Hero Must Die
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is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by Pyramid and originally released for the DoCoMO mobile service in December 2007. It was later released for SoftBank and EZweb in 2008, and a "Director's Cut" version was released for DoCoMO in May 2009. A full remake for the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
was released in February 2016. In all versions, players navigate both an overworld and localized environments, with fights using a turn-based battle system. ''Hero Must Die'' takes place over five days, and features the last exploits of an unnamed hero after he defeats the Dark Lord Guille at the cost of his life and is given a last chance to explore the world he saved and potentially solve some lingering problems. The concept of ''Hero Must Die'' was developed by its scenario writer and designer Shoji Masuda based on his experiences of watching his father deteriorate from
cirrhosis Cirrhosis, also known as liver cirrhosis or hepatic cirrhosis, and end-stage liver disease, is the impaired liver function caused by the formation of scar tissue known as fibrosis due to damage caused by liver disease. Damage causes tissue repai ...
. The characters were designed by Shunya Yamashita, who both had creative freedom and was asked to adjust many of his designs. The music was composed by
Kenji Ito , also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the ''Mana'' and ''SaGa'' series, though he has worked on over 30 video games throughout his career as well as composed or arranged m ...
, and was his first time working on a mobile game. The mobile version of the game stopped network distribution in 2012. The remake was announced in 2015, and included expanded content, new characters, and redone environments. Reception of both versions of the game has been positive.


Gameplay

''Hero Must Die'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
which puts players into the role of an unnamed hero. The game world is navigated through both an overworld map, and town and dungeon environments seen from a side-scrolling perspective. Set within a five-day time limit, which equates to eight to ten hours in realtime, the hero travels through the world after defeating the "final boss", completing quests for various people and races within the world. Battles are initiated upon touching an enemy icon, and battles take place from an angled, third-person view. The battle system uses a turn-based system, where each member of the party is given set commands: they can attack with their weapon, use magic, defend against attacks, or flee the battle. As time progresses in-game, the hero's stats gradually decrease until he "dies" at the end of the game, and some effects include forgetting abilities. Companions met by the hero during the game aid him in battle during this period. Actions taken by the player, such as the amount of time the hero is active, can cause his stats to decrease faster than normal. The remake carries over the same basic elements as the original, except with some additional elements. All environments and characters are rendered in 3D, and at the end of each five day cycle, the player can save their progress and transfer data across to a new game.


Synopsis

The story of ''Hero Must Die'' takes place after the unnamed hero defeats the dark beast Satan. While victorious, the hero is killed in battle. A benevolent angel takes pity on him and decides to grant him five more days of life, during which time he can explore the land he helped liberate and help sort out the problems of others that still linger in the aftermath of Satan's defeat: these include former companions and others who helped him on his quest. At the end of the five days, the hero dies and his soul is taken by the angel to heaven. Depending on the players actions, differing numbers of people attend the hero's funeral, offering varying elegies. A different heroine with which the hero was intimate also attends to mourn his passing.


