Humanistic Intelligence
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Humanistic Intelligence (HI) is defined, in the context of
wearable computing A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
, by
Marvin Minsky Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory, an ...
,
Ray Kurzweil Raymond Kurzweil ( ; born February 12, 1948) is an American computer scientist, author, inventor, and futurist. He is involved in fields such as optical character recognition (OCR), text-to-speech synthesis, speech recognition technology, and e ...
, and Steve Mann, as follows:
Humanistic Intelligence Iis intelligence that arises because of a human being in the feedback loop of a computational process, where the human and computer are inextricably intertwined. When a
wearable computer A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
embodies HI and becomes so technologically advanced that its intelligence matches our own biological brain, something much more powerful emerges from this synergy that gives rise to superhuman intelligence within the single “cyborg” being.
More generally (beyond only wearable computing), HI describes the creation of
intelligence Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. More generally, it can b ...
that results from a
feedback loop Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled c ...
between a computational process and a human being, where the human and computer are inextricably intertwined. In the field of human-computer interaction (HCI) it has been common to think of the human and computer as separate entities. HCI emphasizes this separateness by treating the human and computer as different entities that interact. However, HI theory thinks of the wearer and the computer with its associated input and output facilities not as separate entities, but regards the computer as a second
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a v ...
and its
sensory modalities Stimulus modality, also called sensory modality, is one aspect of a stimulus or what is perceived after a stimulus. For example, the temperature modality is registered after heat or cold stimulate a receptor. Some sensory modalities include: light, ...
as additional senses, in which synthetic
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
merges with the wearer's senses. When a wearable computer functions in a successful embodiment of HI, the computer uses the human's mind and body as one of its
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
s, just as the human uses the computer as a peripheral. This reciprocal relationship is at the heart of HI.


Courses

The principles are taught in a variety of university courses, such as:
CSE40814, Mobile Computing, Fall 2014, University of Notre DameECE516, Intelligent Image Processing, 1998-2022, University of Toronto
*ECE1724, "Superhumachines" (Super-human-machine intelligence), University of Toronto
Course: Wearable Computing, VAK: 03-799.01, Time: Mo, 13-15, Place: 1.51 TAB (ECO5), Instructor: Dr. Holger Kenn, Microsoft EMIC, Monday: Tel: 3035, TAB, 1.92, Universität Bremen


See also

*
Cybernetics Cybernetics is a wide-ranging field concerned with circular causality, such as feedback, in regulatory and purposive systems. Cybernetics is named after an example of circular causal feedback, that of steering a ship, where the helmsperson m ...


References


External links


Hawkeye Project
* {{DEFAULTSORT:Humanistic Intelligence Human–computer interaction