High Colonies
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''High Colonies'' is a science fiction role-playing game published by the Canadian firm Waterford Publishing House in 1988.


Description

''High Colonies'' is a science-fiction space-adventure game, a hard-science system set in 2188. The Earth has been ravaged by a nuclear/biological holocaust, and human society has continued only in the orbital colonies that surround Earth and are scattered throughout the Solar System. Each space colony is a self-contained ecology with a unique culture, ideology, and legal system. Some of the colonies have banded together with others of like ideology, in opposition to other groups of colonies. The game includes rules for character creation (a skill-based system), robots, one alien race, genetic engineering, melee combat (between people and/or robots), and spaceship combat. There is campaign setting material describing the factions that control the various colonies, and an introductory scenario, "Hard Times at Lyric 3." The timeline which establishes the background for High Colonies runs to almost 8,000 words.Hotz, Eric, et al. “High Colonies: Science Fiction Role-Playing.” 1988. Scribd.com -- uploaded 19 Mar. 2015, www.scribd.com/document/259326269/High-Colonies-Scifi-Rpg.


Publication history

''High Colonies'' was designed by
Eric Hotz Eric Hotz is a graphic artist and illustrator. Early life and education He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine ...
and Edwin King, and Hotz also created the artwork. The 104-page book was published by Waterford Publishing House in 1988.


Reception

Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
wrote two reviews of ''High Colonies'': * In the July-August 1989 issue of '' Space Gamer'', Swan felt that the book was a better sourcebook for other science fiction role-playing games, commenting, "As a game, ''High Colonies'' doesn't measure up to the competition. As a sourcebook, science-fiction role-players could do a lot worse." * The following year, in his 1990 book ''
The Complete Guide to Role-Playing Games Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
'', Swan called it "A science fiction RPG with a strong premise and shaky mechanics." Swan thought the game systems were "adequate but uninspired ... The convoluted combat system would be more at home in a military simulation than a role-playing game." Swan was particularly puzzled by the damage and healing systems, which did not seem to be related. "Damage affects specific body parts, but healing is determined at random. It's possible, then, that a character who suffered a head wound yesterday will inexplicably heal his arm today." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "''High Colonies'' has a lot of potential — clearly designers Eric Hotz and Edwin King are talented guys — but the rules don't quite measure up to the background."


Other reviews and commentary

*'' White Wolf'' #15 (April/May, 1989) *''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' (Issue 40) *''Voyages to the Worlds of SF Gaming'' (Issue 11 - Apr 1990)


References

{{reflist Canadian role-playing games Role-playing games introduced in 1988 Science fiction role-playing games