Heroes Of Mana
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''Heroes of Mana'' is a 2007
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. It was developed by
Brownie Brown (stylized as "1-UP Studio Inc."), formerly is a Japanese video game developer founded on June 30, 2000, in Tokyo, Japan, and a subsidiary of Nintendo. On February 1, 2013, the company announced that due to their recent co-development efforts ...
and
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and published by Square Enix. It is the ninth game of the ''
Mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a ...
'' series and the fourth entry in the ''World of Mana'' subseries, following the release of ''
Dawn of Mana ''Dawn of Mana'' is a 2006 action-adventure game for the PlayStation 2. It was developed and published by Square Enix. It is the eighth game of the ''Mana'' series and the third entry in the ''World of Mana'' subseries, following the release of ...
'' three months prior. Set in a
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Pl ...
universe, ''Heroes of Mana'' follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles. While it contains some small
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements, ''Heroes of Mana'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game, unlike the prior
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
titles of the series. Composed of a series of strategic battles, the player gathers resources, constructs buildings and units, and fights enemy forces to achieve objectives on fixed isometric grid maps. The Nintendo DS's second screen displays a map of the ongoing battle, and buildings and units are constructed inside of the player's airship and dropped onto the map by the flying base. Players can fight several dozen required and optional battles in the single-player game, as well as local multiplayer matches. ''Heroes of Mana'' was produced by series creator
Koichi Ishii , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana (series), Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (video game company), Square (now Square Enix) in 1987, wh ...
and directed by Takeo Oin; it is the final game in the series to involve Ishii. The story was written by
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
, and the music was composed by
Yoko Shimomura is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. She wrote music for several game ...
. The game was not a commercial success, selling around 180,000 copies worldwide by the end of 2007, less than contemporary ''Mana'' games. While critics generally praised the graphics, they were dismissive of the plot, mixed on the actual gameplay and sharply negative on what they saw as poor artificial intelligence and pathfinding inhibiting actual play.


Gameplay

Like previous games in the ''Mana'' series, ''Heroes of Mana'' features a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, in which the player characters navigate the terrain and fight off hostile creatures and enemies. Unlike prior games in the series, which are typically
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s, ''Heroes'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game (RTS), in which the player controls up to 25 units in battles on fixed maps. Units are controlled via the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
touch screen, selected by tapping on them and sent to destinations or to attack by tapping on their target. The game world is divided into an isometric grid, with one unit allowed per space. The Nintendo DS's second screen shows a map of the current mission, including which parts of the map can currently be seen by the player's units and which parts are covered by fog of war. Individual units and enemies are shown on the map in the visible areas. Some of the units available to the player are characters in the game's storyline, while the rest are monsters which can be summoned by the player. Resources, divided into berries and minerals, are gathered from resource nodes by Rabite units. Minerals are used to create buildings, while berries are used to create units from those buildings. Both buildings and units are built inside of the player's airship, and units are then dropped onto the battlefield by the movable ship. The game features some role-playing elements; characters during the course of the game learn new skills over time, and can be given equipment to increase their attack and defense. New equipment is obtained through completing story and bonus missions and finding hidden treasure. During the course of the game's story the player also acquires new summons and heroes. Missions can have different ending conditions, such as destroying an enemy carrier or defeating all enemies in the area. There are over 20 missions in the game's story, as well as dozens of bonus missions which become available as the player advances through the game which do not advance the plot but can give the player more items and summons. ''Heroes of Mana'' features a local
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
option, where players can battle against each other using the progress they have made in the single-player game. There is no multiplayer support on the
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
service, though players can use it to access the Wi-Fi Heroes Ranking system to download additional maps, missions, and items.


