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The "hot hand" (also known as the "hot hand phenomenon" or "hot hand fallacy") is a phenomenon, previously considered a cognitive social bias, that a person who experiences a successful outcome has a greater chance of success in further attempts. The concept is often applied to sports and skill-based tasks in general and originates from
basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appr ...
, where a shooter is more likely to score if their previous attempts were successful; i.e., while having the "hot hand.” While previous success at a task can indeed change the
psychological Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between t ...
attitude and subsequent success rate of a player, researchers for many years did not find evidence for a "hot hand" in practice, dismissing it as
fallacious A fallacy is the use of invalid or otherwise faulty reasoning, or "wrong moves," in the construction of an argument which may appear stronger than it really is if the fallacy is not spotted. The term in the Western intellectual tradition was intr ...
. However, later research questioned whether the belief is indeed a fallacy. Some recent studies using modern statistical analysis have observed evidence for the "hot hand" in some sporting activities; however, other recent studies have not observed evidence of the "hot hand". Moreover, evidence suggests that only a small subset of players may show a "hot hand" and, among those who do, the magnitude (i.e., effect size) of the "hot hand" tends to be small.


Development of theory


1985 "Hot Hand in Basketball" paper

The fallacy was first described in a 1985 paper by
Thomas Gilovich Thomas Dashiff Gilovich (born January 16, 1954) an American psychologist who is the Irene Blecker Rosenfeld Professor of Psychology at Cornell University. He has conducted research in social psychology, decision making, behavioral economics, and ...
,
Amos Tversky Amos Nathan Tversky ( he, עמוס טברסקי; March 16, 1937 – June 2, 1996) was an Israeli cognitive and mathematical psychologist and a key figure in the discovery of systematic human cognitive bias and handling of risk. Much of his ...
, and Robert Vallone. The "Hot Hand in Basketball" study questioned the hypothesis that basketball players have "hot hands", which the paper defined as the claim that players are more likely to make a successful shot if their previous shot was successful. The study looked at the inability of respondents to properly understand
randomness In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual rand ...
and random events; much like
innumeracy Numeracy is the ability to understand, reason with, and to apply simple numerical concepts. The charity National Numeracy states: "Numeracy means understanding how mathematics is used in the real world and being able to apply it to make the bes ...
can impair a person's judgement of statistical information, the hot hand fallacy can lead people to form incorrect assumptions regarding random events. The three researchers provide an example in the study regarding the "coin toss"; respondents expected even short sequences of heads and tails to be approximately 50% heads and 50% tails. The study proposed two biases that are created by the kind of thought pattern applied to the coin toss: it could lead an individual to believe that the probability of heads or tails increases after a long sequence of either has occurred (known as the gambler's fallacy); or it could cause an individual to reject randomness due to a belief that a streak of either outcome is not representative of a random sample. The first study was conducted via a questionnaire of 100 basketball fans from the colleges of
Cornell Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to teach an ...
and
Stanford Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is considere ...
. The other looked at the individual records of players from the 1980–81 Philadelphia 76ers. The third study analyzed free-throw data and the fourth study was of a controlled shooting experiment. The reason for the different studies was to gradually eliminate external factors around the shot. For example, in the first study there is the factor of how the opposing team's defensive strategy and shot selection would interfere with the shooter. The second and third take out the element of shot selection, and the fourth eliminates the game setting and the distractions and other external factors mentioned before. The studies primarily found that the outcomes of both field goal and free throw attempts are
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
of each other. In the later studies involving the controlled shooting experiment the results were the same; evidently, the researchers concluded that the sense of being "hot" does not predict hits or misses.


