Grandia III
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is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Game Arts is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO i ...
and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
console. Originally released in Japan in August 2005, the game was released in English in
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in February 2006, and is the first main series ''
Grandia is a series of role-playing video games developed by Game Arts and published over the years by Entertainment Software Publishing, Sony Computer Entertainment, Ubisoft, Hudson Soft, Enix, Square Enix and GungHo Online Entertainment. Games in the ...
'' title to not be released in Europe. ''Grandia III'' was
re-released In the music industry, a reissue (also re-release, repackage or re-edition) is the release of an album or single which has been released at least once before, sometimes with alterations or additions. Reasons for reissue New audio formats Re ...
on the North American
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
store on July 21, 2016. The game was designed by much of the key staff of previous games in the series and includes many features seen in its predecessors, including the battle system. Music for the game was provided by series veteran
Noriyuki Iwadare is a Japanese video game composer. Biography Iwadare was born in Matsumoto City, Nagano Prefecture, Japan. He began to compose video game music after years of being involved with university bands. He began composing for Toaplan, arranging thei ...
, and features the opening theme song "In the Sky" performed by Japanese pop/rock artist Miz. The game is set in a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
world where humans fly in magic-powered aircraft. A boy named Yuki is determined to become a great pilot like his idol, the Sky Captain Schmidt. When he and his mother encounter a girl named Alfina who has the ability to communicate with the spiritual guardians of the world, they discover the secrets of the world's past and face an evil rogue guardian named Xorn. The game met with a generally positive response upon release, with critics praising the game's innovative battle system.


Gameplay

The player controls Yuki and his companions through a fully 3D world, fighting their way through obstacles using a battle system in the same style as the other Grandia games, with some slight tweaks. Throughout the game Yuki enlists the aide of various characters and creatures called the Guardians to aid him on his journey. Rather than walking across a world map to travel between areas in this game, the player flies a plane, with further landing points becoming available as the story is progressed.


Combat

Battles are similar to those of the previous Grandia games. It uses the same basic combat system, where both time and distance play into the execution of actions. Icons representing all characters and enemies on the field begin an encounter on a point on the dial depending on whether the enemy party or the player party was running away from the other prior to the encounter, and progress along the circle at their own rates. Once the icon reaches the Command point of the dial, the game pauses to allow the player (or computer, if the icon is an enemy's) to give that character a command. The icon then enters the red area of the gauge. Spells, skills and criticals progress more slowly during this period than combos. When the icon reaches the ACT point in the gauge, the command is carried out, and the icon is sent back to the start, where the cycle continues. Characters on the field have two standard attacks: combos and criticals. With combos, the character will swing/stab/shoot the enemy a number of times as per their weapon's use and any applicable skills. They do more damage overall than Criticals, whose purpose is to knock the position of an enemy on the Turn Dial backwards. If a character is hit by a Critical or other "cancel" attack while in the red area of the gauge, their attack is canceled entirely, which is one of the main strategies for boss battles in the game. If a combo is performed upon an airborne enemy, then a special Aerial attack is done. If an enemy is defeated with an Aerial Finish, the monster may drop more valuable items.


Plot


Characters

The characters of ''Grandia III'' were designed by You Yoshinari. The game centers on Yuki, a 16-year-old boy who dreams of becoming an ace pilot like his idol, the legendary Sky Captain Schmidt. Together with his friend Rotts, he builds his own magic-powered aircraft in an attempt to fly over the ocean, but becomes sidetracked due to the intervention of his mother, Miranda. When Yuki and Miranda meet Alfina, a beautiful young girl with the ability to communicate with Sacred Beasts, the god-like guardians of the planet, they become involved in an adventure. During their journey, the party meets four other characters who become playable at certain points in the story: Alonso, a sailor who dreams of completing his map of the world; Ulf, a simple man who rides a dragon named Shiba; Dahna, a cynical cartomancer with a hidden soft side; and Hect, a sullen musician from a troubled village. The unprincipled brother of Alfina, Emellious, can also communicate with the guardians, but abandoned his duties as a Communicator to seek the power of Xorn, a rogue guardian with the power of darkness, and become a god. Emellious is assisted in his endeavor by Kornell, a large, imposing man with an iron gauntlet; Violetta, who serves Emellious out of a desire for the sibling relationship he shares with Alfina; La-Ilim, a demonic creature who uses an artifact known as the Crystal Skull to summon undead beasts; and Grau, Emellious' right-hand man and conniving strategist. In order to combat their adversaries, the heroes must travel across the world to meet the Sacred Beasts, who consist of Gryph the eagle, Drak the dragon, Yoat the ram, Seiba the
unicorn The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead. In European literature and art, the unicorn has for the last thousand years o ...
, and Unama the dolphin.


