, is a Japanese
game producer,
director and
designer who works for
Square Enix. He is known as the director of ''
Final Fantasy VI
also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the '' Final Fantasy' ...
'' (1994), ''
Final Fantasy IX'' (2000) and ''
Final Fantasy XII'' (2006) and as the creator of the
Active Time Battle (ATB) system in the ''
Final Fantasy'' series.
Biography
After graduating from
Tokyo Zokei University, Ito joined
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
in 1987.
He initially worked on ''
Final Fantasy'' and ''
Final Fantasy II'' as a
debugger but first became genuinely involved with game development while creating sound effects for ''
Final Fantasy III''.
His next major role was as the designer of the
Active Time Battle system for ''
Final Fantasy IV''.
Square filed a Japanese
patent application
A patent application is a request pending at a patent office for the grant of a patent for an invention described in the patent specification and a set of one or more claims stated in a formal document, including necessary official forms and rel ...
related to the ATB system on 16 July 1991 and a corresponding US application on 16 March 1992. One Japanese patent (JP2794230) and two US patents (US5390937 and US5649862) were granted based on these applications.
For ''
Final Fantasy V'', Ito designed the fully customizable
Job system
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
.
He also created the 'Chicken Knife or Brave Blade' choosing event.
''
Final Fantasy VI
also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the '' Final Fantasy' ...
'' marked the first time that Ito became a director on a game. For this title, he was in charge of all battle aspects.
He was also responsible for the battle systems in ''
Final Fantasy VIII'' and ''
Final Fantasy Tactics'' before he once more took on the role of director with ''
Final Fantasy IX''.
Ito had the idea to make its protagonist
Zidane Tribal
is a fictional character in the ''Final Fantasy'' series and the main protagonist of ''Final Fantasy IX''. He was conceived and written by Hironobu Sakaguchi, while his appearance was designed by Yoshitaka Amano and re-interpreted by Toshiyuki ...
flirtatious towards women.
In mid-2005,
Square Enix announced that
Yasumi Matsuno had left the company due to an illness but would be acting as a supervisor on ''
Final Fantasy XII''. Ito was appointed as the director of the game. Matsuno apologized for the long development time of the project but guaranteed players that it was "progressing in its development under the hands of excellent staffs".
Ito created the License Board of ''Final Fantasy XII'' with the intention to give the player much freedom in developing characters to their liking without becoming too complicated.
At the Square Enix Party 2007 pre-conference meeting in May 2007, he was introduced on stage as the producer and director of the newly announced ''Final Fantasy XII International Zodiac Job System''.
He stated later that he considered the game design and battle system of ''Final Fantasy XII'' a "definitive contribution to the gaming lexicon" and that it had "the potential to shine in future games".
In about 2012, Ito was tasked by producer Shinichi Tatsuke with the creation of a battle system for a new game. However, the plan changed and he was told a week later that there was a different project to consider. Tatsuke now requested a concept for a social game which he felt was an interesting opportunity to have Ito work on, given his experience with simple Nintendo Entertainment System game systems. This concept became ''
Guardian Cross
is a smartphone game for iOS and Android, created by Square Enix. It was released on September 13, 2012, for iOS, and on August 5, 2013, for Android. In it, the player captures creatures to form a deck of cards that they use to battle human and ...
''.
In September 2012, Ito said that he would work on another ''Final Fantasy'' game if the company's president wished for it.
The corporate executive of Square Enix's 1st Production Department,
Shinji Hashimoto
is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
, mentioned in July 2013 that Ito was "planning and doing some proposals for a new project" and "putting some ideas together".
Game design and impact
As the
game designer of a ''
Final Fantasy'' game, Ito tries to balance the story and
event scenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
with the gameplay.
When he begins his work on a title, he does not consider the story at hand but rather adapts his game system to it as closely as possible over the time. He thinks that it is his job to smoothly implement a game so the people in charge of the stories do not have to worry about this aspect.
He also believes that the most important factor of the ''Final Fantasy'' series is the player's feeling of accomplishment after beating the game and seeing "The End" on the screen.
Professional sports were the primary inspiration behind Ito's battle systems.
The monsters in ''Final Fantasy IV'' and the Gambit system in ''Final Fantasy XII'' resemble aspects of the
NFL
The National Football League (NFL) is a professional American football league that consists of 32 teams, divided equally between the American Football Conference (AFC) and the National Football Conference (NFC). The NFL is one of the major ...
in that their actions are based on the most likely outcome of a specific situation.
The Active Time Battle system was similarly inspired by
Formula One
Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship ...
, as Ito had the idea to give characters different speed values after seeing a race in which the cars passed each other. These values would then become the basis for the battle system and dictate when it will be a character's turn.
At the
CESA 2006
Japan Game Awards held on 22 September 2006, Ito accepted the "Grand Award" and "Award for Excellence" for ''Final Fantasy XII''. He thanked the development team, longtime fans and new players alike and said that the team was grateful for the awards as they could not possibly think about the game's reception during its creation.
His comment at the ceremony was: "I did my best to bring new and innovative elements to this work. I'm very happy that something like this, which was one of the more challenging games to create in the Final Fantasy series, has received this award. To return the favor to the users who've played this game and who regard it so highly, I'm determined to continue creating by always reminding myself of the need to rise to new challenges."
Tetsuya Nomura considers Ito one of his four "seniors" at the company and a likely influence on his battle planning.
He also stated that he was taught the basics of game design by Ito.
Works
References
External links
Famitsu interview about ''Final Fantasy XII International Zodiac Job System''
{{DEFAULTSORT:Ito, Hiroyuki
Living people
Final Fantasy designers
Japanese video game designers
Japanese video game directors
Japanese video game producers
Square Enix people
Year of birth missing (living people)
Tokyo Zokei University alumni