point there was a fourth game mode where you and your team have to charge up a rocket to escape before the other team. There also exists an exploration mode, in which the player is able to freely explore any map in the game. This mode is single-player only, and there is no combat. In addition, the player has the option of switching in-game from first-person to third-person view, and can respawn as a different mech.


Mechs

Hawken offers three different mech types (colloquially known as "Generation 1", or G1): A-class, B-class, and C-class. Following the game's lore, mechs are called an "axe". A-class type mechs, also known as "light mechs", are very agile, but have weak armor. B-class type mechs are well rounded mechs that have balanced armor and speed. C-class type mechs, also known as "heavy mechs", have high armor, but are slower in speed. Each mech has a unique ability that can be activated for additional damage, protection, or utility. Some mechs have passive abilities that are always active, and requires no activation. Players head to the garage to fully customize their mechs. Previous game producer Jason Hughes, from Adhesive Games, had introduced a new type of mech, called "Generation 2," or G2. These mechs were a complete redesign of their predecessors (G1). G2 mechs featured different stats, weapons, and chassis. During this time, there were only two available G2 mechs prior to Patch version 1.6.0 (known as post-console update). After the release to consoles, Reloaded Games had reworked the approach to the G2 evolution. Instead of becoming different mechs altogether, the G2 variants have become slightly stronger and faster. Additionally, G2 mechs have a unique mech skin akin to the looks and design of carbon fiber.


Energy Units

Energy Units (EU) are only encountered in Siege mode and Co-op Mode, where players collect EU from EU base stations and from player dropped EU orbs. The game features EU tanks on the user interface that correspond to the total amount of EU a player possesses. In co-op mode, EU is used to upgrade armor, cooling, and the damage of weapons. If a destroyed mech was carrying EU, that amount is dropped where they have died, and forms into a green EU orb; at which point it can then be collected by other players. The maximum amount of EU a mech can carry varies with its class type. A-class mechs carry less, whereas C-class mechs carry more.


Level Progression System

Hawken features a level progression system that goes up to level 30. As players gain experience (XP points) from playing the game, they begin to level up. Each level brings different rewards in customization, items, and/or XP/HC (Hawken Credits). Once a player reach level 30, the XP points they earn go into a buffer—called "overflow XP"—that allows them to spend in-game credits to level up other mechs in their garage. Additionally, each mech they own has a unique level. The level of a mech determines what they can do with its potential upgrades and customizability.


Free-to-play

''Hawken'' primarily generated revenue from player purchased currency (Mech credits, or MC), which is how the game operated on a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
business model. These mech credits could only be purchased in packages, which range from $5 to $100
USD The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
. Once purchased, the player could spend these credits to unlock any content the game has to offer. This includes every weapon, item, internal, player avatar, mech cosmetic, XP/HC (Experience/Hawken credit) booster, holotaunt, and mech. However, the game avoided a pay-to-win scenario by opting for a different "pay-to-not-grind" system instead; players could pay money to obtain in-game weapons, items, internals, holotaunts, boosters, etc., without the need to grind for HCs. The only aspect of the game that cannot be unlocked without paying money (that also don't have a HC price tag) are most cosmetics—i.e. player avatars, mech paint and mech camos/skins. Finally, it was not necessary to unlock every item and weapon to excel in the game; player skill and personal experience in FPS games were largely responsible for individual success. Positioning, strategy, accuracy, and utilizing a forward-thinking approach when engaging were crucial for surviving and defeating the enemy.


Reception

The PC and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
versions of the game hold a score of 73/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, and the PlayStation 4 version 58/100.


Film adaptation

On 24 August 2011 an article on entertainment news website ''The Wrap'' was released confirming that DJ2 Entertainment, an independent production company, was able to obtain the rights for a film adaptation. Adhesive Games was hesitant to release the rights at first, opting to focus on the game release instead. "I assumed someone already got it because it was so huge. Big names were chasing this", said DJ2 producer Dmitri M. Johnson, "A-list directors and big hit agencies." The story will follow two young pilots from separate clans pitted against one another after a devastating virus has covered most of the heavily industrialized planet surface in toxic crystal. There have been no official announcements regarding writers, producers or lead actors for the film at this point, but a panel at Comic-Con 2012 announced ''
Act of Valor ''Act of Valor'' is a 2012 American action film produced and directed by Mike McCoy and Scott Waugh, and written by Kurt Johnstad. Starring Alex Veadov, Roselyn Sánchez, Nestor Serrano and Emilio Rivera, as well as active duty U.S. Navy SEAL ...
'' director Scott Waugh would be taking the reins on the adaptation.


Revival

In August 2020, PC Gamer magazine announced that a group of fans had revived the game by writing a log-in server and providing a way to connect to it with a vanilla client, the website made by fans is calle
Hawakening.com
and there is a community server on Discord where one can get involved with the community and contact Team Hawakening. To this day it is playable only in its offline version with bots but the Hawakening team members are attempting all feasible approaches to bring the game back to its multiplayer functions.


See also

* '' APB: All Points Bulletin'' * K2 Network * '' MechWarrior Online''


Notes


References


External links


Hawken (acquired) development timeline

Hawken - Joshua Clausen Interview @ E3 Expo (6-29-16)
* {{Official website, https://www.playhawken.com 2012 video games First-person shooters Massively multiplayer online first-person shooter games Free-to-play video games Video games about mecha PlayStation 4 games Xbox One games Unreal Engine games Video games adapted into comics Video games set on fictional planets Video games using PhysX 505 Games games Windows games