Story

''Grandia III'' takes place in an unnamed world, consisting of a main continent surrounded by the Belion Sea. Only one person has flown the breadth of the Belion Sea, Sky Captain Schmidt. Yuki hails from the village Anfog, on Titalos Island. Much of the world relies on flying dragons or planes, which use a magical power source. The Guardians are mystical beasts which hail from the Verse Realm. They came to Yuki's world after a war broke out on their own, quieting wars in both worlds, and guiding the remaining people to safety. They then watched over the world, imparting wisdom to the people through a chosen line of "Communicators", who can understand the words of the Guardians. Yuki, an aspiring pilot, has been building an airplane with his friend Rotts in hopes of being the second pilot to fly across the ocean, following in the footsteps of his idol, Schmidt. He keeps these plans a secret from his reckless mother, Miranda. Yuki and Rotts have completed their 19th model. On this flight, his mother stows away on his plane, and he is unable to stay airborne with the extra weight. As they lose altitude, Yuki sees a girl in a carriage being chased by several men and is immediately lovestruck. After crashing in the forest, he and Miranda fight to defend the girl. The girl introduces herself as Alfina, and says her must go to the temple at Arcriff to fulfill her role as a Communicator in the stead of her vanished brother, Emelious. Recognizing that Yuki is smitten, Miranda offers for them to escort her. Needing a boat to reach the mainland, they find a sailor named Alfonso trapped in a barrel at the pier. He offers to return their help in freeing them, claiming to be a ship captain. When they reach the harbor, however, Alfonso steals Alfina's brooch, a cherished memento of Emelious, to use as collateral for gambling. He loses the brooch because the proprietor, Bianca, cheats using loaded dice. Wanting one more chance, he offers to marry Bianca if he loses again. Though Miranda and Yuki are furious at Alfonso for his deception, they agree to help him counter Bianca's cheating in order to get Alfina's brooch back. Miranda flirts with Alfonso during the game, distracting Bianca so that he can jar the dice mid-throw and win the game. With Alfina's brooch and Alfonso's ship recovered, Alfonso sails them across the sea. En route, a flock of birds attacks them, and they are saved by a dragon rider named Ulf. Ulf mentions having met Sky Captain Schmidt, who lives in Randoto. Alfina consents to a stopover in Randoto so that Yuki can meet his idol and perhaps get him to build a plane for their journey. Alfina's fate becomes more twisted, as Alfina and her companions challenge Emelious and finally face Xorn. The epilogue shows everyone going on living their lives. Yuki and Alfina are married with a son who has the same ambition of flying as his father.


Development

''Grandia III'' was first announced in a March 2005 issue of the Japanese ''
Weekly Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both we ...
'' magazine, which revealed that
Game Arts is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO i ...
and
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
would be bringing the game to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
console like the previous installment, ''
Grandia Xtreme is a role-playing video game developed by Game Arts and published by Enix for the PlayStation 2 video game console. The game is part of the ''Grandia'' series. Gameplay ''Grandia Xtreme'' plays very similarly to the rest of the games in the ''G ...
''. The project was headed by director Hidenobu Takahashi, who previously served as art director for ''
Grandia II is a role-playing video game developed by Game Arts originally for the Dreamcast console as part of their ''Grandia'' series. Initially released in Japan in August 2000 by Game Arts, the game was later made available in English for North America ...
'', and stated that the game would follow the series' themes of "adventure, drama and dreams", and would continue in the direction of taking the series to a more "adult" sensibility while still retaining an overall optimistic tone. Character design for the game was provided by You Yoshinari with Takahiro Hasebe serving as scenario writer, both of whom had worked on the original ''
Grandia is a series of role-playing video games developed by Game Arts and published over the years by Entertainment Software Publishing, Sony Computer Entertainment, Ubisoft, Hudson Soft, Enix, Square Enix and GungHo Online Entertainment. Games in the ...
''. The CGI movie cutscenes were produced by Mikitaka Kurasawa, who had also worked with
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
on ''
Onimusha is a series of video games developed and published by Capcom. It makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. Most of the games are of the action-adventure genre, a combinatio ...
''. According to a Square Enix representative, the amount of cutscenes in the game are roughly equal in length to three movies. Combat in ''Grandia III'' was designed to be a variation of the system seen in previous games in the series, and was described by Takahashi as being "very complex but very easy to learn", adding that "The combination of the story, fast-paced battle system and beautiful environment will prove to be an extremely enjoyable adventure." An official website was launched for the game in April 2005, which detailed the game's final release date the following August, as well as offered updates on the game's mechanics and characters. The English version of ''Grandia III'' was announced in December 2005 in the form of a teaser website from Square Enix, which revealed that the game was scheduled for release in North America the following February. In January 2006, the game was given its final release date of February 14. In July 2016, ''Grandia III'' was added to the
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as a PlayStation 2 Classic game playable on
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
.


