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Game testing, a subset of
game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
, is a
software testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
process for
quality control Quality control (QC) is a process by which entities review the quality of all factors involved in production. ISO 9000 defines quality control as "a part of quality management focused on fulfilling quality requirements". This approach place ...
of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is the discovery and documentation of
software defect A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs i ...
s. Interactive entertainment software testing is a highly technical field requiring
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
expertise, analytic competence, critical evaluation skills, and endurance. Oxland 2004, p. 301 In recent years the field of game testing has come under fire for being extremely strenuous and unrewarding, both financially and emotionally.


History

In the early days of computer and video games, the
developer Developer may refer to: Computers *Software developer, a person or organization who develop programs/applications * Video game developer, a person or business involved in video game development, the process of designing and creating games * Web de ...
was in charge of all the testing. No more than one or two testers were required due to the limited scope of the games. In some cases, the programmers could handle all the testing. As games become more complex, a larger pool of QA resources, called "Quality Assessment" or "Quality Assurance" is necessary. Most
publishers Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, news ...
employ a large QA staff for testing various games from different developers. Despite the large QA infrastructure most publishers have, many developers retain a small group of testers to provide on-the-spot QA. Now most game developers rely on their highly technical and game savvy testers to find glitches and 'bugs' in either the programming code or graphic layers. Game testers usually have a background playing a variety of different games on a multitude of platforms. They must be able to notate and reference any problems they find in detailed reports, meet deadlines with assignments and have the skill level to complete the game titles on their most difficult settings. Most of the time the position of game tester is a highly stressful and competitive position with little pay yet is highly sought after for it serves as a doorway into the industry. Game testers are observant individuals and can spot minor defects in the game build. A common misconception is that all game testers enjoy alpha or beta version of the game and report occasionally found bugs. In contrast, game testing is highly focused on finding bugs using established and often tedious methodologies before alpha version.


Overview

Quality assurance is a critical component in game development, though the video game industry does not have a standard methodology. Instead developers and publishers have their own methods. Small developers do not generally have QA staff; however, large companies may employ QA teams full-time. High-profile commercial games are professionally and efficiently tested by publisher QA department. Testing starts as soon as first code is written and increases as the game progresses towards completion. Bethke 2003, p. 53 The main QA team will monitor the game from its first submission to QA until as late as post-production. Early in the game development process the testing team is small and focuses on daily feedback for new code. As the game approaches ''alpha'' stage, more team members are employed and test plans are written. Sometimes features that are not bugs are reported as bugs and sometimes the programming team fails to fix issues first time around. Bates 2004, p. 177 A good bug-reporting system may help the programmers work efficiently. As the projects enters ''beta'' stage, the testing team will have clear assignments for each day. Tester feedback may determine final decisions of exclusion or inclusion of final features. Introducing testers with fresh perspectives may help identify new bugs. Bates 2004, p. 178 At this point the lead tester communicates with the producer and department heads daily. Bates 2004, p. 179 If the developer has an external publisher, then coordination with publisher's QA team starts. For console games, a build for the console company QA team is sent. Beta testing may involve volunteers, for example, if the game is multiplayer. Testers receive scheduled uniquely identifiable game builds from the developers. The game is play-tested and testers note any uncovered errors. These may range from bugs to art glitches to logic errors and
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
bugs. Testing requires creative gameplay to discover often subtle bugs. Some bugs are easy to document, but many require detailed description so a developer can replicate or find the bug. Testers implement
concurrency control In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while ...
to avoid logging bugs multiple times. Many video game companies separate technical requirement testing from functionality testing altogether since a different testing skillset is required. If a video game development enters crunch time before a deadline, the game-test team is required to test late-added features and content without delay. During this period staff from other departments may contribute to the testing—especially in multiplayer games. One example of sustained crunch, especially among the QA team, was at Treyarch during the development of '' Call of Duty: Black Ops 4''. Most companies rank bugs according to an estimate of their severity: Bates 2004, pp. 178-179 * ''A bugs'' are critical bugs that prevent the game from being shipped, for example, they may crash the game. * ''B bugs'' are essential problems that require attention; however, the game may still be playable. Multiple B bugs are equally severe to an A bug. * ''C bugs'' are small and obscure problems, often in form of recommendation rather than bugs.


Game tester

A game tester is a member of a development team who performs game testing.