Proposed explanations

Gilovich offers two different explanations for why people believe hot hands exist. The first is that a person may be
bias Bias is a disproportionate weight ''in favor of'' or ''against'' an idea or thing, usually in a way that is closed-minded, prejudicial, or unfair. Biases can be innate or learned. People may develop biases for or against an individual, a group, ...
ed towards looking for streaks before watching a basketball game. This bias would then affect their perceptions and recollection of the game (
confirmation bias Confirmation bias is the tendency to search for, interpret, favor, and recall information in a way that confirms or supports one's prior beliefs or values. People display this bias when they select information that supports their views, ignoring ...
). The second explanation deals with people's inability to recognize chance sequences. People expect chance sequences to alternate between the options more than they actually do. Chance sequences can seem too lumpy, and are thus dismissed as non-chance (
clustering illusion The clustering illusion is the tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random. The illusion is caused by a human tendency to underpredict the amount of v ...
). There are many proposed explanations for why people are susceptible to the hot-hand fallacy. Alan D. Castel, and others investigated the idea that age would alter an individual's belief in the fallacy. To test this idea researchers conducted a cross-sectional study where they sampled 455 participants ranging in age from 22 to 90 years old. These participants were given a questionnaire preceded by a prompt that said in college and professional basketball games no players make 100% of their attempted shots. Then the questionnaire asked two important questions: (1) Does a basketball player have a better chance of making a shot after having just made the last two or three shots than after having missed the last two or three shots? (2) Is it important to pass the ball to someone who has just made several shots in a row? The main interest of the questionnaire was to see if a participant answered yes to the first question, implying that they believed in the hot-hand fallacy. The results showed that participants over 70 years of age were twice as likely to believe the fallacy than adults 40–49, confirming that the older individuals relied more on heuristic-based processes. Older adults are more likely to remember positive information, making them more sensitive to gains and less to losses than younger adults. One study looked at the root of the hot-hand fallacy as being from an inability to appropriately judge sequences. The study compiled research from dozens of behavioral and cognitive studies that examined the hot-hand and gambler's fallacies with random mechanisms and skill-generated streaks. In terms of judging random sequences the general conclusion was that people do not have a statistically correct concept of random. It concluded that human beings are built to see patterns in sensory and conceptual data of all types.


Reanalysis of Gilovich, Tversky, and Vallone study

In 2018 Miller and Sanjurjo published a new analysis of the original research of Gilovich, Tversky, and Vallone (GTV) and in contrast concluded that there is "significant evidence of streak shooting". Miller and Sanjurjo concluded that there is indeed a statistical basis for the hot hand phenomenon in the hit pattern of the Philadelphia 76ers. GTV assumed that there is only evidence of a hot hand if the probability of a hit is higher after a streak of hits than the probability of a hit after a streak of misses. This cannot be observed in the hit pattern of the 76ers. The aforementioned probabilities are not significantly different. Therefore, GTV concluded that there is no sign of a hot hand phenomenon. However, Miller and Sanjurjo show that GTV's assumption is wrong and, in fact, the expected rate of hits after a streak of hits should be lower than the rate of hits after a streak of misses. Thus, an equal rate of hits to misses after a streak is a sign of a hot hand. Miller and Sanjurjo stated that GTV introduced a
sampling bias In statistics, sampling bias is a bias in which a sample is collected in such a way that some members of the intended population have a lower or higher sampling probability than others. It results in a biased sample of a population (or non-human fa ...
because they start counting after a series of hits/misses. Miller and Sanjurjo show analytically for a series of one hit (and empirically for bigger streaks) that this introduces a bias towards more misses, given that the number following samples is small enough (e.g. less than 100 for a fair coin). According to Miller and Sanjurjo: "it is incorrect to expect a consistent 50 percent (Bernoulli i.i.d.) shooter who has taken 100 shots to make half of the shots that immediately follow a streak of three hits".


Follow up studies

A 2003 study by Koehler, J. J. & Conley C. A. was conducted to examine the hot hand in professional basketball. In this study the researchers examined film from the NBA shooting contests from 1994 to 1997. Through studying the film of the contests the researchers hoped to find evidence of sequential dependency within each shooter across all shots. They also searched for sequential dependencies within each shooter per set of 25 continuous shots, and employed a variety of novel techniques for isolating hot performance. According to the hot hand a player should have very few runs and instead their hits and misses should be in clusters. In their research there were only two players who had a significantly lower number of runs than expected by chance. No shooter had significantly more runs than would be expected by chance. About half of the shooters (12 of 23 = 52%) had fewer runs than expected, and about half (11 of 23 = 48%) had more runs than expected. The researchers also compared the shooters hits and misses. The data were more in accordance with chance than the hot hand. Through their analysis of the data the conclusion was drawn that there was nothing that supported the hot hand
hypothesis A hypothesis (plural hypotheses) is a proposed explanation for a phenomenon. For a hypothesis to be a scientific hypothesis, the scientific method requires that one can test it. Scientists generally base scientific hypotheses on previous obse ...
. A study reported that a belief in the hot-hand fallacy affects a player's
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system ...
s of success.


