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The gambler's ruin is a concept in statistics. It is most commonly expressed as follows: A
gambler Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elem ...
playing a game with negative expected value will eventually go broke, regardless of their betting system. The concept was initially stated: A persistent gambler who raises his or her bet to a fixed fraction of the gambler's bankroll after a win, but does not reduce it after a loss, will eventually and inevitably go broke, even if each bet has a positive expected value. Another statement of the concept is that a persistent gambler with finite wealth, playing a fair game (that is, each bet has expected value of zero to both sides) will eventually and inevitably go broke against an opponent with infinite wealth. Such a situation can be modeled by a
random walk In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z ...
on the real number line. In that context, it is probable that the gambler will, with virtual certainty, return to his or her point of origin, which means going broke, and is ruined an infinite number of times if the random walk continues forever. This is a corollary of a general theorem by Christiaan Huygens, which is also known as gambler's ruin. That theorem shows how to compute the probability of each player winning a series of bets that continues until one's entire initial stake is lost, given the initial stakes of the two players and the constant probability of winning. This is the oldest ''mathematical'' idea that goes by the name gambler's ruin, but not the first idea to which the name was applied. The term's common usage today is another corollary to Huygens's result. Gambler's ruin should not be confused with the gambler's fallacy, a different concept. The concept has specific relevance for gamblers. However it also leads to mathematical
theorem In mathematics, a theorem is a statement that has been proved, or can be proved. The ''proof'' of a theorem is a logical argument that uses the inference rules of a deductive system to establish that the theorem is a logical consequence of t ...
s with wide application and many related results in
probability Probability is the branch of mathematics concerning numerical descriptions of how likely an event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speakin ...
and statistics. Huygens's result in particular led to important advances in the mathematical theory of probability.


History

The earliest known mention of the gambler's ruin problem is a letter from Blaise Pascal to Pierre Fermat in 1656 (two years after the more famous correspondence on the
problem of points The problem of points, also called the problem of division of the stakes, is a classical problem in probability theory. One of the famous problems that motivated the beginnings of modern probability theory in the 17th century, it led Blaise Pascal ...
). Pascal's version was summarized in a 1656 letter from Pierre de Carcavi to Huygens:
Let two men play with three dice, the first player scoring a point whenever 11 is thrown, and the second whenever 14 is thrown. But instead of the points accumulating in the ordinary way, let a point be added to a player's score only if his opponent's score is nil, but otherwise let it be subtracted from his opponent's score. It is as if opposing points form pairs, and annihilate each other, so that the trailing player always has zero points. The winner is the first to reach twelve points; what are the relative chances of each player winning?
Huygens reformulated the problem and published it in ''De ratiociniis in ludo aleae'' ("On Reasoning in Games of Chance", 1657):
Problem (2-1) Each player starts with 12 points, and a successful roll of the three dice for a player (getting an 11 for the first player or a 14 for the second) adds one to that player's score and subtracts one from the other player's score; the loser of the game is the first to reach zero points. What is the probability of victory for each player?
This is the classic gambler's ruin formulation: two players begin with fixed stakes, transferring points until one or the other is "ruined" by getting to zero points. However, the term "gambler's ruin" was not applied until many years later.


Reasons for the four results

Let "bankroll" be the amount of money a gambler has at his disposal at any moment, and let ''N'' be any positive integer. Suppose that he raises his stake to \frac when he wins, but does not reduce his stake when he loses (this general pattern is not uncommon among real gamblers). Under this betting scheme, it will take at most ''N'' losing bets in a row to bankrupt him. If his probability of winning each bet is less than 1 (if it is 1, then he is no gambler), he is virtually certain to eventually lose ''N'' bets in a row, however big ''N'' is. It is not necessary that he follow the precise rule, just that he increase his bet fast enough as he wins. This is true even if the expected value of each bet is positive. The gambler playing a fair game (with 0.5 probability of winning) will eventually either go broke or double his wealth. Let's define that the game ends upon either event. These events are equally likely, or the game would not be fair. So he has a 0.5 chance of going broke before doubling his money. If he doubles his money, a new game begins and he again has a 0.5 chance of doubling his money before going broke. After the second game there is a 1/2 x 1/2 chance that he has not gone broke in the first and second games. Continuing this way, his chance of not going broke after n successive games is 1/2 x 1/2 x 1/2 x . . . 1/2^n which approaches 0. His chance of going broke after n successive games is 0.5 + 0.25 + 0.125 + . . . 1/2^n which approaches 1. Huygens's result is illustrated in the next section. The eventual fate of a player at a game with negative expected value cannot be better than the player at a fair game, so he will go broke as well.


Example of Huygens's result


Fair coin flipping

Consider a coin-flipping game with two players where each player has a 50% chance of winning with each flip of the coin. After each flip of the coin the loser transfers one penny to the winner. The game ends when one player has all the pennies. If there are no other limitations on the number of flips, the probability that the game will eventually end this way is 1. (One way to see this is as follows. Any given finite string of heads and tails will eventually be flipped with certainty: the probability of not seeing this string, while high at first, decays exponentially. In particular, the players would eventually flip a string of heads as long as the total number of pennies in play, by which time the game must have already ended.) If player one has ''n''1 pennies and player two ''n''2 pennies, the probabilities ''P''1 and ''P''2 that players one and two, respectively, will end penniless are: : \begin P_1 & = \frac \\ ptP_2 & = \frac \end Two examples of this are if one player has more pennies than the other; and if both players have the same number of pennies. In the first case say player one (P_1) has 8 pennies and player two (P_2) were to have 5 pennies then the probability of each losing is: : \begin P_1 & =\frac =\frac = 0.3846 \text 38.46\% \\ ptP_2 & =\frac =\frac = 0.6154 \text 61.54\% \end It follows that even with equal odds of winning the player that starts with fewer pennies is more likely to fail. In the second case where both players have the same number of pennies (in this case 6) the likelihood of each losing is: : \begin P_1 & =\frac = \frac = \frac = 0.5 \\ ptP_2 & =\frac = \frac = \frac = 0.5 \end


