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Harmonix Music Systems, Inc.,
doing business as A trade name, trading name, or business name, is a pseudonym used by companies that do not operate under their registered company name. The term for this type of alternative name is a "fictitious" business name. Registering the fictitious name w ...
Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series '' Dance Central'' and '' Rock Band'', as well as being the original developer and creator of the ''Guitar Hero'' series before development moved to Neversoft and
Vicarious Visions Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, ''Tony Hawk's Pro Ska ...
.


History


Formation

Harmonix was founded on May 10, 1995 by Alex Rigopulos and Eran Egozy, who met while attending
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
.Interview with Alex Rigopulos
at GameCritics.com
Egozy was an electrical/computer engineer with an interest in music, while Rigopulos was a music composition major with an interest in programming; both met while working in the MIT Media Lab. After building a computer music generation system that could algorithmically create music on the fly, the two considered how one could use a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal con ...
to control the system, and set up a demonstration of the unit for the Lab, which gained interest from others in the Lab. The two realized that after graduation that they probably couldn't pursue such ideas working at any existing companies, so they chose to start their own. The company was built on the premise that the experience of performing music could become accessible to those who would otherwise have trouble learning a traditional instrument. The company was initially funded with about
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
100,000, and for the first five years, had nearly zero revenue. The company's earliest product was ''The Axe'' on PC
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both compute ...
. ''The Axe'' enabled consumers to easily perform unique instrumental solos by using a PC
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal con ...
. This product only sold about 300 copies, with Rigopulos and Egozy realizing that people, while initially entranced by the game, lost interest after 15 minutes of playing with it. Harmonix then designed "CamJam", which performed similar functions, this time using simple body gestures to trigger music sequences. CamJam was utilized at Disney theme parks. This led the two to consider approaching entertainment businesses like Dave & Buster's to include their products, but they soon realized that this would be a year to a year-and-a-half effort, too long for their needs. They then considered the entertainment industry in Japan, where in 1997, was taking off with the introduction of
karaoke Karaoke (; ; , clipped compound of Japanese ''kara'' "empty" and ''ōkesutora'' "orchestra") is a type of interactive entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone. The music is ...
bars and music video games such as '' PaRappa the Rapper'', ''
Beatmania (styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only w ...
'', and '' Dance Dance Revolution''. They attempted to sell their CamJam equipment to these entertainment centers but found little interest for it. They came to a realization that games like karaoke were popular not due to personal expression, but because they encouraged players to try to accurately recreate the songs through their actions. These games also focused on bringing musical experiences to gamers through simple, understandable interfaces commonly found in games. With this realization, the two returned to the United States and regrouped their company as a video game developer, though they had to let about 40% of their current staff go.


