Heist (video Game)
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''Heist'' (stylized as ''Hei$t'') is a cancelled
action-adventure video game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
that was developed by
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio ...
and would have been published by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Octo ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. It was to be set in
San Francisco San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of Ca ...
,
California California is a U.S. state, state in the Western United States, located along the West Coast of the United States, Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the List of states and territori ...
, c. 1969, following a group of criminals as they performed various thefts.


Plot

In 1969, Johnny Sutton got out of jail where he ended up for committing a small robbery. He finds out his father has passed away, leaving one big job unfinished in
San Francisco Mint The San Francisco Mint is a branch of the United States Mint. Opened in 1854 to serve the gold mines of the California Gold Rush, in twenty years its operations exceeded the capacity of the first building. It moved into a new one in 1874, now kno ...
. Since Johnny is coming from a family of prominent thieves, which led him to follow their footsteps, being behind the bars just increased his desire to become the best bank robber of all time. He decides to finish what his dad wasn't able to by putting together a crew.


Gameplay

''Heist'' was planned to be an open world action game. Every operation had to be carefully assessed from the start by consulting Uncle Sal. In such case, he would lay out the security measures, vault details, skill level needed to crack the safe and camera positions. Johnny was able to inspect the banks as a regular customer in order to get an understanding of the locations. The plan was to have six main banks with their own designs and security, with additional twenty side banks in order to have the players improve their skills. During all missions, he would be joined by Crumb, Cracker and Kid. Each of them had their own strong points: Crumb relied on power and used a shotgun, Kid was useful in the getaways, while Cracker used his safe-cracking skills. The ''Shot Calling'' feature allowed the players to assign the crew's responsibilities, who would then perform their given roles. If the crew members thought they were more suitable elsewhere, they would notice Johnny or even decline the order for the tasks seen as impossible to complete. Besides the regular button press system for communication, ''Heist'' was also to include a voice-control option that allowed the players to give orders by using a microphone. All orders were tied to their separate commands, fully customizable at the same time. Depending on how the situation was being handled, the time limit to finish the job would change accordingly. The gameplay was designed to punish the players for their mistakes, relying on a domino effect as a consequence. If the players didn't bring together the customers and clerks, they could try to escape and set off the alarm through the front door or behind the cashier's desk. The security guards would tend to pull out their guns at any time if the player doesn't watch over them, resulting in the police being alerted by the people passing nearby and arriving as fast as possible. There was an implemented "reprimand-and-reward" system, where Johnny's interactions with other teammates would affect their future behaviors. For example, if he praised or scolded one of them for what they have done, that person would remember that and act by it next time. The notoriety that was made to that point affected how would the police try to handle the team. It could also cause the civilians to start carrying guns and turn into vigilantes. If the team managed to leave the bank, the getaway would start immediately. The goal was to get to a safe place while driving as Kid across the streets of San Francisco and avoiding road blocks on the way. The police could have been slowed by shooting at their vehicles, or by distracting them with roadside objects. Some other groups would also try to stop the gang, each with their own methods and strengths: FBI, National Guard, vigilantes and street thugs. Every vehicle possessed an individual value for both armor and health, which was upgraded both performance wise and visually. Between the main story jobs, the players were able to complete side missions with additional gear or money as a reward, such as robbing diners or making alliances with other gangs. The allies were set to help the gang during the escape by various measures, such as stage protests or trucks blocking the way.


Development

Initially, inXile had an agreement to develop an open-world project for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
in
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
, but they didn't know the specifications at the time, which led to performance issues related to
random-access memory Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to b ...
on the console. With Scott Crisostomo as a lead designer, ''Heist'' was inspired by the '60s movies for the visual style, and several action movies for the overall feel, like ''
Bullitt ''Bullitt'' is a 1968 American neo-noir action thriller film directed by Peter Yates and produced by Philip D'Antoni. The picture stars Steve McQueen, Robert Vaughn, and Jacqueline Bisset. The screenplay by Alan R. Trustman and Harry Kleiner ...
'', ''
Point Break ''Point Break'' is a 1991 American action crime film directed by Kathryn Bigelow and written by W. Peter Iliff. It stars Patrick Swayze, Keanu Reeves, Lori Petty and Gary Busey. The film's title refers to the surfing term "point break", where ...
'' and ''
Dog Day Afternoon ''Dog Day Afternoon'' is a 1975 American biographical crime drama film directed by Sidney Lumet and produced by Martin Bregman and Martin Elfand. The film stars Al Pacino, John Cazale, James Broderick, and Charles Durning. The screenplay is wri ...
''. The intent was to use the '60s
rock and roll Rock and roll (often written as rock & roll, rock 'n' roll, or rock 'n roll) is a Genre (music), genre of popular music that evolved in the United States during the late 1940s and early 1950s. It Origins of rock and roll, originated from Africa ...
songs for the soundtrack. The developers used ''Need for Speed: Most Wanted'' as a reference for the car chases found in-game. The game was to be powered by
PathEngine PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the soft ...
. According to Brian Fargo, the development took a hit because of too much involvement by Codemasters.


Release

''Heist'' was announced on March 20, 2007, with a scheduled release date of Q4 2007 for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. A month later, it was presented on the publisher's event Code 07 with a gameplay footage. At that point, ''Heist'' was about 30 to 35 percent complete. In December 2007, the game was pushed to Q2 2008 as a part of the Codemasters 2008 lineup's reveal. After missing out on summer 2008 release, there was little to no word about the state of the project since.


Cancellation

Codemasters announced on 28 January 2010 that the game had been cancelled. The British publisher furthered the statement by announcing it would no longer publish games developed by external studios.


References

{{reflist Cancelled PlayStation 3 games Cancelled Windows games Cancelled Xbox 360 games Codemasters games Organized crime video games Video games developed in the United States Video games set in San Francisco InXile Entertainment games