Galactic Pinball
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is a
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
video game for Nintendo's
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
game console. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. It is set in the
Milky Way galaxy The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye. ...
, and has players maneuvering a puck around one of four pinball tables available in the game. The Virtual Boy's standard red-and-black color scheme resulted in criticism of this and other games on the platform for causing nausea, headaches, and eye strain. It uses parallax, which allows the game to display three-dimensional effects. It has received a mixed reception; it was praised for its authenticity, while reception to its physics and controls were mixed. It has received criticism for its lack of ambition and originality.


Gameplay and premise

''Galactic Pinball'' is set in the
Milky Way galaxy The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye. ...
, and tells the story of the discovery of a new, strange world. At the title screen, players can choose from four pinball tables: Cosmic, Colony, UFO, and Alien. Players can choose to look at the top scores. The Cosmic table features a cameo from '' Metroid'' where players control protagonist
Samus Aran is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Me ...
's ship. Players are given five pucks, which players must keep going by using the flippers to hit it upward. The goal is to accumulate points and avoid allowing the puck to drop to the bottom of the table. The game begins with players shooting a puck into the table by holding the A button to launch it with a
plunger A plunger, force cup, plumber's friend or plumber's helper is a tool used to clear blockages in drains and pipes. It consists of a rubber suction cup attached to a stick (''shaft'') usually made of wood or plastic. A different bellows-like des ...
. The longer the button is held, the harder the puck is launched. Players can also push a button to shake the in-game table, though if it is used too often, the flippers will be disabled and the puck will fall. There are various bonuses that players can experience during play. Some tables allow players to activate a "Bonus Roulette wheel", and some will allow them to get bonus points by collecting letters that spell the table's name. Bonus points will be awarded when a puck drops out of play, which varies depending on how long a puck was in play. Each table features a bonus puck to find. Players can collect stars, and upon collecting enough of them, they will be able to choose to go to a Bonus Stage or collect bonus points instead.


Development

The development of ''Galactic Pinball'' was managed by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
, who created the Virtual Boy. It was directed by Kenji Yamamoto, who composed the sound alongside Masaru Tajima. It was shown during the Virtual Boy's debut alongside '' Teleroboxer''. It has been called at varying points as ''Space Pinball'', ''Virtual Pinball'', and ''Pinball VB''. It was one of the launch games for the Virtual Boy, and was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. Like all Virtual Boy games, ''Galactic Pinball'' uses a red-and-black color scheme and parallax visuals to simulate three-dimensional depth.


Reception

''Galactic Pinball'' has received a mixed reception. Before its release, '' GamePro'' speculated that it might be "one of the best pinball games around." On release, '' Weekly Famicom Tsūshin'' scored the game a 24 out of 40, while ''GamePro'' reviewer Slo Mo praised the diversity of tables, responsive controls, and innovative 3D stage design. Writer Jeremy Parish called it a quality pinball game for its time and felt that it would have been a better pack-in title than '' Mario's Tennis''. An editor for IGN called it one of the best Virtual Boy games for its pinball gameplay and visual design. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
''s Nick Thorpe felt that it was less popular than other Virtual Boy games, but deserved to be played. Outlets including ''Videogames'' and ''Retro Gamer'' praised it for its authenticity as a pinball game. Specific praises include its physics and sound design. A retrospective feature by Australian video game talk show Good Game praised its authenticity, but felt that it lacked ambition. Venture Beat writer Jeff Grubb was more negative on ''Galactic Pinball'', calling it a bad Virtual Boy game due to being low effort as a pinball game. ''Galactic Pinball'' was reviewed by two ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' editors, both of whom were not enthused with it. The first reviewer found it forgettable for people not interested in pinball games, while the other suggested avoiding it.
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
disliked ''Galactic Pinball'', feeling that the slow pace and unrealistic physics hurt it as a pinball experience. Outlets such as ''Electronic Entertainment'' and ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' praised the 3D design, the latter voting it the fourth best Virtual Boy game of 1995 due in part to the limited use of 3D. A reviewer for ''Nintendo Power'' however criticized the limited 3D as well as a lack of a battery save for high scores. '' PC Magazine''s Benj Edwards included it among his list of seven "forgotten Nintendo Virtual Boy classics." He cites Yokoi's interest in the Virtual Boy's black space as a way to convey "infinite space behind the playfield," and speculates that this was the origin of ''Galactic Pinball''. A writer for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' found the level design excellent but that the flippers were too slow to respond. ''
Kill Screen ''Kill Screen'' (stylized as ''KILL SCREEN'') was a print and online magazine founded in 2009 by Jamin Warren and Chris Dahlen and owned by Kill Screen Media, Inc. It focused on video games and culture, but also included articles based on e ...
'' writer Jon Irwin similarly criticized its physics, stating that slowdown occurred whenever the puck approached the flippers. He felt that the action and physics were better in the ''Space Pinball'' demo than the final release. '' Next Generation'' was critical of ''Galactic Pinball'' due to poor lasting value. Tim Stevens for
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editor ...
criticized the sound effects, in particular the lack of sound for the puck. He speculated that it was due to the digital voice work taking up too much room on the cartridge.


See also

* List of Virtual Boy games


Notes


References

{{Portal bar, Video games, 1990s 1995 video games Intelligent Systems games Pinball video games Virtual Boy games Single-player video games Video games developed in Japan Video games scored by Kenji Yamamoto (composer, born 1964)