Plot

''Heroes of Mana'' opens with a reconnaissance mission by a group of soldiers from Pedda into the beastman kingdom of Ferolia. The group, including the soldier Roget and his captain Yerchael, are on their airship, the Nightswan, when they are shot down by Ferolian ships. After crash-landing in a forest and getting separated, Roget and Yurchael fight their way back to the rest of the group through the Ferolian army before running into the Peddan military. The Peddans claim not to know about the group and attack them; after fleeing Roget and Yurchael discover that Pedda is invading Ferolia, and attacking peaceful villages as they do. Unable to support the invasion, the group rebels against Pedda and joins forces with the Ferolians. They soon learn that the king of Pedda and Roget's childhood friend, Inath, has been driven mad and is launching Operation Psi with the aim of taking over the world. Roget and Yerchael journey to the other nations in order to help stop the Peddan army. They join forces with the rulers and warriors of several countries, including the defeated Amazons of Laurent, the rebels of Nevarla, which has allied itself with Pedda, and the warriors of Valsena and Altena. As they fight the Peddan army, they discover that Inath is installing Black Mirrors in the conquered kingdoms, which are corrupting those around them. Roget and Yurchael are joined in their quest by the elemental spirits, which are concerned about the mirrors. After confronting Roget's twin brother, the Mirage Bishop, they discover that Inath and the Mirage Bishop have been corrupted by the ancient witch Anise, who is planting the mirrors in order to summon a dark energy for her own power. Roget and Yerchael join forces with Belgar, the Oracle of Shadows from the holy city of Wendel, who discovers that Anise is hoping to use the dark energy from the mirrors to turn herself into a goddess. Roget and his allies journey to the Mirage Castle to confront Anise, only for her to finish pulling the dark energy from the mirrors before they can stop her. The dark energy kills Inath and the Mirage Bishop, and Anise combines her form with a possessed Peddan general to create the Goddess of Doom. The allied forces fight and defeat the Goddess, ending the threat from Pedda, and return to their home countries.


Development

In 2003,
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
began developing "polymorphic content", a marketing and sales strategy to " rovidewell-known properties on several platforms, allowing exposure of the products to as wide an audience as possible". The first of these was the ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'', and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously. In early 2005, Square Enix announced a "''World of Mana''" project, the application of this "polymorphic content" idea to the ''Mana'' franchise, which would include several games across different genres and platforms. These games, as with the rest of the series, would not be direct sequels or prequels to one another, even if appearing so at first glance, but would instead share thematic connections. The fourth release in this project and the ninth release in the ''Mana'' series was announced in September 2006 as ''Heroes of Mana'', the second
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
game in the ''World of Mana'' series and the first real-time strategy game in the series. It was first announced in ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine and subsequently featured at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
. ''Heroes of Mana'' was produced by series creator
Koichi Ishii , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana (series), Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (video game company), Square (now Square Enix) in 1987, wh ...
, directed by Takeo Oin, and written by
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
. Ishii had previously produced or directed all of the previous ''Mana'' games, while Kato also wrote the stories for ''
Children of Mana ''Children of Mana'' is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the ''Mana'' series—followin ...
'' (2006) and ''
Dawn of Mana ''Dawn of Mana'' is a 2006 action-adventure game for the PlayStation 2. It was developed and published by Square Enix. It is the eighth game of the ''Mana'' series and the third entry in the ''World of Mana'' subseries, following the release of ...
'' (2006). The game was developed by
Brownie Brown (stylized as "1-UP Studio Inc."), formerly is a Japanese video game developer founded on June 30, 2000, in Tokyo, Japan, and a subsidiary of Nintendo. On February 1, 2013, the company announced that due to their recent co-development efforts ...
, who previously helped develop ''
Sword of Mana ''Sword of Mana'', originally released in Japan as , is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the first game in ...
'' (2003). Ishii created the overall design, and Brownie Brown worked directly with him to implement it. As the series creator, Ishii felt it was important to be directly involved in all stages of development. ''Heroes of Mana'' was created as an RTS game to complement the other titles in the ''World of Mana'' project, which all offer a spin on the original ''Seiken Densetsu'' formula. Ishii stated that it was also to help expose Japanese gamers to real-time strategy games, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad with an RTS for an unconventional console, as most real-time strategy games are released for personal computers. To match this mission, the game was designed for more casual players than the typical fan of the traditionally role-playing game series. The Nintendo DS was chosen as the platform partially due to the system's multiplayer potential as well as giving the sensation of touching the game. The team found developing an RTS for the Nintendo DS to be difficult, and had to start development over at one point. Although prior to the ''World of Mana'' project Ishii has said that the games in the series are only thematically connected, ''Heroes'' is explicitly set as a prequel to ''
Trials of Mana ''Trials of Mana'', also known by its Japanese title is a 1995 action role-playing game developed and published by Square (now Square Enix) for the Super Famicom. It is the sequel to the 1993 game ''Secret of Mana'', and is the third instal ...
'' (1995), depicting battles between the nations present in that game. It is set one generation prior to ''Trials of Mana'', with some characters noted as the parents of characters in the other game.