Roles

The organization of staff differs between organizations; a typical company may employ the following roles associated with testing disciplines: * '' Game producers'' are responsible for setting testing deadlines in coordination with marketing and quality assurance. They also manage many items outside of game testing, relating to the overall production of a title. Their approval is typically required for final submission or "
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
" status. * ''Lead tester'', ''test lead'' or ''QA lead'' Bethke 2003, p. 52 is the person responsible for the game working correctly and managing bug lists. A lead tester manages the QA staff. The lead tester works closely with designers and programmers, especially towards the end of the project. The lead tester is responsible for tracking bug reports and ensuring that they are fixed. They are also responsible that QA teams produce formal and complete reports. This includes discarding duplicate and erroneous bug reports, as well as requesting clarifications. As the game nears alpha and beta stages, lead tester brings more testers into the team, coordinates with external testing teams and works with management and producers. Some companies may prevent the game going gold until lead tester approves it. Lead testers are also typically responsible for compiling representative samples of game footage for submission to regulatory bodies such as the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Ass ...
and PEGI. * ''Testers'' are responsible for checking that the game works, is easy to use, has actions that make sense, and contains fun gameplay. Testers need to write accurate and specific bug reports, and if possible providing descriptions of how the bug can be reproduced. Testers may be assigned to a single game during its entire production, or brought onto other projects as demanded by the department's schedule and specific needs. * ''SDET (Software Development Engineer in Test) or Technical Testers'' are responsible for building automated test cases and frameworks as well as managing complex test problems such as overall game performance and security. These individuals usually have strong software development skills but with a focus on writing software which exposes defects in other applications. Specific roles and duties will vary between studios. Many games are developed without any Technical Testers.


Employment

Game QA is less technical than general software QA. Game testers most often require experience however occasionally only a
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
diploma and with no technical expertise, suffice. Game testing is normally a full-time job for experienced testers; however, many employees are hired as temporary staff, such as
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
testers. In some cases, testers employed by a publisher may be sent to work at the developer's site. The most aggressive recruiting season is late summer/early autumn, as this is the start of the crunch period for games to be finished and shipped in time for the holiday season. Some games studios are starting to take a more technical approach to game QA that is more inline with traditional software testing. Technical Test positions are still fairly rare throughout the industry but these jobs are often full-time positions with long term career paths and require a 4-year computer science degree and significant experience with test automation. Some testers use the job as a stepping stone in the game industry. Bates 2004, p. 261 QA résumés, which display non-technical skill sets, tend towards management, than to marketing or production. Applicants for programming, art, or
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
positions need to demonstrate technical skills in these areas
fcnaz.com


Compensation

Game testing personnel are usually paid hourly (around US$10–12 an hour). Testing management is usually more lucrative, and requires experience and often a college education. An annual survey found that testers earn an average of $39k annually. Testers with less than three years' experience earn an average of US$25k while testers with over three years' experience earn US$43k. Testing leads, with over six years' experience, earn on an average of US$71k a year.


Process

A typical bug report progression of testing process is seen below: * ''Identification''. Incorrect program behavior is analyzed and identified as a bug. * ''Reporting''. The bug is reported to the developers using a defect tracking system. The circumstances of the bug and steps to reproduce are included in the report. Developers may request additional documentation such as a real-time video of the bug's manifestation. * ''Analysis''. The developer responsible for the bug, such as an artist, programmer or
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
checks the malfunction. This is outside the scope of game tester duties, although inconsistencies in the report may require more information or evidence from the tester. * ''Verification''. After the developer fixes the issue, the tester verifies that the bug no longer occurs. Not all bugs are addressed by the developer, for example, some bugs may be claimed as features (expressed as "NAB" or "not a bug"), and may also be "waived" (given permission to be ignored) by producers,
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
s, or even lead testers, according to company policy.