Recent research examining whether there is a hot hand

More recent research has questioned the earlier findings, instead finding support for the belief of a hot hand phenomenon. A 2003 paper from researchers at
Monash University Monash University () is a public research university based in Melbourne, Victoria, Australia. Named for prominent World War I general Sir John Monash, it was founded in 1958 and is the second oldest university in the state. The university has a ...
noted that Gilovich et al. did not examine the
statistical power In statistics, the power of a binary hypothesis test is the probability that the test correctly rejects the null hypothesis (H_0) when a specific alternative hypothesis (H_1) is true. It is commonly denoted by 1-\beta, and represents the chances ...
of their own experiments. By performing power analysis on the 1985 data, the researchers concluded that even if the Philadelphia 76ers did shoot in streaks, it is highly unlikely that Gilovich, Vallone and Tversky would have discovered that fact. A paper from October 2011 by Yaari and Eisenmann, a large dataset of more than 300,000 NBA free throws were found to show "strong evidence" for the "hot hand" phenomenon at the individual level. They analyzed all free throws taken during five regular NBA seasons from 2005 to 2010. They found that there was a significant increase in players' probabilities of hitting the second shot in a two-shot series compared to the first one. They also found that in a set of two consecutive shots, the probability of hitting the second shot is greater following a hit than following a miss on the previous one. In November 2013, researchers at Stanford University used data from
Major League Baseball Major League Baseball (MLB) is a professional baseball organization and the oldest major professional sports league in the world. MLB is composed of 30 total teams, divided equally between the National League (NL) and the American League (AL), ...
and found that there was "strong evidence" that the hot hand existed in ten different statistical categories. In 2014, a paper from three Harvard graduates presented at the Sloan Sports Analytics Conference, which used advanced statistics that for the first time could control for variables in basketball games such as the player's shot location and a defender's position, showed a "small yet significant hot-hand effect." In 2015, an examination of the 1985 study by Joshua Miller and Adam Sanjurjo found flaws in the methodology of the 1985 study and showed that, in fact, the hot hands may exist. The researchers said that instead it may be attributable to a misapplication of statistical techniques. The authors concluded that people were right to believe that the hot hand exists in basketball. A 2021 study, using data from NBA Three-Point Contests over the period 1986–2020, found "considerable evidence of hot hand shooting in and across individuals". However, other recent studies have not observed evidence of the "hot hand". Moreover, evidence suggests that only a small subset of players may show a "hot hand" and, among those who do, the magnitude (i.e., effect size) of the "hot hand" tends to be small.


In non-sport contexts


Consumers

There are places other than sport that can be affected by the hot-hand fallacy. A study conducted by Joseph Johnson et al. examined the characteristics of an individual's buying and selling behavior as it pertained to the hot hand and gambler's heuristic. Both of these occur when a consumer misunderstands random events in the market and is influenced by a belief that a small sample is able to represent the underlying process. To examine the effect of the hot hand and gambler's heuristic on the buying and selling behaviors of consumers, three hypotheses were made. Hypothesis one stated that consumers that were given stocks with positive and negative trends in earning would be more likely to buy a stock that was positive when it was first getting started but would become less likely to do so as the trend lengthened. Hypothesis two was that consumers would be more likely to sell a stock with negative earnings as the trend length initially increased but would decrease as the trend length increased more. Finally, the third hypothesis was that consumers in the buy condition show stronger preferences for the winning stock over the losing stock than consumers in the sell condition show for the losing stock over the winning stock. A consequence of the third hypothesis is that on average, consumers buy winners and sell losers. The results of the experiment did not support the first hypothesis but did support hypotheses two and three, suggesting that the use of these heuristics is dependent on buying or selling and the length of the sequence. In summary, buyers for both short and long trends and sellers for short trends would fall under the influence of the hot-hand fallacy. The opposite would be in accordance with the gambler's fallacy which has more of an influence on longer sequences of numerical information.