Development

''Hero Must Die'' was developed by game developer Pyramid. The staff included designer and story writer Shoji Masuda, producers Kyoko Kawakami and Jun Meishi, the latter of whom worked on ''Patapon'' and a video game based on '' Record of Lodoss War''; and production manager Junichi Kashiwagi, who worked on ''Chaos Seed''. The game's production was handled and augmented by G-Mode. When creating the concept of ''Hero Must Die'', Masuda drew from own experiences of living through his father's deterioration after receiving surgery for
cirrhosis Cirrhosis, also known as liver cirrhosis or hepatic cirrhosis, and end-stage liver disease, is the impaired liver function caused by the formation of scar tissue known as fibrosis due to damage caused by liver disease. Damage causes tissue repai ...
in 1995: despite the surgery being successful, Masuda's father was given ten years to live. During this period, Masuda watched his father slowly become weaker, and at the funeral in 2005 he realized that he had not had the time he wanted with his father due to various circumstances. These experiences formed the core concepts for ''Hero Must Die'': its main theme was choosing what to do within a limited amount of time. According to Masuda, while this setup had been done in film and television, he had yet to see it done in video games. The playtime was intended to be short, approximately six to eight hours, so people could play it during commutes across a week. Another element was the hero giving gifts to people in need to his own detriment, a theme compared by Masuda to " The Happy Prince" by
Oscar Wilde Oscar Fingal O'Flahertie Wills Wilde (16 October 185430 November 1900) was an Irish poet and playwright. After writing in different forms throughout the 1880s, he became one of the most popular playwrights in London in the early 1890s. He is ...
. Incorporating this theme into the entire work proved taxing for him. The specific concept for ''Hero Must Die'' was fully formed by 1999, while he was working on the first ''Oreshika'' game. His proposal was initially rejected by multiple developers, but after putting it up on his web page as a kind of joke, his proposal was seen and accepted by Meishi and began production. Mobile phones were chosen as the platform due to budgetary issues and the projected production period. According to Masuda, many of the game's more distinguished staff were suggested by Pyramid. The characters were designed by Shunya Yamashita, whose previous work included character designs for ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlayStat ...
'' and '' Valkyrie Profile 2: Silmeria''. With some exceptions, Yamashita was not given specific guidelines for his character designs. During his work, he received numerous requests for "corrections" to his designs, increasing his workload. The main protagonists took the longest to design, as Yamashita wanted players to empathize with his situation. The logo was designed by Yuji Ogikubo. The music was composed by
Kenji Ito , also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the ''Mana'' and ''SaGa'' series, though he has worked on over 30 video games throughout his career as well as composed or arranged m ...
, whose previous work included scoring for games in the '' Mana'' and
SaGa is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, ...
series. While he had arranged some of his previous pieces for mobile devices as
ringtone A ringtone, ring tone or ring is the sound made by a telephone to indicate an incoming call. Originally referring to and made by the electromechanical striking of bells, the term now refers to any sound on any device alerting of a new incoming ...
s, the majority of his recent work to that point was for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. ''Hero Must Die'' was the first time he had written an original score for a mobile title. A priority was keeping the music of high quality while taking the differing specifications of mobile phones into account. He received a considerable amount of help from G-Mode staff in this respect.


Releases

''Hero Must Die'' was first released on December 25, 2007 for the NTT DoCoMo service. It was later released for SoftBank Mobile on May 1, 2008 and for EZweb on September 18, 2008. A "Director's Cut" was released for DoCoMo on May 25, 2009. According to Masuda, the "Director's Cut" added more content and better balanced aspects of the gameplay and story, while being available for a lower price than earlier versions. The original three versions required a monthly fee of ¥525. The "Director's Cut" had a lower monthly fee of ¥315. The original version of the game ceased distribution in 2012. A full remake for the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
was announced in July 2015. Developed by Pyramid and published by Nippon Ichi Software, Masuda returned to design and write the game, along with handling general planning. The characters were redesigned by Tetsu Kurosawa. Ito returned to both rearrange original tracks and composer new music for the remake. When creating the remake, Masuda set himself the goals of rebuilding the game from the ground up, making the game in full 3D using modern technology, expanding the original playtime from under ten hours to 50–60 hours, including voices for the main characters, and adding new characters. Some elements included in the remake were intended for the original but cut due to hardware limitations. A downloadable demo, which allowed players to go through one five-day cycle, was released on February 10. The remake was originally scheduled for release on February 15, 2016. It eventually released on February 25. A version for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
and PC titled ''Hero Must Die. Again'' was released in February 2020. The original version release of ''Hero Must Die'' was rereleased by G-Mode Corp for the Nintendo Switch on October 1, 2020.


Reception

In a review of the original mobile version, Japanese gaming site ''Game Watch Impress'' was overall impressed: the reviewer praised its unique premise, its gameplay, and the variety of events present. Criticism was laid towards elements of its time system and the fact that there was no impact on future playthroughs based on players' actions. ''RPGamer'', in a piece about the remake's announcement, said that the game had "incredible" replay value and positively said ''Hero Must Die'' was an "odd enough duck". In its review of the Vita version, ''Famitsu'' praised the game's mechanics, favorably comparing it to Masuda's work on ''Linda Cube'' and ''Oreshika'', and generally enjoyed the replay value. Ito's music was also cited as a "pleasant" addition. Criticism was given to the inability to speed up dialogue and battle times, elements of trial and error in early stages, and some of the choices given to the player being too harsh.


References


External links

* * {{in lang, ja
Official Hero Must Die. Again website
Role-playing video games Video games developed in Japan Japan-exclusive video games Mobile games PlayStation Vita games Video games scored by Kenji Ito Nintendo Switch games Windows games