Early titles

Harmonix' first major video game was '' Frequency'', with its development funded by Sony Computer Entertainment along with about $2 million in investments in the company. A key factor of Harmonix' contract with Sony was that it was allowed to keep its
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, c ...
, which allowed for Harmonix to build on the game for its future endeavours. The game's development began in 1999,Behind the Scenes: Alex Rigopulos
at
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backed by a larger team at Harmonix, many of whom were musicians. Featuring songs by a number of underground electronica artists, ''FreQuency'' allowed players to perform and remix a variety of music. The game was backed by SCEA Vice President of Product Development,
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the Pla ...
. Released in 2001 on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
, ''FreQuency'' was critically acclaimed and won numerous awards, though it failed to become a mainstream success. Harmonix developed a sequel, ''
Amplitude The amplitude of a periodic variable is a measure of its change in a single period (such as time or spatial period). The amplitude of a non-periodic signal is its magnitude compared with a reference value. There are various definitions of ampl ...
'', released in 2003. Several changes were made from its predecessor to broaden the game's appeal, from gameplay tweaks to a more mainstream soundtrack. And again, ''Amplitude'' achieved awards, critical praise, and a small cult following, but it was not a financial hit. The two attributed the poor response to the games due in part to the lack of a mainstream soundtrack and that the gameplay was difficult to connect to if one was not playing the game. After ''Amplitude'', Harmonix was approached by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casin ...
to create the ''
Karaoke Revolution ''Karaoke Revolution'' and its sequels are video games for the PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The Original Con ...
'' franchise. Konami, known for their
Bemani , stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, ''Beatmania'', and expanded into other music-based games, mos ...
line of music games, wanted to distribute their games in the United States, and Harmonix was the only music game developer in the country at the time. Konami was responsible for publishing the ''Karaoke Revolution'' titles, of which Harmonix developed and released three "volumes" between 2003 and 2004. The series was much more successful due to its mainstream music and its marketability. Also in 2004, Sony Computer Entertainment released the Harmonix project '' EyeToy: AntiGrav''. A departure from music games, the title used the PlayStation 2
EyeToy The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also ...
camera peripheral to enable one's body to perform as a controller for a futuristic extreme sports game. However, the game was poorly-received by critics, despite selling four times as many copies as ''FreQuency'' or ''Amplitude''. These results left Rigopulos and Egozy depressed about the prospects for music games. At this time,
RedOctane RedOctane, Inc. was an American electronic entertainment company best known for producing the ''Guitar Hero'' series, beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006. In February 2010, Activision clos ...
, a peripheral manufacturing company who had enjoyed Harmonix' previous games, approached Harmonix about developing the software for a game that would be based on a guitar-shaped controller, inspired by '' GuitarFreaks'' which was popular in Japan. This relationship led to the creation of '' Guitar Hero'', published by RedOctane in 2005. The game features similar gameplay elements to ''FreQuency'' and ''Amplitude''. ''Guitar Hero'' uses a guitar-shaped controller designed uniquely for the game. Specifically, the ''Guitar Hero'' controller was designed with five color-coded "fret" buttons and a "strum bar". ''Guitar Hero'' became largely successful, both critically and commercially, resulting in the well-received 2006 sequel '' Guitar Hero II'', also developed by Harmonix.


