Harlequin (video Game)
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''Harlequin'' is a strategy-based platform game for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
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released in 1992 by Gremlin Graphics. The game was written by Andy Finlay, with graphics by Ed Campbell. It was produced by Pete Cook. The sound is credited to Imagitec, and was composed and arranged by Barry Leitch. A Mega Drive version was planned but never released.


Gameplay

''Harlequin'' takes place across multiple eight-way scrolling levels, each one of which is completely unique, featuring different scenery and enemies. The player character, a harlequin, has returned to his homeworld, Chimerica, to mend its broken heart. To do this, he must find the four pieces that the heart has broken into and take them to the central
clock tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
. Finding the pieces of the heart involves strategy and puzzle-solving. Almost every location contains switches that, if flicked, can open up new areas of the current
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
or change things in different levels, creating new pathways through the game and closing others. Completing the game is thus made more difficult, because the game world evolves as the player interacts with it. The player does not have to play through the levels in any particular order to complete the game, but may often come to a dead end and find it necessary to retrace steps in order to flick a switch that was missed, thereby opening up a new route. Some levels need to be revisited several times to complete the game, and particularly important changes to the game show up on the map that appears between levels, offering clues as to where to go next. Each level has a different
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to eng ...
and graphical style. Most of the designs are quite odd-looking. For instance, one of the levels is set inside a giant clock tower, another across the rooftops of a city, and another set in Egyptian or Mayan mythology (called "The Dream Mile"). Another level sees the player sucked through a
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
of drinking straws (called "Suck It and See"), the mechanics of which mirror a bonus level in that it is packed with health power-ups. Each screen also has background music, and some tunes are shared between several screens. Power-ups include a burger to replenish health, a space hopper that grants invulnerability and higher jumping, fire-works that act as a sort of partial
shield A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of a ...
that orbits Harlequin, and an umbrella that can be used as a
parachute A parachute is a device used to slow the motion of an object through an atmosphere by creating drag or, in a ram-air parachute, aerodynamic lift. A major application is to support people, for recreation or as a safety device for aviators, who ...
. There is also a fish power-up that allows ''Harlequin'' to turn into an angel fish when in contact with water. ''Harlequin'' is mostly noted for its good-quality graphics and music and the sheer size of the levels it takes place in, as well as some of its twisted humour and 1990s
pop-culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
references (e.g. The "Matey" bubble bath bottles in the swimming pool level).


