Guido Henkel
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Guido Henkel (born September 9, 1964, in Stuttgart, Germany) is a German-American video game designer. He is most well known for his work on '' Planescape: Torment'' and for creating the ''
Realms of Arkania ''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur, Droemer Knaur Ve ...
'' series of video games.


Early life

Henkel was born on September 9, 1964, in
Stuttgart Stuttgart (; Swabian: ; ) is the capital and largest city of the German state of Baden-Württemberg. It is located on the Neckar river in a fertile valley known as the ''Stuttgarter Kessel'' (Stuttgart Cauldron) and lies an hour from the ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
. He modeled a working microprocessor in high school before getting interested in video game development.


Career

Henkel focused on programming out of school, and formed his first company, Dragonware Games. Henkel began making
text adventure games '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the f ...
, and then moved onto creating role-playing games. After creating a series of games for a number of different early personal computers, he landed a publishing deal with Ariolasoft. After releasing a couple of games with the company, Henkel left and formed
Attic Entertainment Software The Attic Entertainment Software GmbH was a German video game developer and publisher that was founded in September 1990 by Hans-Jürgen Brändle, Jochen Hamma and Guido Henkel in Albstadt, Baden-Württemberg. Attic has been inactive since 2001. ...
with two friends which published games for a number of early computer platforms. In 1992, Attic published '' Realms of Arkania: Blade of Destiny'', which, according to ''
Die Zeit ''Die Zeit'' (, "The Time") is a German national weekly newspaper published in Hamburg in Germany. The newspaper is generally considered to be among the German newspapers of record and is known for its long and extensive articles. History The ...
''s Nicole Lange, was a commercial and critical success in Germany but found weak sales worldwide outside of Germany. After working with Attic on two more games, Henkel moved to the United States in 1997. Henkel joined
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, where he was initially assigned to their role-playing development company Black Isle Studios, which is where he served as a senior producer for '' Planescape: Torment''. While working on the game, Henkel served as the model for the game's box cover. After having worked on a more fantasy-themed RPG series in ''Realms of Arkania'' and other fantasy games for over a decade, Henkel noted in an interview when ''Planescape'' came out that he "felt encumbered by antasy'slimitations and people's expectations." He noted in a retrospective interview with ''Rock, Paper, Shotgun'' that his role on ''Realms'' had involved him having his hand in everything from the art and programming to project management, while his producer role on ''Planetscape'' was far more limited to administrative project management pieces. Henkel also worked on ''Fallout'' and began work on ''Neverwinter Nights'' before leaving Interplay in late 1999. After leaving Interplay, Henkel created a home video review site, DVD Review. In 2001, Henkel joined a new company eMusement as a Vice President. eMusement was slated to develop a game with SquareSoft, but after six months, the project was cancelled and the company shut down. Henkel pivoted to working with mobile phone carriers to develop games to sell directly to consumers on their phones from 2002 to 2011. Henkel in 2013 was helping to lead a team to create a game called ''Deathfire: Ruins of Nevermore'', but the project was canceled after it failed to reach its Kickstarter goal and further funding was not enough to keep development going; the team refunded all pledges. Henkel currently works as the Principal Software Engineer for the Intellivision Amico.


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References

{{DEFAULTSORT:Henkel, Guido 1964 births German composers German video game designers Video game programmers Living people German male writers Dime novelists American video game designers