Purchase by Viacom

In the early part of 2006,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
acquired RedOctane, and several publishers became interested in acquiring Harmonix. In September 2006, MTV Networks, a division of media conglomerate Viacom, announced that it was acquiring Harmonix on behalf of MTV Networks for $175 million. Harmonix's last '' Guitar Hero'' game for RedOctane, '' Guitar Hero Encore: Rocks the 80s'', was released in July 2007, thus fulfilling their contractual obligations with the publisher. Before they left the series, Harmonix had already envisioned expanding the gameplay of ''Guitar Hero'' to multiple instruments, a concept that would eventually lead to '' Rock Band'' that would develop under MTV. Shortly after the acquisition by MTV in December 2006, the initial discussion between
Dhani Harrison Dhani Harrison (; born 1 August 1978) is an English musician, composer and singer-songwriter. He is the only child of George and Olivia Harrison. Dhani debuted as a professional musician assisting in recording his father's final album, '' Brai ...
, son of
George Harrison George Harrison (25 February 1943 – 29 November 2001) was an English musician and singer-songwriter who achieved international fame as the lead guitarist of the Beatles. Sometimes called "the quiet Beatle", Harrison embraced Indian ...
, and MTV President
Van Toffler Van Toffler (born December 5, 1958) is the CEO of digital media production and distribution company Gunpowder & Sky, which he co-founded in 2016. He was formerly the President of Viacom Media Networks Music & Logo Group at Viacom from March 2008 ...
occurred that would eventually lead to meetings between Harmonix and Apple Corps, Ltd., leading to the creation of '' The Beatles: Rock Band'', though this was not publicly revealed until late 2008. Harmonix released '' Rock Band'' in November 2007. As Harmonix's first game as a part of MTV, ''Rock Band'' expanded upon the design of ''Guitar Hero'' by incorporating three different peripherals: guitar/bass, microphone, and drums. Harmonix continued to support the game after its initial release by offering a variety of downloadable songs to PlayStation 3 and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
players on a weekly basis. As of March 2013 over 4,000 songs have been made available as downloadable content, with over 100 million songs downloaded. In October 2008, Harmonix, along with MTV Games, announced an exclusive agreement with Apple Corps, Ltd. to produce a standalone title based on the ''Rock Band'' premise and featuring the music of The Beatles, to be released late in 2009. '' The Beatles: Rock Band'' features a visual and musical history of the Beatles, and includes 45 songs from their 1962-69 tenure with
EMI EMI Group Limited (originally an initialism for Electric and Musical Industries, also referred to as EMI Records Ltd. or simply EMI) was a British transnational conglomerate founded in March 1931 in London. At the time of its break-up in 201 ...
, using United Kingdom-released versions of their albums '' Please Please Me'' through ''
Abbey Road ''Abbey Road'' is the eleventh studio album by the English rock band the Beatles. It is the last album the group started recording, although ''Let It Be'' was the last album completed before the band's break-up in April 1970. It was mostly re ...
''. The developers have worked with Paul McCartney and
Ringo Starr Sir Richard Starkey (born 7 July 1940), known professionally as Ringo Starr, is an English musician, singer, songwriter and actor who achieved international fame as the drummer for the Beatles. Starr occasionally sang lead vocals with the ...
to gain input on the game, and were using Giles Martin, son of
Sir George Martin Sir George Henry Martin (3 January 1926 – 8 March 2016) was an English record producer, arranger, composer, conductor, and musician. He was commonly referred to as the "Fifth Beatle" because of his extensive involvement in each of the Beat ...
who produced most of the Beatles albums, as music director for the game. Harmonix stated, despite building on the ''Rock Band'' gameplay, this would not be a ''Rock Band'' branded title, and that the songs would not be available as downloadable content for the ''Rock Band'' series. The agreement had been in discussion for more than 17 months before the announcement. In November 2008, Viacom paid Harmonix a $150 million bonus as part of the terms of the company's 2006 acquisition. The previous quarter's bonus was $150 million. In a 2009 survey of the best places to work in the Boston area, the ''
Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
'' ranked Harmonix as the 3rd best workplace overall, and the top mid-size business in its poll. On 10 December 2009, Harmonix laid off 39 of its employees, primarily in the QA department.