Chimerica

''Harlequin'' is set in a world named Chimerica which has several themed locations. Some locations have to be visited more than once to complete the game. * The Bomb Run - A land of explosives suspended over a lake. * The Clock Tower - The outside of Chimerica's central clock tower. Populated by violent
alarm clock An alarm clock (or sometimes just an alarm) is a clock that is designed to alert an individual or group of individuals at a specified time. The primary function of these clocks is to awaken people from their night's sleep or short naps; they ar ...
s and grandfather clocks (complete with beards). * The Clockworks - The inner workings of the clock tower, with many cogs and girders to leap from. Enemies include orange worms and jumping bolts. * The Wacky Jugglers - A difficult vertical level that involves jumping from jugglers balls to gain height. One mistake here often means repeating the whole level. * Cutesy Land - A tongue in cheek spoof of the Mario Bros. series of games - everything in this level tends to have a face, including the water. This world can only be accessed through the Virtual Television in TVee Wonderland. A piece of Chimerica's broken heart is located here. * The Dream Mile - A bizarre Mayan/Egyptian world complete with pyramids, tombs, scorpions, sand and high winds. * Fathom This Out! - A swimming pool level containing the dreaded Davey Jones' locker. And Davy Jones' towel and building contract. * A Flight of Fancy - A flying level where Harlequin is suspended from the bottom of a kite. This level has several guises, one of which is randomly selected when the player enters it. * The House of Cards - A world based on playing cards, gambling and casinos. Fauna includes
card shark A card sharp (also cardsharp, card shark or cardshark, sometimes hyphenated) is a person who uses skill and/or deception to win at poker or other card games. "Sharp" and "shark" spellings have varied over time and by region. The label is no ...
s (literally). This world can only be accessed through the Virtual Television in TVee Wonderland. * Heavens Above! - A twisted version of heaven, taken over by imps and
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
s. * Hellzapoppin' - Hell's incarnation is one of the darker, creepier levels. Everything appears in shades of deep purple and grey, with fiery walls and all kinds of dangerous monsters running wild. A piece of Chimerica's broken heart is located here. * What a Fall? - Another sinister world, this time based on Alice in Wonderland. The player must make his way to the bottom of the level from a precarious platform positioned at the very top. The level can only be safely navigated by floating downwards using the umbrella, due to the whole place being full of giant vats of poison (gruesomely labelled "Drink Me") that result in instant death if the player lands in them. Other hazards include deadly dodos and walking watering cans. * The Jig-saw Puzzle - The jigsaw puzzle requires the player to restructure it by finding the right levers. A lot of the monsters here are eyeball-based. * The Learning Curve - A world based on children's TV programmes, much like
Play School Play School or Playschool may refer to: Television * ''Play School'' (British TV series), a BBC production aimed at preschool children * ''Play School'' (Australian TV series), an Australian Broadcasting Corporation production based on the Briti ...
on the BBC, full of giant colouring pencils, Lego blocks and monstrous toys. This world can only be accessed through the Virtual Television in TVee Wonderland. * A Dark and Gloomy Place - A world of
ghost A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
s, zombies and dark, damp, dripping
crypt A crypt (from Latin ''crypta'' "vault") is a stone chamber beneath the floor of a church or other building. It typically contains coffins, sarcophagi, or religious relics. Originally, crypts were typically found below the main apse of a chur ...
s. This level can only be accessed when a gigantic chimney has been built on A Walk Across the Rooftops (achieved by flicking a switch in Fathom This Out which makes Davy Jones sign his building contract, granting permission for construction work to proceed), allowing the player to drop down into the mortuary building. * The Organ Chamber - In this world Harlequin is shrunk and the world is a giant
pipe organ The pipe organ is a musical instrument that produces sound by driving pressurized air (called ''wind'') through the organ pipes selected from a keyboard. Because each pipe produces a single pitch, the pipes are provided in sets called ''ranks ...
. If playing the game with sound effects instead of music, the player will find that the keys of the organ actually produce the correct notes when ran across. * A Walk Across the Rooftops - A world above a city, including violent
satellite dish A satellite dish is a dish-shaped type of parabolic antenna designed to receive or transmit information by radio waves to or from a communication satellite A communications satellite is an artificial satellite that relays and amplifies radi ...
es and deadly
chimney A chimney is an architectural ventilation structure made of masonry, clay or metal that isolates hot toxic exhaust gases or smoke produced by a boiler, stove, furnace, incinerator, or fireplace from human living areas. Chimneys are typic ...
s. A piece of Chimerica's broken heart is located here. * Sewercide - A maze of piranha-infested sewer pipes. Careful use of the Angel Fish power-up is needed here. * A Little Sheet Muzak - The final level of the game, which can only be accessed after the player flicks an all-important switch in Hellzapoppin'. The entrance to this level is located in The Organ Chamber world - when the necessary switch has been activated, the music book in the middle of the level will open, allowing the player to jump inside. A Little Sheet Muzak is like a giant page of the book, and the player is required to use the musical notes as platforms, hopping towards the exit while avoiding gigantic bookworms. The final piece of Chimerica's broken heart is located here - however, this level is impossible to leave except by jumping into the giant heart symbol at the top, which automatically ends the game. It is vital, therefore, to ensure that the other three pieces of Chimerica's heart have been collected before the player character enters the level. * Suck It and See? - A maze of drinking straws, filled with goodies and continue bonuses. There is a 60-second time limit in effect here, and, if the player fails to leave the level before it expires, all the bonuses vanish forever. If the player manages to leave in time, the level can be revisited with all the bonuses replenished. * Throat of the Machine - A strange vertical level that includes weird pink maggots and giant fly-aliens in bubbles. The entrance to this level is found in the Clockworks, but it only appears after the player flicks certain switches in other worlds. * TVee Wonderland - A creepy television superstore where every single TV is broken, and hopping lightbulbs, deadly sparks and other mis-firing electronics threaten the player character's life. Deep within the bowels of this level is the Virtual TV (VTV), which is vital for accessing three other levels. The programme being broadcast can be changed on the VTV by flicking switches in other worlds, and by jumping into the VTV screen you can enter the new environments. *Beating the Drum - A very difficult level, filled with dangerous percussive instruments. Some of the drums act as trampolines to higher places. This level is accessible from Suck it and See? and even then only late into the game. Although it provides one entrance to The Organ Chamber, Beating the Drum is the only extraneous stage in the game. It is a difficult place to traverse and there is no real reason to enter it, as there are no switches.


Reception

The game received a score of 900/1000 from '' ACE''. The magazine's Gary Whitta called the game "an acquired taste to be sure - but one you'd do well to acquire."{{cite journal , authorlink=Gary Whitta , author=Whitta, Gary , title=''Harlequin'' , date=March 1992 , issue=54 , journal= ACE , pages=60–65


References


External links


''Harlequin''
at Lemon Amiga
''Harlequin''
at Atari Legend 1992 video games Amiga games Atari ST games Cancelled Sega Genesis games Gremlin Interactive games Platform games Video games about clowns Video games scored by Barry Leitch Video games developed in the United Kingdom