Hare games
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Hare games are two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information ...
board games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
that were popular in medieval northern
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
up until the 19th century. In this game, a hare is trying to get past three dogs who are trying to surround it and trap it. The three dogs are represented by three pieces which normally start on one end of the board, and the hare is represented by one piece that usually starts in the middle of the board or is dropped on any vacant point in the beginning of the game. Hare games are similar to
Bear games Bear games is a category of board games of which many have historical roots in the Roman Empire. They were played in parts of the Empire as far away as Turkey and France and are still played today, especially in Italy. All of the games are two-pl ...
and hunt games. One side has more pieces than the other with the larger side attempting to hem in the smaller side. The smaller side though is usually compensated with more powers. Where Hare games differ is that the hounds can only move forward or sideways, and not backwards. The hunters in the Bear games can move in all directions. Furthermore, the dog in the Hare games cannot capture any of the hares, unlike the tigers, leopards, jaguars, and foxes in the hunt games which can capture their respective prey counterparts. There are several different Hare game boards depending upon the country of origin. Many preferred the narrow double-ended spearhead-like boards with orthogonal and diagonal lines running through them. There were several variations on this design. However, one in Denmark used a round board, and another design is found in Latvia. Hare games are referred to by different names. In 19th century France, a hare game that was popular among the military was called The Soldiers' Game. The dog is sometimes referred to as a hound, and hence the alternative title to this game as Hare and hounds. Other names are French Military Game, Game of Dwarfs, The Devil among tailors, and Trevolpa or Volpalejden. As the rules of the game are simple to program, there are many electronic implementations of the game. The second link below allows you to play this game. In this computer game, the hares and hounds are reversed. Instead, it is the hounds attempting to surround and immobilize the hare.


Goal

The three hounds attempt to surround and immobilize the hare. The hare attempts to pass the hounds, and/or reach the other end of the board.


Equipment

There are a variety of Hare game boards. The more common one is a two-ended spearhead-like board with orthogonal and diagonal lines running through it. Three pieces representing the hounds are of one color, and one piece representing the hare is of another color.


Gameplay and rules

# Players decide which animal to play. Depending on the versions, the hounds will usually be placed on one end of the board while the hare will be placed in the middle of the board or dropped onto any vacant point on the board in the first move. # It is unknown exactly which animal traditionally starts first, and it may actually depend on which Hare game version is played, or perhaps there was no traditional first player, and it was up to the players themselves to decide who goes first. Players alternate their turns. # Hounds can only move straight forward, diagonally forward, or sideways. They cannot move backwards in any way. They can only move one space per turn onto a vacant point, and follow the pattern on the board. Only one hound can be moved per turn. There are no captures in this game by either the hounds or the hare. # The hare can move one space in any direction onto a vacant point following the pattern on the board. # If the hare successfully passes the three hounds or reaches the other end of the board, the hare wins. If the hounds surround and immobilize the hare, the hounds win.


Variants


Hare and Hounds

Rules of the game * One player represents the three Hounds, which try to corner the other player's Hare as it seeks to win by escaping them. * The Hounds move first. Each player can move one piece one step in each turn. The Hounds can only move forward or diagonally (left to right) or vertically (up and down). The Hare can move in any direction. * The Hounds win if they "trap" the Hare so that it can no longer move. * The Hare wins if it "escapes" (gets past all the Hounds by moving to the side of the Hound furthest back). * If the Hounds move side-to-side (i.e. vertically) ten times in a row, they are considered to be "stalling", and the Hare wins.


Analysis and modern implementations

Hare and Hounds is a classic example of the type of game studied in
combinatorial game theory Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the player ...
, giving it some similarities to
checkers Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
(draughts), Go,
Fox and Geese Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. I ...
and other such games. Mathematician
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lew ...
in his October 1963 '' Mathematical Games column'' in ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
'' stated that Hare and Hounds "combines extreme simplicity with extraordinary strategic subtlety".
Frederik Schuh Frederik Schuh (7 February 1875, Amsterdam – 6 January 1966, The Hague) was a Dutch mathematician. Career He completed his PhD in algebraic geometry from Amsterdam University in 1905, where his advisor was Diederik Johannes Korteweg. He taug ...
analyses three variants of the game in ''The Master Book of Mathematical Recreations'' with different boards, using the name "The Soldiers' Game" for the one displayed on this page. He demonstrates that White (the hounds) wins given perfect play, regardless of the starting position of Black (the hare). For Hare and Hounds in Variants, with perfect play, the game is a win for the hounds without changing starting position that the hare escapes trivially.''Winning Ways for Your Mathematical Plays, Volume 3'' (2018), Berlekamp, E. R., Conway, J. H., & Guy, R. K.


Related games

Bear games Bear games is a category of board games of which many have historical roots in the Roman Empire. They were played in parts of the Empire as far away as Turkey and France and are still played today, especially in Italy. All of the games are two-pl ...
, and hunt games such as
Rimau Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game (or tiger game) since it uses an expanded Alquerque board. One tiger is being hunted by 24 men. The tiger attempts to eat the ...
,
Rimau-rimau Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. This family includes games like Bagh-Chal, Main Tapal Empat, Aadu puli attam, Catch the Hare, Sua Ghin Gnua, the Fox games, Buga-shadara, and man ...
,
Adugo Adugo is a two-player abstract strategy game from the Bororo tribe in the Pantanal region of Brazil. It is a hunting game similar to those in Southeast Asia and the Indian subcontinent. It is especially similar to Komikan, Rimau, Rimau-rimau, ...
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Kaooa Kaooa is a two-player abstract strategy game from India. It is a hunt game like Rimau, Rimau-rimau, Main Tapal Empat, Bagha-Chall, the Fox games, and Aadu Puli Attam. However, what makes Kaooa unique is that the board is a five-pointed star o ...
, Main Tapal Empat,
Bagha-Chall ''Bagh-Chal'' ( ne, ''bāgh cāl'', new, धुँ कासा ''dhun kasa'' meaning "tiger game") is a strategic, two-player board game that originated in Nepal. The game is asymmetric in that one player controls four tigers and the other pla ...
,
Aadu Puli Attam The Lambs and Tigers Game locally referred as the Game of Goats and Tigers ( ta, Aadu puli aatam, te, Meka puli aata, kn, Aadu Huli aata) or Pulijudam, is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India. T ...
, and the game called Watermelon Chess


References

{{Reflist


External links

* http://www.two-paths.com/bg/haregames.htm Abstract strategy games