Sale by Viacom

On 11 November 2010, Viacom stated that it was in talks with potential buyers for Harmonix, having already marked the unit as a discontinued operation to write off a $299 million loss for its 2010 third-quarter earnings statement. Such talks had been in place since September 2010, before the release of either ''Rock Band 3'' or ''Dance Central''. Viacom president and CEO, Philippe Dauman, stated the reason they were selling the company was to refocus Viacom as an entertainment creator, and that "the console games business requires expertise iacom doesn'thave". Viacom also recognized that without dedicated resources to support video game development, the company was not able to take advantage of efficiencies the dedicated video game publishers have. Martin Peers of the '' Wall Street Journal'' noted that Viacom lacked the physical distribution channels that other entertainment companies like Time Warner have, and instead were forced to rely on Electronic Arts to distribute the game and cut into their potential profits. Industry analyst Michael Pachter suggested that while ''Rock Band 3'' and ''Dance Central'' would generate significant revenue in 2010 holiday sales, Viacom likely made the move to sell Harmonix while the developers were doing well and in the news. Electronic Arts CEO John Riccitiello, commenting on the potential purchase of Harmonix by his company, called Harmonix a "falling knife" in regards to the diminishing size of the rhythm game market since 2009, and stated that "more people have been cut trying to catch falling knives than have benefited from getting the timing exactly right". John Drake of Harmonix affirmed that Viacom would continue to support Harmonix until the sale is complete, and the developer would still continue their normal operations for their games which is unaffected by the sale. In late December 2010, Viacom announced that it had sold Harmonix to Harmonix-SBE Holdings LLC, a holding company for the family office of investor Jason Epstein. Epstein is a senior managing partner at investment firm
Columbus Nova Columbus Nova is an investment company founded in 2000 by Andrew Intrater, who serves as the company's chief executive officer and is cousin to Russian oligarch Viktor Vekselberg. History On September 17, 2013, online music service Rhapsod ...
, though the buy-out of Harmonix was conducted by Epstein personally, and not Columbus Nova. The terms of the sale were undisclosed, though estimated at $200 million. This sale returned Harmonix to its origins as an independent developer. The resulting sale did not affect present or future support plans for Harmonix' games; Harmonix retained the intellectual property rights for ''Rock Band'' and ''Dance Central'' in the sale, allowing Harmonix Music Systems to continue to develop these series. According to Peter Kafka of the '' Wall Street Journal'', the sale of Harmonix was heavily discounted, possibly as low as fifty dollars, the equivalent of a fire sale and allowing Viacom to claim certain tax benefits; meanwhile, the new independent owners would assume all ongoing liability for Harmonix' projects, including music licensing fees and unsold inventory. Viacom later affirmed that they received nearly $115 million in tax benefits from the Harmonix sale. Following the purchase, Harmonix underwent a restructuring in February 2011, laying off about 12-15% of the 240-person staff. Shortly after this, Activision announced it was shuttering its ''Guitar Hero'' division and cancelling planned games for 2011, which many journalists considered to mark the end of the rhythm game genre; Harmonix's Director of Communications, John Drake, in response to this closure, called the news "discouraging", but affirmed that Harmonix would continue to invest itself in further ''Rock Band'' and ''Dance Central'' developments for the foreseeable future. While Viacom sought a buyer for Harmonix, shareholders of Harmonix, including founders Rigopulos and Egozy, filed a lawsuit against Viacom, alleging misconduct in providing performance payouts in line with the terms of the purchase of Harmonix by Viacom. Harmonix' suit contests that while Viacom had paid Harmonix $150 million for success of the ''Rock Band'' series in 2007, the shareholders are due a substantially larger sum for continued success in 2008, as determined by their proxy, Walter Winshall. Viacom countered the claims, stating that Winshall rejected various offers made by Viacom for the payout. The lawsuit also contends that Viacom has withheld $13 million in payouts from 2007, which Viacom had claimed at the time were to cover potential losses in patent lawsuits that were initiated against Harmonix by Activision and Gibson which have since been settled out of court. Viacom has stated it would "vigorously" defend itself in this lawsuit, and initiated a counter-suit in September 2011, suing Harmonix for $131 million believing the $150 million payout was overcalculated. In late 2011, BDO USA, the contract-assigned arbitrator on the matter, concluded that Viacom owed $383 million to Harmonix in addition to the money already paid out, a total of $708 million when combined with the initial purchase by Viacom and initial $150 million advance payment in 2007. Viacom disputed this figure, claiming that BDO's report excluded specific evidence supplied by Viacom. Of the $383 million owed to Harmonix, Viacom agreed to pay $84 million in part to settle the 2007 payments, leaving the dispute for the 2008 payments in court. In August 2012, the Delaware Court of Chancery dismissed Viacom's claims, and ordered the company to pay Harmonix the remaining $299 million, though Viacom stated that it was seeking what further options it had. Viacom appealed the decision, but the previous judgement was upheld by the Delaware Supreme Court in July 2013.


