''Hellnight'', known as in Japan, is a
first-person survival horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Dennou Eizou Seisakusho and published by
Atlus Co.
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Tr ...
in collaboration with
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
in 1998. The game is an adventure game with 3D.
The game's popularity was low, possibly because it was not released outside Japan and Europe, and received little media attention.
Plot
Tokyo
Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
at the end of the millennium is a
megapolis with a huge system of subway tunnels and sewers. The game opens with the protagonist fleeing from a group of notorious cult members through the city streets and escaping on a late-night subway train. As he contemplates why they want to kidnap him specifically, the scene changes to a secluded research station. There, a symbiotic lifeform breaks free of its confines and attacks a research scientist. He soon mutates into a zombie-like creature and makes a bloody exit towards the subway system.
Time passes and the protagonist's train is derailed by the creature roaming the tracks, as if purposely being drawn to that point. The only survivors of the crash are the protagonist and a schoolgirl named Naomi Sugiura. They both flee the train wreck when the creature starts systematically killing everyone left alive on board. They are soon confronted by a
black-ops
A black operation or black op is a covert or clandestine operation by a government agency, a military unit or a paramilitary organization; it can include activities by private companies or groups. Key features of a black operation are that it i ...
squad (secretly sent to destroy the creature from the lab), but the creature wipes the team out within seconds.
The protagonist and Naomi travel deeper into the sewers and find a place called "The Mesh", an underground area full of self-sufficient citizens who have given up their identities above ground to live a more peaceful life. Their lives are about to be disrupted by the pursuing creature, who has now evolved into a faster and more
exoskeletal-like form. They attempt to find a way to the surface.
Along the way, the player can meet and recruit several people as companions. Naomi Sugiura is a 17-year-old schoolgirl who ended up in the
sewers after being chased by a group of
occult
The occult, in the broadest sense, is a category of esoteric supernatural beliefs and practices which generally fall outside the scope of religion and science, encompassing phenomena involving otherworldly agency, such as magic and mysticism a ...
ists. Kyoji Kamiya who is A 28-year-old
serial killer
A serial killer is typically a person who murders three or more persons,A
*
*
*
* with the murders taking place over more than a month and including a significant period of time between them. While most authorities set a threshold of three ...
who carries a gun stolen from his first victim, who was a cop. Leroy Ivanoff is a 30-year-old veteran Russian
soldier
A soldier is a person who is a member of an army. A soldier can be a conscripted or volunteer enlisted person, a non-commissioned officer, or an officer.
Etymology
The word ''soldier'' derives from the Middle English word , from Old French ...
that follows the creature deeper into The Mesh in a quest for vengeance for destroying his team. Rene Lorraine is a French
journalist
A journalist is an individual that collects/gathers information in form of text, audio, or pictures, processes them into a news-worthy form, and disseminates it to the public. The act or process mainly done by the journalist is called journalism ...
intent on exposing the secret of the
cult
In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal. This ...
that are kidnapping people around Tokyo.
Gameplay
The game uses a first-person perspective, very similar to
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companions (and finally themselves). Once the companions are attacked, they are killed off permanently.
However, the player meets other characters that may replace their lost friends. Only one character may tag along at a time, each having a different ability. Although the game does not allow any physical force towards the enemy, players are still able to 'stun' them with the help of their companions; the number of possible stuns differs with each character. Players start with Naomi as the default. To replace her, Naomi has to die and the player must meet up with the new member. Having someone in their group negates the choice of another character to join; the character ultimately continues their journey without the player, with their fates being revealed towards the end.
There is no combat, as the primary "weapon" players possess is the ability to run fast. After a period of time the characters will get exhausted, and the screen shakes and later flashes red to warn the player that they have reached the characters' limits to run. Therefore, a strategic plan to move about the areas in the game must be considered. Most of the characters apart from Naomi are able to attack the monster and help players temporarily. Naomi helps by telling the players the position of an approaching monster, either by dialogue or by a symbol on the map.
The main objective of the characters is to reach the surface. Not everyone in the Mesh is friendly; some serve as antagonists to the player's goals, while others can help. The player must be able to interact, take note of clues and find alternative paths to avoid losing a member in the group or other negative phenomena. An example of this is during the events in the Residential Area; if the player chooses to go down in a set of stairs despite warnings, a companion dies and the player is left alone until they find another companion.
Thus, it can be concluded that the members in the game represent the number of lives the player has left. Once the player is alone, any close encounter with the monster results in a
game over.
Presentation
The bulk of the game consists of 3D mazelike maps that all have their own look and feel. Some are set in one level, while others have several layers. Aside from the maps, the only other 3D representation is that of the monster. To some older gamers, Hellnight can be seen as a modern
3D Monster Maze
''3D Monster Maze'' is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released ...
. Other characters, including the player's companion, appear as static 2D renders, though they have been modeled in 3D. They are never physically present on the map until the player activates them through movement, a completion of a task or pressing the 'talk' button. It has never been made clear if this is intentional to scare the player with a 'pop-up' cast (the creature 'pops up' albeit animated) or if it is due to budget and time restraints.
When a player enters a room, rather than the exit to another maze, the game's stylistic presentation changes from 3D to 2D. The pre-rendered representations of each room is played out as a basic
point and click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
. The player must click on certain areas that are already designated hotspots; eliminating any need for pixel hunting. By pressing left or right, these points of interest are cycled through accordingly. It is in these pre-rendered spaces that the majority of puzzles and conversations take place (some puzzles towards the end of the game take place in the 3D world). The monster never attacks the player in these rooms (except for one instance), so they can be seen as a quick safe haven before venturing out into the tunnels again.
The game's atmosphere relies on alternating between the puzzles and solutions in certain rooms (the 2D renders) and the dangerous legwork between each point of safety (the 3D world where the creature roams).
Development and Release
The game was first mentioned in December 1997. The game was shown off in the March 1998
Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
. The game was released in Japan on June 11, 1998.
It was then released to most of Europe with the exception of the United Kingdom. The game, however, was never released in the United States.
Reception
The game received polarized reviews with some giving it praise, while others being highly critical of it. German magazine ''Maniac'' gave the game a score of 19/100.
German magazine ''Video Games'' gave it just 7%. French reviewers also gave mixed reviews. ''Consoles +'' gave it a 55 out of 100 score, and ''Joypad'' gave it 6/10. Japanese reviewers were more positive, with ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' giving it 28/40 score.
Tim Coleman of ''Hyper'' also gave it a 55 out of 100 saying that those who wished to have a game with action would be disappointed.
''
Gamers' Republic
Dave Halverson is an American video game journalist who has been the founder, publisher, and editor-in-chief of ''GameFan'' (where he wrote reviews as E. Storm, Skid and Takahara), ''Gamers' Republic'', ''Play'', and currently the new versions of ...
'', however, praised the game saying "Dark Messiah accomplishes what it sets out to do—deliver a suspenseful experience", adding "I had a blast".
In 2013, ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' writer Jon Leo suggested that the game should be resurrected on the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
.
References
External links
*
{{DEFAULTSORT:Hellnight (Video Game)
1998 video games
Atlus games
1990s horror video games
Konami games
PlayStation (console) games
PlayStation (console)-only games
Video games scored by Harumi Fujita
Single-player video games
Video games developed in Japan