Heavy Gear II
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''Heavy Gear II'' is a
mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
based
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
. Set in
Dream Pod 9 Dream Pod 9 (DP9), formerly Ianus Games, is a Montreal-based Canadian game publisher. Its most notable products are ''Heavy Gear'', ''Jovian Chronicles'', ''Tribe 8 (role-playing game), Tribe 8'', and ''Gear Krieg'', as well as the Silhouette role ...
's
Heavy Gear ''Heavy Gear'' is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game ('' Heavy Gear Fighter''). The setting is also k ...
universe, the game was developed and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 1999 for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
; it was ported to
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
in 2000 by
Loki Software Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its ...
. It is a sequel to the 1997 video game ''
Heavy Gear ''Heavy Gear'' is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game ('' Heavy Gear Fighter''). The setting is also k ...
''.


Plot

An atrocity caused by the New Earth Concordat (NEC) — the destruction of the Badlands city of Peace River by an antimatter bomb — leads to a formal cease-fire between the Northern and Southern Leagues. A team of elite Special-Ops pilots from across the planet, equipped with advanced prototype Gears and a newly unveiled intersystem assault shuttle, are sent through the interstellar Tannhauser gate to the planet Caprice, the nearest NEC base, to find out more and strike back at the enemy.


Gameplay

''Heavy Gear II'' incorporates third-person and stealth elements.


Development

Development of ''Heavy Gear II'' began during the autumn of 1997 with an aggressive 13 month schedule which aimed to ship the game in autumn 1998. The ''Heavy Gear II'' team was a newly formed group within Activision, composed of some of the best and brightest employees that the firm had available, each of whom had experience working on several 3D games previously. The design team wanted to move away from the larger BattleMech style gears as found in the original ''
Heavy Gear ''Heavy Gear'' is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game ('' Heavy Gear Fighter''). The setting is also k ...
'', and to smaller, more agile gears, staying truer the
Heavy Gear ''Heavy Gear'' is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game ('' Heavy Gear Fighter''). The setting is also k ...
universe and allowing for faster paced and more diverse gameplay. Work began on a new
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, named Dark Side, to power the title. Built in
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
, the first priority for the engine was stability, with a focus on
memory management Memory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when ...
and leak tracking, allowing developers to spot
memory leak In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that Computer memory, memory which is no longer needed is not released. A memory leak may also happe ...
s as soon as they occurred, rather than later on in a test cycle. By adopting a modular approach to their engine design, developers could easily switch in and out different systems as they experimented during the development process. Although there were debates within the team regarding the issue, it was concluded that
software rendering Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware AS ...
was insufficient to deliver on the teams' visual goals, and so support was dropped from the engine, making
video card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer moni ...
s a necessity to run ''Heavy Gear II''. This allowed the team to focus on delivering a single high quality product, saving the team from having to replicate in-game assets at lower level of details for lower specification machines, cutting time in production and testing. By targeting only video card equipped machines, ''Heavy Gear II'' could feature more units on screen and greater environmental detail. Offloading the visual rendering to dedicated video cards allowed for CPU cycles to be freed up for other uses such as AI systems. The approach to AI was to go for a high level "autopilot" system, whereby
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s could decide for themselves what objectives to achieve and how to go about it. This reduced the need for individually scripted actions, and enforced a consistent feel across all missions. Enemy units have a tactical awareness on the battlefield, and will keep track of the successes and failures of different approaches against the player character, varying their tactics depending on the situation. Enemy units may split off into separate
fireteam A fireteam or fire team is a small military sub-subunit of infantry designed to optimize "bounding overwatch" and "fire and movement" tactical doctrine in combat. Depending on mission requirements, a typical fireteam consists of four or fewe ...
s, call upon reinforcements or order artillery strikes against the player.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
was an important element in the game, and it was implemented using an internal Activision networking SDK early in development, before even the single-player portion of the game. Although co-operative multiplayer was also planned, this feature had to be dropped, as it proved impossible to populate the game with enough enemy units to make the game challenging. The missions designed for the planned co-op mode were, however, saved for the standalone single-player "Historic Missions" in the final game. Despite the experience of the team, ''Heavy Gear II'' did not adhere to the intended schedule. The team underestimated the work needed to produce a demo, and did not factor in costs involved with
employee turnover In human resources, turnover is the act of replacing an employee with a new employee. Partings between organizations and employees may consist of termination, retirement, death, interagency transfers, and resignations.Trip, R. (n.d.). Turnover-S ...
into their original schedule. When the game was released in June 1999, it had missed the intended ship date by approximately nine months. This slippage also had a negative impact on the effectiveness of the marketing campaign. The Dark Side engine would be used again in Activision's ''
Interstate '82 ''Interstate '82'' is a Vehicular combat game, vehicular combat video game developed and published by Activision for Microsoft Windows in November 1999. Setting The game is set in the Southwestern United States in an alternate version of the yea ...
'', released later that year. In October 1999,
Loki Software Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its ...
was assigned to port ''Heavy Gear II'' across to
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
. The Linux port took Loki Software approximately 6 months to complete, and was described by Loki as "their most challenging product to date". As ''Heavy Gear II'' uses Microsoft's proprietary
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standa ...
for graphical rendering, Loki had to port this to
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
in order for it to run on Linux. To realise the game's
3D sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to su ...
on Linux, Loki worked with support from
Creative Technology Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the compa ...
to build an
open standard An open standard is a standard that is openly accessible and usable by anyone. It is also a prerequisite to use open license, non-discrimination and extensibility. Typically, anybody can participate in the development. There is no single definition ...
audio API from scratch with a
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software r ...
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
implementation, named
OpenAL OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those ...
. ''Heavy Gear II'' was the first Direct3D game to be ported to OpenGL, and was the first to implement OpenAL. The Linux port was released in April 2000, and a demo followed in June.