Music

The score for ''Heroes of Mana'' was composed by
Yoko Shimomura is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. She wrote music for several game ...
, who had previously composed the music for ''
Legend of Mana ''Legend of Mana'' is a 1999 action role-playing game developed and published by Square (now Square Enix) for the PlayStation. It is the fourth game in the '' Mana'' series, following 1995's ''Trials of Mana''. Set in a high fantasy universe, t ...
'' in 1999. The musical style of the soundtrack is primarily orchestral, with the addition of a strong piano and drums that sometimes verge on a more tribal rhythm. The album ''Seiken Densetsu: Heroes of Mana Original Soundtrack'' collects 49 tracks from the game on 2 discs and is nearly two and a half hours long. It was published by Square Enix on April 18, 2007. Three of the game's tracks were released as part of ''Drammatica: The Very Best Works of Yoko Shimomura'', a 2008 arranged album highlighting the composer's work: "To the Heroes of Old ~Opening Theme from Heroes of Mana~", "The Way the Heart Is" (as "Tango Appassionata"), and "The Tale Told by the Wind ~Ending Theme from Heroes of Mana~". Shimomura carefully chose the songs to be included on the album based on their apparent popularity among fans and how suitable they are for orchestra.


Reception

''Heroes of Mana'' sold over 98,500 copies in Japan by the end of 2007. It sold 30,000 copies in North America and 50,000 in Europe as of November 2007, a few weeks after release in North America. Initial sales were lower than those for ''Children of Mana'', the other Nintendo DS title in the series released one year earlier. Koichi Ishii attributed this to the overall lack of experience and popularity of the RTS genre in Japan. Upon its release, ''Heroes of Mana'' received generally poor to middling reviews over a wide range, with numerical scores that range from 35 to 85 out of 100. Reviewers praised Heroes of Mana's graphics and visual style;
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Bozon praised the "classic character art" and "hand-painted backdrops",
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Kevin VanOrd noted the colorful graphics and "overflowing" animations, and
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's Simon Parkin said that the "fantastic presentation and artwork" "sugar-coated" the game. Patrick Gann of RPGFan, on the other hand, said that besides the cinematics and character portraits the graphics were not impressive, with poor sprites and animation. The plot was not as highly received; while Bozon called it a "pretty involving piece of ''Mana'' mythos", VanOrd said only that it was not "particularly engaging, but it's pleasant enough", while Parkin called the story "lingering intrusions" and Gann found it well written, but too linear and clichéd. The reviewer for ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said that "the overall story doesn't grip players" and that there were too many characters to get attached to any of them. Gann called out the music as beautiful, though it was not mentioned by other reviewers. The gameplay received very mixed reviews, with the artificial intelligence universally derided and other gameplay elements garnering a range of opinions. Bozon said that "the A.I. can be a real pain, as characters often take extremely odd routes to destinations or show command issues when engaging enemies", Joe Juba of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called the pathfinding "laughably terrible", a criticism echoed by Jeremy Parish of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, and Parkin called it "an unmitigated disaster". VanOrd termed it "the worst, most broken system of unit pathfinding ever devised", and Gann felt it was so bad that it showed that the developers "had no idea what they were doing" in making an RTS. Bozon felt that the overall real-time strategy gameplay, however, was deep, if a bit slow, as did VanOrd. Parkin felt that the gameplay was "easy and intuitive", though slow, while Parish felt that the limitations of the Nintendo DS's small screens made the game too streamlined for an RTS game. Juba and the ''GamePro'' reviewer felt that the restrictions necessary to fit an RTS on a system the size of the DS made the game too simple and easy. The Japanese ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' review, however, felt that the game worked well as an RTS for the Nintendo DS, and was well-suited to the console. Both Bozon and Parish felt that the local multiplayer was better than the single-player game, though Bozon felt that the lack of online multiplayer was stifling and VanOrd felt that the tie between the multiplayer game and the player's single-player progress imbalanced any game where both players had not fully completed the storyline.


Notes


References


External links

* {{Good article 2007 video games Brownie Brown games Mana (series) video games Nintendo DS games Nintendo DS-only games Real-time strategy video games Video game prequels Video games scored by Yoko Shimomura Video games developed in Japan Multiplayer and single-player video games