As an independent developer

Approximately 6 to 9 months after its sale from Viacom, Harmonix started to grow again, boosted by sales of ''Dance Central'' which led to the development of its sequel '' Dance Central 2'' in late 2011. By mid-2011, the company began developing new IP in both the mobile and social game markets, and began rehiring to aid in the development of these games. Continued support of the ''Rock Band'' franchise has remained a "meaningful source of profitability" to Harmonix through 2011, according to Rigopulos.
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician and ...
then projected that Harmonix would post $100 million in profit in 2011, based on sales of ''Dance Central'' and continued downloadable content for the game. At the onset of the 2013 E3 conference, Harmonix announced that its next title would be the Kinect-enabled '' Fantasia: Music Evolved'' produced in association with
Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...
. The game is based around the animated film '' Fantasia'', and puts the player in control of music in a manner similar to Harmonix' previous rhythm games, affecting the virtual environment and interactive objects within it. The game is based on licensed contemporary rock music such as Queen and
Bruno Mars Peter Gene Hernandez (born October 8, 1985), known professionally as Bruno Mars, is an American singer, songwriter, and record producer. He is known for his stage performances, retro showmanship, and for performing in a wide range of musical s ...
. In February 2014, Harmonix announced a new title, ''Chroma'', co-developed with Hidden Path Entertainment, which combines their music genre experience with
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s. The players' actions are timed to the music in the game, influencing their effect with certain actions like gunfire, grenade explosions, and team healing. ''Chroma'' was planned for release in late 2014 on Microsoft Windows systems via Steam. In May 2014, along with about 37 layoffs, Alex Rigopulos stepped aside from CEO to become the company's chief creative officer, while Steve Janiak would take over as CEO. In March 2015, Harmonix announced their plan to return to ''Rock Band'' with the next major title in the series, ''Rock Band 4''. The new title, aimed to support backwards compatibility with all previous songs and instrument hardware, was aimed to be more of a platform for the eighth-generation consoles, the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and Xbox One, as they have no plans to release another standalone title during this console generation but would continually provide free and paid features and content updates throughout its lifetime. Harmonix had $15 million in investor funding from
Spark Capital Spark Capital is a venture capital firm in the United States, responsible for early-stage funding startups of consumer, commerce, FinTech, software, frontier, and media sectors. It has branches in San Francisco, Boston, and New York City. Hi ...
and
Foundry Group A foundry is a factory that produces metal castings. Metals are cast into shapes by melting them into a liquid, pouring the metal into a mold, and removing the mold material after the metal has solidified as it cools. The most common metals pr ...
to support ''Rock Band 4'', ''Amplitude'' and additional projects going forward including virtual reality-based games. In September 2015, Rigopulos announced that he would go to the advisory board for the
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by cro ...
site
Fig The fig is the edible fruit of ''Ficus carica'', a species of small tree in the flowering plant family Moraceae. Native to the Mediterranean and western Asia, it has been cultivated since ancient times and is now widely grown throughout the world ...
, through which Harmonix would obtain funding for its next, yet-announced game. On 1 March 2016, Harmonix confirmed that the campaign was indeed to raise funds to port ''Rock Band 4'' to the PC, but gamers would only have until 5 April to pledge US$1.5 million to make it happen. The campaign was unsuccessful raising a total of $792,817. Harmonix and NCSoft announced a publishing deal in August 2018 for an unspecified title developed by Harmonix and published by NCSoft across personal computers and console systems. This was revealed in February 2020 as '' Fuser'', a DJ-inspired title to be released for Microsoft Windows,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, Xbox One and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
in late 2020. Players, as a DJ, interactively mix tracks of popular licensed songs alongside specific rules as they appear on screen.


Purchase by Epic Games

Harmonix was acquired by
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
in November 2021. Harmonix stated that this does not affect their continued support for ''Rock Band 4'' or ''Fuser'' DLC. The company also stated it would develop "musical journeys and gameplay for ''
Fortnite ''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to-p ...
''" in addition to making musical projects in the metaverse.


Games developed


References


External links

*
''Games people play''
Harmonix profile by Camille Dodero, May 2005 {{Authority control American companies established in 1995 Companies based in Boston Video game companies established in 1995 Former Viacom subsidiaries Software companies based in Massachusetts Video game companies of the United States Video game development companies 1995 establishments in Massachusetts 2006 mergers and acquisitions 2021 mergers and acquisitions Epic Games Spike Video Game Award winners