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''Hohokum'' is a 2014
art Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of wha ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Honeyslug and published by Sony Computer Entertainment for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
, and by
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Rout ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. The player controls a snakelike creature to explore 17 whimsical worlds with no set objectives. The developers, who began development in 2008, compared the concept to flying a kite and were inspired by free London museums, Portmeirion, and indigenous cultures. It was released on August 12, 2014, and features a soundtrack by Ghostly International artists. The game received "generally favorable reviews", according to video game review score aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics appreciated the game's presentation, including its art and music, but felt that the gameplay turned to drudgery towards its end and that the objectives were too vague.


Gameplay

The player-character is a multicolored serpent creature called the "Long Mover" who glides through whimsical game worlds with loose objectives. There is no correct way to play the game, which was designed to be enjoyed without necessarily pursuing objectives. It is non-linear and has no score, time limit, or tutorial. The developer described the game as about "relaxing in a space and just enjoying the experience and the music, instead of trying to complete it to make progress", and an
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
preview said it is "simply about the beauty of exploring". '' USgamer'' Jeremy Parish wrote that the game's challenges were in distinguishing the interactive objects from the environment and then figuring out the function of those interactive objects. For example, a ball resembling a dandelion releases its spores when circled, but the player has to follow the floating spores to realize that other villagers use the spores as a vehicle. The game communicates with visual and audial cues, and uses few of the standard controller buttons: two buttons slow or accelerate the Long Mover, and the triggers make it wiggle for a boost. The Long Mover changes in color based on the direction it faces and the DualShock 4's light bar matches the color. The game does not explicitly have a story but has a narrative line that connects the disparate worlds. There are 17 worlds, each with unique characters, a single primary goal, and secondary activities. In "Lamp Lighting", the player activates lights while flying past silhouettes, and each light adds a new layer of music. The player flies through a series of color-changing circles to access the next world. In Sponge Land, an underwater world, the player gathers fish to swim alongside the Long Mover. The player can collect seeds in the Kite Village. Another level lets the player create shapes in the sky by flying past stars. The worlds are presented in flat colors with no outlines, and all worlds are unlocked from the beginning of the game. The credits roll once a hidden multicolored serpent is freed from each level.


Development

''Hohokum'' is an art game developed by British game developer Honeyslug in collaboration with artist Richard Hogg and Santa Monica Studio beginning in 2008. Hogg and Honeyslug's Ricky Haggett knew each other through a music connection. The two discussed making a game and began to collaborate when Hogg sent images to Haggett, who was experimenting with
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
. They prototyped a top-down game similar to ''
Flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
'' as well as a platformer with a
jetpack A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. ...
, and a
mini-golf Miniature golf, also known as minigolf, mini-putt, crazy golf, or putt-putt, is an offshoot of the sport of golf focusing solely on the putting aspect of its parent game. The aim of the game is to score the lowest number of points. It is played ...
game. Their first formal collaboration was an entry for
Kokoromi ''Kokoromi'' is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of game pioneers and curators Damien Di Fede, Phil Fish, Heather Kelley, and Cindy Poremba. Most of the m ...
's Gamma event in
Montreal Montreal ( ; officially Montréal, ) is the List of the largest municipalities in Canada by population, second-most populous city in Canada and List of towns in Quebec, most populous city in the Provinces and territories of Canada, Canadian ...
. The team's first game ideas for ''Hohokum'' were about racing, which grew into the idea of a "stunt kite". They wanted to make a game with the limitations and satisfaction of flying a kite where the conventional aims of video games were absent: no being commanded, avoiding failure, or being challenged to advance. The gameplay was designed to encourage expressive play and experimentation as "a
playground A playground, playpark, or play area is a place designed to provide an environment for children that facilitates play, typically outdoors. While a playground is usually designed for children, some are designed for other age groups, or people ...
, a place to wander about". Santa Monica Studio's lead game designer of external games Seth Killian described that world's nature as "about a feeling and a mood, a mental space". The first pieces of the game were abstract, and the development gradually grew figurative, with people and buildings. In pre-production, Richard Hogg and Ricky Haggett went to free London museums, such as the National Maritime Museum, Natural History Museum,
Imperial War Museum Imperial War Museums (IWM) is a British national museum organisation with branches at five locations in England, three of which are in London. Founded as the Imperial War Museum in 1917, the museum was intended to record the civil and military ...
, which inspired in-game content like ancient Egyptian tombs. The game's "Fun Fair"
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
was based on Portmeiron in
North Wales , area_land_km2 = 6,172 , postal_code_type = Postcode , postal_code = LL, CH, SY , image_map1 = Wales North Wales locator map.svg , map_caption1 = Six principal areas of Wales common ...
, and they were also inspired by the festival costumes of the Selknam people of southern
Argentina Argentina (), officially the Argentine Republic ( es, link=no, República Argentina), is a country in the southern half of South America. Argentina covers an area of , making it the second-largest country in South America after Brazil, th ...
. Honeyslug and Hogg entered the game into the Eurogamer Indie Showcase and Independent Games Festival halfway through 2010 and spent two weeks polishing a rough draft. They then put the game on hold for a year starting in 2011 while they developed another game, ''Frobisher Says''. '' Digital Trends'' described the other game as containing "the DNA of Hogg's artistic vision for ''Hohokum''". Hogg described the team's working relationship as informal and their decision-making as fully collaborative, particularly in the feel of the game world. For instance, Hogg would give unplanned drawings to Haggett, who would work the art into the game, or Haggett would envision something and ask Haggett to make it "look nice". Hogg was not as involved in the "nitty-gritty of gameplay and puzzle mechanics" due to his skill set. His interest in mixed metaphors and making the familiar seem unfamiliar is one of the game's guiding philosophies. The name of the snakelike Long Mover is a reference to a snake in a skit by British comedy troupe The Mighty Boosh. It was chosen to be purposefully more ambiguous than a specific, existing creature, and to have mythical connotations. The game's title is based on a misspelling of the
Hohokam Hohokam () was a culture in the North American Southwest in what is now part of Arizona, United States, and Sonora, Mexico. It existed between 300 and 1500 AD, with cultural precursors possibly as early as 300 BC. Archaeologists disagree about ...
American Southwest
archaeological culture An archaeological culture is a recurring assemblage of types of artifacts, buildings and monuments from a specific period and region that may constitute the material culture remains of a particular past human society. The connection between thes ...
. Honeyslug made a Spotify playlist between 30 and 40 tracks long of ideal "dream" music for the game, including tracks by artists signed to
indie record label An independent record label (or indie label) is a record label that operates without the funding or distribution of major record labels; they are a type of small- to medium-sized enterprise, or SME. The labels and artists are often represented ...
Ghostly International. Santa Monica Studio used their personal connections with the label to coordinate a partnership. Ghostly's soundtrack is part licensed tracks and part original compositions. The music is split into layers and manipulated with the gameplay. Honeyslug also formed a partnership with Santa Monica Studio to be the game's publisher and co-developer. The game was released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
on August 12, 2014 in North America, and a day later in Europe and Japan. The Vita version uses its touchscreen, and the PlayStation 4 version uses its controller touchpad. Instead of integrating the then-new features of the PlayStation 4's DualShock 4 controller, the team sought to keep the controls simple to keep focus on the "elegance" of the Long Mover. ''Hohokum'' was a PlayStation Plus free title for subscribers during May 2015. Honeyslug disbanded in late 2015 for its members to pursue solo careers. ''Hohokum'' released for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on July 28, 2022, published by
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Rout ...
.