Methodology

There is no standard method for game testing, and most methodologies are developed by individual
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s and
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
s. Methodologies are continuously refined and may differ for different types of games (for example, the methodology for testing an
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
will be different from testing a casual game). Many methods, such as unit testing, are borrowed directly from general software testing techniques. Outlined below are the most important methodologies, specific to video games. * Functionality testing is most commonly associated with the phrase "game testing", as it entails playing the game in some form. Functionality testing does not require extensive technical knowledge. Functionality testers look for general problems within the game itself or its user interface, such as stability issues, game mechanic issues, and game asset integrity. * Compliance testing is the reason for the existence of game testing labs. First-party licensors for console platforms have strict technical requirements titles licensed for their platforms. For example,
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
publishes a ''Technical Requirements Checklist'' (TRC),
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
publishes ''Xbox Requirements'' (XR), and
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
publishes a set of "guidelines" (Lotcheck). Some of these requirements are highly technical and fall outside the scope of game testing. Other parts, most notably the formatting of standard error messages, handling of memory card data, and handling of legally
trademark A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from ot ...
ed and
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
ed material, are the responsibility of the game testers. Even a single violation in submission for license approval may have the game rejected, possibly incurring additional costs in further testing and resubmission. In addition, the delay may cause the title to miss an important launch window, potentially costing the publisher even larger sums of money. :The requirements are proprietary documents released to developers and publishers under confidentiality agreements. They are not available for the general public to review, although familiarity with these standards is considered a valuable skill to have as a tester. :Compliance may also refer to regulatory bodies such as the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Ass ...
and PEGI, if the game targets a particular content rating. Testers must report objectionable content that may be inappropriate for the desired rating. Similar to licensing, games that do not receive the desired rating must be re-edited, retested, and resubmitted at additional cost. *
Compatibility testing Compatibility testing is a part of non-functional testing conducted on application software to ensure the application's compatibility with different computing environment. The ISO 25010 standard, (System and Software Quality Models) defines comp ...
is normally required for PC titles, nearing the end of development as much of the compatibility depends on the final build of the game. Often two rounds of compatibility tests are done - early in
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
to allow time for issue resolution, and late in beta or during
release candidate A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
. Compatibility testing team test major functionality of the game on various configurations of hardware. Usually a list of commercially important hardware is supplied by the publisher. :Compatibility testing ensures that the game runs on different configurations of hardware and
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
. The hardware encompasses brands of different manufacturers and assorted input peripherals such as
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
s and
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s. :The testers also evaluate performance and results are used for game's advertised minimum
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
. Compatibility or performance issues may be either fixed by the developer or, in case of legacy hardware and software, support may be dropped. * Localization testing act as in-game text editors. Although general text issues are a part of functionality testing, QA departments may employ dedicated localization testers. In particular, early Japanese game translations were rife with errors, and in recent years localization testers are employed to make technical corrections and review translation work of game scripts Adams, Rollings 2003, p. 17 - catalogued collections of all the in-game text. Testers native to the region where a game is marketed may be employed to ensure the accuracy and quality of a game's localization. * Soak testing, in the context of video games, involves leaving the game running for prolonged periods time in various modes of operation, such as idling, paused, or at the title screen. This testing requires no user interaction beyond initial setup, and is usually managed by lead testers. Automated tools may be used for simulating repetitive actions, such mouse clicks. Soaking can detect
memory leak In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an object ...
s or
rounding error A roundoff error, also called rounding error, is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. Rounding errors are d ...
s that manifest only over time. Soak tests are one of the compliance requirements. *
Beta testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
is done during
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
stage of development. Often this refers to the first publicly available version of a game. Public betas are effective because thousands of fans may find bugs that the developer's testers did not. * Regression testing is performed once a bug has been fixed by the
programmers A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
. QA checks to see whether the bug is still there (regression) and then runs similar tests to see whether the fix broke something else. That second stage is often called "halo testing"; it involves testing all around a bug, looking for other bugs. * Load testing tests the limits of a system, such as the number of players on an MMO server, the number of sprites active on the screen, or the number of threads running in a particular program. Load testing requires either a large group of testers or software that emulates heavy activity. Load testing also measures the capability of an application to function correctly under load. * Multiplayer testing may involve separate multiplayer QA team if the game has significant multiplayer portions. This testing is more common with PC games. The testers ensure that all connectivity methods (modem, LAN, Internet) are working. This allows single player and multiplayer testing to occur in parallel. * Player-experience modeling refers to attempts to mathematically model player experience and predict player's preference for or liking of a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
.


Console hardware

For consoles, the majority of testing is not performed on a normal system or ''consumer unit''. Special test equipment is provided to developers and publishers. The most significant tools are the ''test'' or ''debug'' kits, and the ''dev'' kits. The main difference from consumer units is the ability to load games from a burned disc, USB stick, or hard drive. The console can also be set to any publishing region. This allows game developers to produce copies for testing. This functionality is not present in consumer units to combat
software piracy Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, s ...
and grey-market imports. * ''Test kits'' have the same hardware specifications and overall appearance as a consumer unit, though often with additional ports and connectors for other testing equipment. Test kits contain additional options, such as running automated compliance checks, especially with regard to save data. The system software also allows the user to capture memory dumps for aid in debugging. * ''Dev kits'' are not normally used by game testers, but are used by programmers for lower-level testing. In addition to the features of a test kit, dev kits usually have higher hardware specifications, most notably increased system memory. This allows developers to estimate early game performance without worrying about optimizations. Dev kits are usually larger and look different from a test kit or consumer unit.


See also

*
Software testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
*
Test plan A test plan is a document detailing the objectives, resources, and processes for a specific test for a software or hardware product. The plan typically contains a detailed understanding of the eventual workflow. Test plans A test plan documents th ...
*
Game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
*
Software release life cycle A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...


Notes


References

* * * *


Research

* Lahti, M., Game testing in Finnish game companies, Master's thesis, Aalto University, School of Science, 2014
Thesis


External links


Article: The Basics of Test Automation for Apps, Games And the Mobile Web

Article: Architecture and Infrastructure Aspects of Mobile Game Testing

The Trenches
a collection of stories from current and former game testers
Game Test Life
fictional game portraying the life of a game tester
Blog Series: "Best Practices in Mobile Game Testing"
from popular testing service, Testdroid
Sloperama: "Working as a Tester"
from game industry veteran, Tom Sloper
Game tester
from the International Game Developers Association (IGDA) *
IGDA's Quality Assurance Special Interest Group

Book Extract: Game QA & Testing - Ready, Set, Go!

Article: Skills required to be a game tester

Article: Graphics Performance makes UX (Good or Bad)
{{DEFAULTSORT:Game Testing Video game development Software testing