Reception

The game received favourable reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. The game was compared favourably to its predecessor, ''
Heavy Gear ''Heavy Gear'' is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game ('' Heavy Gear Fighter''). The setting is also k ...
'', with ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' stating that it was a huge improvement over the first game, and ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' believing that Activision had redeemed itself for the failures of the original. Critics praised the gameplay. '' NextGen'' described the game as "a big, splendid mech sim, with lots of depth and excellent balance between action and strategy". ''PC Zone'' echoed similar sentiments, calling it "a commendable stab at creating a balanced blend of strategy and all-out bot-blasting action". ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' highlighted the diversity on offer, stating that the "variety in environments, variety in Gear loadout and variety in gameplay" was above and beyond that offered by others in the genre. The Dark Side powered graphics were well received. ''GameSpot'' described the graphics as being "very impressive, with detailed, heavily articulated gears and vehicles, natural-looking fauna ndvivid landscapes". ''
Maximum PC ''Maximum PC'', formerly known as ''boot'', is an American magazine and website published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs. Componen ...
'' described the engine as "gorgeous", praising it for providing "sharply rendered mechs and terrain details, as well as eye-popping explosions that light up the landscape" and other graphical effects. It did note, however, that there were "a few clipping and polygon-collision-detection glitches", similar detractions were noted by ''
Linux Journal ''Linux Journal'' (''LJ'') is an American monthly technology magazine originally published by Specialized System Consultants, Inc. (SSC) in Seattle, Washington since 1994. In December 2006 the publisher changed to Belltown Media, Inc. in Houston ...
'' and ''IGN''. Performance wise, ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' found it ran surprisingly well, even below the minimum requirements, while ''Maximum PC'' noted that the game maintained a consistent 30
fps FPS may refer to: Arts and entertainment * "F.P.S." (''Law & Order: Criminal Intent''), an episode of the TV show ''Law & Order: Criminal Intent'' * '' fps magazine'', a defunct magazine about animation * ''The Fabulous Picture Show'', a televi ...
on their test machine. ''IGN'' warned, however, that they encountered several crash bugs on the instant action and historical mission modes. Critics enjoyed the Gear customisation options. ''IGN'', ''NextGen'' and ''Linux Journal'' all highlighted the sheer number of options available. Although ''GameSpot'' felt that the "threat level" limitation was artificial, it praised the flexibility it offered. ''PC Zone'' stated it was "a joy to give birth to these new creations and see them succeed in the task they were created for", in regards to the Gear customisation process. Response to the AI was mixed. ''GameSpot'' praised the AI as challenging, and ''PC Zone'' described the enemy AI as being "clued-up on battle tactics", able to "dodge and weave all over the place" as well as seek reinforcements. ''PC Gamer UK'' disagreed, accusing the AI of being "absolutely, hilariously terrible", a view shared with ''Linux Journal'', who described the AI as being "basically pathetic", both critics cited examples of poor pathfinding. Critics reacted favourably to the multiplayer options. ''PC Zone'' described it as being "well-conceived and well-supported", highlighting the various modes of multiplayer gameplay and the "thriving
clan A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning ...
structure". While ''IGN'' felt that there was nothing particularly new or innovative in the multiplayer game, and ''Maximum PC'' felt that it was not as strong as the single player experience, both critics still felt the multiplayer experience to be worthwhile. ''GameSpot'' compared the multiplayer element favourably to that of rival mecha game, ''