Reception

''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
''s Jordan Devore called ''Hohokum'' the "most relaxing game" of
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Microsoft Theater ...
, and one of his favorites of the show. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' selected the game as an E3 2013 Editor's Choice. Jeremy Parish of '' USgamer'' thought the game was the most intriguing PlayStation 4 title at the 2013
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
and praised Sony for highlighting the "decidedly arty" game alongside the console's blockbuster launch titles. He compared the game to a low-stress puzzle in the same design vein of ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'' and Pixeljunk. Kotaku called the game both the "most confusing game" at E3 2013 and "the weirdest" on the PlayStation 4. The game received "generally favorable reviews", according to video game review score aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics appreciated the game's presentation, including its art and music, but felt that the gameplay turned to drudgery towards its end and that the objectives were too vague. Multiple reviewers also felt the game would make a good screen saver. Matt Helgeson of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' thought the game "lacked depth" and considered it evidence of how "games that wear their indie aesthetic on their sleeve" could, like
AAA AAA, Triple A, or Triple-A is a three-letter initialism or abbreviation which may refer to: Airports * Anaa Airport in French Polynesia (IATA airport code AAA) * Logan County Airport (Illinois) (FAA airport code AAA) Arts, entertainment, and me ...
games, be "all flash and no substance". He cited the game's "oddball, ... colorful and charming" visuals, "tasteful" and "hip" Ghostly International soundtrack, and experimental gameplay as characteristic of the indie aesthetic, and wrote that despite its "whimsy" and "weirdness", the game did not appear to "have a point". He wished the game was either more structured or experimental. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' Philip Kollar similarly felt that the game was "beautiful but shallow". Matt Whittaker of ''Hardcore Gamer'' described the art style as a cross between '' Yo Gabba Gabba!'' and '' Sound Shapes'' and wrote that it was designed for simultaneous "sensory overload and hypnotizing lack of substance". He said that the game was "too strange and quirky" to be "gorgeous", but otherwise beautiful. Josiah Renaudin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' similarly appreciated its creativity. Whittaker also praised the soundtrack as one of the game's best parts, and thought it to be among the best game soundtracks of the year. He felt that the game did not make the transition "from playground to amusement park". While he found ''Hohokum'' fun and relaxing, he thought it lacked the special element that distinguished ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'', '' Journey'', and ''
Proteus In Greek mythology, Proteus (; Ancient Greek: Πρωτεύς, ''Prōteus'') is an early prophetic sea-god or god of rivers and oceanic bodies of water, one of several deities whom Homer calls the "Old Man of the Sea" ''(hálios gérôn)''. ...
'' from "ambiguous art-heavy experiences". ''Game Informer'' Helgeson said that the game was more conventional than he expected, with "simple and uncreative" puzzle-solving and an elephant
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
.


Notes and references


Notes


References


External links

* {{Portal bar, Video games 2014 video games Art games Indie video games PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Vita games Single-player video games Sony Interactive Entertainment games Video games developed in the United Kingdom Video games developed in the United States Video games scored by Joel Corelitz Windows games Annapurna Interactive games