Hyper Zone
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is a rail shooter video game developed and published by HAL Laboratory for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES). It used the SNES' Mode 7 capability.


Gameplay

''HyperZone'' is a rail shooter game.''HyperZone'' instruction booklet (Super Nintendo Entertainment System, US) The object of the game is to navigate each level while shooting enemies and earning points until encountering a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
enemy, at the end of each level. After enough points are acquired, the player earns an
extend Extension, extend or extended may refer to: Mathematics Logic or set theory * Axiom of extensionality * Extensible cardinal * Extension (model theory) * Extension (predicate logic), the set of tuples of values that satisfy the predicate * Ex ...
and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades. As a racing game, the resemblance is visual. The mode 7 tracks are similar to the well-known progenitor of mode 7 racing, '' F-Zero''. As a scrolling shooter, it is also similar to '' Star Fox'' in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship. ''HyperZone'' contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.


Synopsis

The game is set in the year
2089 In contemporary history, the third millennium of the anno Domini or Common Era in the Gregorian calendar is the current millennium spanning the years 2001 to 3000 ( 21st to 30th centuries). Ongoing futures studies seek to understand what is l ...
, where Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...


Development and release

''HyperZone'' has a resemblance to ''Eliminator'', a game released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and various 8-bit computers. The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of '' 2001: A Space Odyssey''. The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a tessellation of flashing tetrominos that resemble those in '' Tetris''; the boss in Area 3 resembles the right part of the
SNES controller The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game, '' Kirby's Dream Land 3'', references this game: The final area in the game is called Hyperzone, and several other areas share names. Stereoscopic 3D support was partially added, but is not enabled unless the user enters a cheat code on the gamepad. It is supposed it requires
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
shutter glasses, or perhaps future programming to enable anaglyph.


Regional differences

The Japanese version is called ''Hyper Zone'', and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions.


Reception

According to '' Nintendo Power'', ''HyperZone'' proved to be a top selling game in Japan. '' Entertainment Weekly'' gave the game an "A" rating, summarizing, "With lots of practice, you can learn to forestall annihilation, but when you finally blow up (and believe me, you will finally blow up), it's like reliving every grisly driver's-ed film you saw in high school."


Notes


References


External links


''HyperZone''
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''HyperZone''
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''HyperZone''
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{{DEFAULTSORT:HyperZone 1991 video games HAL Laboratory games Rail shooters Science fiction video games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Video games developed in Japan Video games set in the 2080s