Unfair coin flipping

In the event of an unfair coin, where player one wins each toss with probability p, and player two wins with probability ''q'' = 1 − ''p'', then the probability of each ending penniless is: : \begin P_1 & = \frac \\ ptP_2 & = \frac \end An argument is that the expected hitting time is finite and so with a
Martingale (probability theory) In probability theory, a martingale is a sequence of random variables (i.e., a stochastic process) for which, at a particular time, the conditional expectation of the next value in the sequence is equal to the present value, regardless of all ...
, associating the value \left(\frac\right)^l with each state so that the expected value of the state is constant, this is the solution to the system of equations: : \begin P_1 + P_2 & = 1 \\ pt\left(\frac\right)^ & = P_1 + P_2 \left(\frac\right)^ \end Alternately, this can be shown as follows: Consider the probability of player 1 experiencing gamblers ruin having started with n > 1 amount of money, P(R_n). Then, using the Law of Total Probability, we have :P(R_n) = P(R_n\mid W)P(W) + P(R_n\mid\bar)P(\bar), where W denotes the event that player 1 wins the first bet. Then clearly P(W) = p and P(\bar) = 1 - p = q. Also P(R_n \mid W) is the probability that player 1 experiences gambler's ruin having started with n+1 amount of money: P(R_); and P(R_n \mid \bar) is the probability that player 1 experiences gambler's ruin having started with n-1 amount of money: P(R_). Denoting q_n = P(R_n), we get the linear homogeneous recurrence relation :q_n = q_ p + q_ q, which we can solve using the fact that q_0 = 1 (i.e. the probability of gambler's ruin given that player 1 starts with no money is 1), and q_ = 0 (i.e. the probability of gambler's ruin given that player 1 starts with all the money is 0.) For a more detailed description of the method see e.g. Feller (1970), ''An introduction to probability theory and its applications'', 3rd ed.


''N''-player ruin problem

The above-described problem (2 players) is a special case of the so-called N-Player Ruin problem. Here N \geq 2 players with initial capital x_1, x_2, \ldots, x_N dollars, respectively, play a sequence of (arbitrary) independent games and win and lose certain amounts of dollars from and to each other according to fixed rules. The sequence of games ends as soon as at least one player is ruined. Standard Markov chain methods can be applied to solve this more general problem in principle, but the computations quickly become prohibitive as soon as the number of players or their initial capitals increase. For N = 2 and large initial capitals x_1, x_2 the solution can be well approximated by using two-dimensional
Brownian motion Brownian motion, or pedesis (from grc, πήδησις "leaping"), is the random motion of particles suspended in a medium (a liquid or a gas). This pattern of motion typically consists of random fluctuations in a particle's position insi ...
. (For N \geq 3 this is not possible.) In practice the true problem is to find the solution for the typical cases of N \geq 3 and limited initial capital. Swan (2006) proposed an algorithm based on matrix-analytic methods (Folding Algorithm for ruin problems) which significantly reduces the order of the computational task in such cases.


See also

* *
Fixed-odds betting Fixed-odds betting is a form of wagering against odds offered by a bookmaker or an individual or on a bet exchange. It involves betting on an event in which there is no fluctuation on the payout. In Australia, the practice is usually known as "SP ...
* Gambler's conceit *
Gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
* Gambler's fallacy *
Impossibility of a gambling system The principle of the impossibility of a gambling system is a concept in probability. It states that in a random sequence, the methodical selection of subsequences does not change the probability of specific elements. The first mathematical demonst ...
* Kelly criterion *
Martingale (betting system) A martingale is a class of betting strategies that originated from and were popular in 18th-century France. The simplest of these strategies was designed for a game in which the gambler wins the stake if a coin comes up heads and loses if it co ...
*
Online gambling Online gambling is any kind of gambling conducted on the internet. This includes virtual poker, casinos and sports betting. The first online gambling venue opened to the general public was ticketing for the Liechtenstein International Lottery i ...
* Risk of ruin *
Volatility tax The volatility tax is a mathematical finance term, formalized by hedge fund manager Mark Spitznagel, describing the effect of large investment losses (or volatility) on compound returns.


Notes


References

* * Ferguson T. S. ''Gamblers Ruin in Three Dimensions''. Unpublished manuscript: https://www.math.ucla.edu/~tom/ * * * *{{cite journal, first1=Yves C. , last1=Swan , authorlink2=F. Thomas Bruss , first2=F. Thomas, last2=Bruss , title= A Matrix-Analytic Approach to the N-Player Ruin Problem , journal= Journal of Applied Probability , volume=4 , issue=3 , pages=755–766 , year=2006 , doi=10.1017/S0021900200002084 , doi-access=free


External links


Illustration of Gambler's Ruin
at MathPages
The Gambler’s Ruin Simulation
at Wolfram Demonstration Project Gambling terminology Probability problems Causal fallacies Variants of random walks