MechWarrior 3 ''MechWarrior 3'' is a vehicle simulation game, part of the '' MechWarrior'' series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelizatio ...
'', but, like ''Linux Journal'', found the lack of co-operative multiplayer a disappointment. Some critics pointed out difficulty in adapting to the controls. ''PC Zone'' found the controls frustrating, warning readers about the "virtually insurmountable learning curves". The control system was described as the most notable flaw in the game by ''IGN'', with the critic having to resort to using a printed controls reference card included with the game. ''Linux Journal'' looked at it from the other direction though, pointing out that once mastered, "the payoff, however, is extraordinary; the level of control a player has in HG2 is amazing". The game was commercially unsuccessful. In the United States, it sold 15,000 units by the end of July 1999, according to ''
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
''. Mark Asher of ''
CNET Gamecenter ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' called these figures "pretty awful" and remarked that it "has to be a major disappointment for Activision". The game's sales in the United States rose to 28,598 copies by the end of 1999. ''
Daily Radar ''Daily Radar'' was a news aggregator and portal site for Future US's male-oriented content, including sports, film and television, and video games. Daily Radar started as a gaming website like IGN, GameSpy and GameSpot, and was later renamed and re ...
''s Andrew S. Bub named it the most unfairly overlooked simulation title of the year. The game was nominated for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s 1999 "Science Fiction Simulator of the Year" award, which went to ''
Freespace 2 ''FreeSpace 2'' is a 1999 space combat simulation computer game developed by Volition as the sequel to '' Descent: FreeSpace – The Great War''. It was completed ahead of schedule in less than a year, and released to very positive reviews, but ...
''. It was also nominated for ''
PC PowerPlay ''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for us ...
''s "Best Fantasy Sim" award, which went to ''
MechWarrior 3 ''MechWarrior 3'' is a vehicle simulation game, part of the '' MechWarrior'' series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelizatio ...
''. Although a sequel was reported to be in production at
Savage Entertainment Savage Entertainment was an American video game developer founded in 1997 by Tim Morten and Chacko Sonny. History Savage Entertainment was founded in 1997 by Tim Morten and Chacko Sonny. They have handled multiple ports of games, and have also ...
, this was ultimately cancelled. Activision would discontinue development on the Heavy Gear franchise in 2002, believing that strictly PC games such as ''Heavy Gear II'' did not have a viable future with the launch and growth of sixth generation consoles. No further news of ''Heavy Gear'' video games appeared until 2012, when
Dream Pod 9 Dream Pod 9 (DP9), formerly Ianus Games, is a Montreal-based Canadian game publisher. Its most notable products are ''Heavy Gear'', ''Jovian Chronicles'', ''Tribe 8 (role-playing game), Tribe 8'', and ''Gear Krieg'', as well as the Silhouette role ...
announced that Stompy Bot Productions were to produce a new game. In 2013, Stompy Bot launched a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
campaign, aiming to raise $900,000 towards the development of '' Heavy Gear Assault''. Though the
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
element of the campaign failed, development of the game is still ongoing.


Notes


References


External links

* *{{moby game, id=/heavy-gear-ii 1999 video games Activision games Heavy Gear video games Linux games Loki Entertainment games Multiplayer and single-player video games Multiplayer online games Video game sequels Video games about mecha Video games based on tabletop role-playing games Video games developed in the United States Windows games