Gambling

A study was conducted to examine the difference between the hot-hand and gambler's fallacy. The gambler's fallacy is the expectation of a reversal following a run of one outcome. Gambler's fallacy occurs mostly in cases in which people feel that an event is random, such as rolling a pair of dice on a
craps Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank ("casino craps"). Because it requires little equipment, "street c ...
table or spinning the
roulette Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the ...
wheel. It is caused by the false belief that the random numbers of a small sample will balance out the way they do in large samples; this is known as the law of small numbers heuristic. The difference between this and the hot-hand fallacy is that with the hot-hand fallacy an individual expects a run to continue. There is a much larger aspect of the hot hand that relies on the individual. This relates to a person's perceived ability to predict random events, which is not possible for truly random events. The fact that people believe that they have this ability is in line with the
illusion of control The illusion of control is the tendency for people to overestimate their ability to control events. It was named by U.S. psychologist Ellen Langer and is thought to influence gambling behavior and belief in the paranormal. Along with illusory supe ...
. In this study, the researchers wanted to test if they could manipulate a
coin toss A coin is a small, flat (usually depending on the country or value), round piece of metal or plastic used primarily as a medium of exchange or legal tender. They are standardized in weight, and produced in large quantities at a mint in order to ...
, and counter the gambler's fallacy by having the participant focus on the person tossing the coin. In contrast, they attempted to initiate the hot-hand fallacy by centering the participant's focus on the person tossing the coin as a reason for the streak of either heads or tails. In either case the data should fall in line with
sympathetic magic Sympathetic magic, also known as imitative magic, is a type of magic based on imitation or correspondence. Similarity and contagion James George Frazer coined the term "sympathetic magic" in '' The Golden Bough'' (1889); Richard Andree, however ...
, whereby they feel that they can control the outcomes of random events in ways that defy the
laws of physics Scientific laws or laws of science are statements, based on repeated experiments or observations, that describe or predict a range of natural phenomena. The term ''law'' has diverse usage in many cases (approximate, accurate, broad, or narrow) a ...
, such as being "hot" at tossing a specific randomly determined outcome. They tested this concept under three different conditions. The first was person focused, where the person who tossed the coin mentioned that ''she'' was tossing a lot of heads or tails. Second was a coin focus, where the person who tossed the coin mentioned that ''the coin'' was coming up with a lot of heads or tails. Finally there was a control condition in which there was nothing said by the person tossing the coin. The participants were also assigned to different groups, one in which the person flipping the coin changed and the other where the person remained the same. The researchers found the results of this study to match their initial hypothesis that the gambler's fallacy could in fact be countered by the use of the hot hand and people's attention to the person who was actively flipping the coin. It is important to note that this counteraction of the gambler's fallacy only happened if the person tossing the coin remained the same. This study shed light on the idea that the gambler's and hot hand fallacies at times fight for dominance when people try to make predictions about the ''same'' event.


See also

*
Apophenia Apophenia () is the tendency to perceive meaningful connections between unrelated things. The term (German: ' from the Greek verb ''ἀποφαίνειν'' (apophaínein)) was coined by psychiatrist Klaus Conrad in his 1958 publication on the b ...
*
Clustering illusion The clustering illusion is the tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random. The illusion is caused by a human tendency to underpredict the amount of v ...
* Gambler's fallacy *
Game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
*
Poisson distribution In probability theory and statistics, the Poisson distribution is a discrete probability distribution that expresses the probability of a given number of events occurring in a fixed interval of time or space if these events occur with a known co ...
*
Probability Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and ...
*
Statistical randomness A numeric sequence is said to be statistically random when it contains no recognizable patterns or regularities; sequences such as the results of an ideal dice roll or the digits of π exhibit statistical randomness. Statistical randomness does n ...
*
Survivorship bias Survivorship bias or survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not. This can lead to incorrect conclusions because of incomplete data. Survivorship bias is ...
*
Winning streak (sports) A winning streak, also known as a win streak or hot streak, is an uninterrupted sequence of success in games or competitions, commonly measured by at least 4 wins that are uninterrupted by losses or ties/draws. Although sometimes claimed as a ...


References

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External links


The Hot Hand in Basketball: Fallacy or Adaptive Thinking? - B.D. Burns


Cognitive biases Informal fallacies Basketball terminology 1985 introductions