Audio

The music of ''Grandia III'' was composed by
Noriyuki Iwadare is a Japanese video game composer. Biography Iwadare was born in Matsumoto City, Nagano Prefecture, Japan. He began to compose video game music after years of being involved with university bands. He began composing for Toaplan, arranging thei ...
, who contributed the soundtracks to all previous ''Grandia'' titles. Shortly after the Japanese version was released in August 2005, the ''Grandia III Original Soundtrack'' was released by Two-Five Records, featuring background themes from the game across two discs. ''Grandia III'' also features the theme song "
In the Sky ''In the Sky'' is the second extended play by Australian singer–songwriter Mallrat, released on 1 June 2018 through Dew Process Dew Process is an Australian independent record label, based in Brisbane, Queensland, founded and owned by Au ...
" performed by Japanese pop/rock singer Miz, which is featured in the game's opening demo, and was released as a single one day before the game in both regular and limited editions by Victor Entertainment. Players who pre-ordered the game in Japan could also receive a special promotional album featuring three songs from the game recorded live by the game's music staff, including the vocal theme "To the Moon" performed by Kaori Kawasumi. In September 2005, "Melk Ruins", a music track from the game that was unable to be included in the official soundtrack, was made available on the game's official Japanese website as a free download. The voice clips during battle and story scenes were provided by veteran
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
actors.


Reception

''Grandia III'' was met with a fairly positive response in Japan, debuting as the second highest-selling game of its week of release with 122,000 copies sold, and would go on to sell approximately 233,866 copies by the end of 2005. The game received a 35 out of 40 score from ''
Weekly Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both we ...
'' Magazine, earning it an editor's choice Platinum distinction. The game's reception in North America was generally positive. It received an aggregate score of 78.60% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 77/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Many publications praised the game's battle system, with ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' stating that "Grandia's semi-real-time battles are superb, offering just the right balance of strategy and visual flair, and the new aerial combos are a blast," but found the game's plot to be "fairly linear". ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' similarly called the game's combat "intriguing", yet deemed the game's story to be "more clichéd and campy than epic and amazing ... The characters all fall into conveniently familiar categories and fail to attract any serious interest in their concerns or circumstances"
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
found the game's short length and lack of sidequests to be its low points, yet ultimately declared that "While not as stuffed with features and extra content as some of the other RPGs currently available, Grandia III still delivers an interesting (if traditional) story, fun characters, and a versatile, strategy-based battle system."
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
declared that the game's story, pacing, and character development felt disjointed from one disc to another, stating that "I almost feel like I'm reviewing two games -- the first disc, which is awesome, and the second, which is ho-hum." In an article for ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'', game critic Charles Herold called the game's battle system "arguably the greatest combat system of any turn-based role-playing game in existence" but found the rest of the game to be largely average, remarking that it "falls short of true greatness, not because it does anything glaringly wrong but because it doesn't do quite enough things right." In an import review of the North American version,
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
found the game to be a largely mediocre role-playing title, but wrote that its battle system was above-average, concluding that "the game is saved from total mediocrity by its superb battle system, but a fantastic battle system does not a brilliant game make." The website would additionally pan the game's
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1 ...
opening theme, calling it "a disgustingly poor piece of aural pap", yet called the rest of the game's score "pleasant, though forgettable." ''
Play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * Pla ...
'' conversely felt that the game was above-average, stating that " 'Grandia III''does almost everything well, from the involving story and beautiful graphics to the compelling characters, and does one thing - the battle system - better than any other RPG we've seen. ''Grandia III'' was released on the
North American North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Ca ...
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
store on July 21, 2016.


References


External links

* {{Grandia series 2005 video games PlayStation 2 games PlayStation 2-only games Role-playing video games Square Enix games Video games scored by Noriyuki Iwadare Video games developed in Japan Game Arts games Single-player video games