Grunt (board Wargame)
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''Grunt'', subtitled "The Game of Tactical Level Combat in Vietnam", is a tactical level
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Simulations Publications, Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
(SPI) in
1971 * The year 1971 had three partial solar eclipses ( February 25, July 22 and August 20) and two total lunar eclipses (February 10, and August 6). The world population increased by 2.1% this year, the highest increase in history. Events Ja ...
, set in the
Vietnam War The Vietnam War (also known by #Names, other names) was a conflict in Vietnam, Laos, and Cambodia from 1 November 1955 to the fall of Saigon on 30 April 1975. It was the second of the Indochina Wars and was officially fought between North Vie ...
.


Description

''Grunt'' is a 2-player wargame that simulates non-urban squad- or platoon-level combat between American forces and Viet Cong (VC) guerrilla forces during the period of American involvement in the Vietnam War. The American player must deploy forces to search the map for caches of equipment and food. The VC player tries to cause unacceptable American casualties. The game comes with three scenarios, all only 10 turns long.


Components

The game includes: * 22" x 28" paper hex grid map printed in black and tan at a scale of 100 yards (91.5 m) per hex. * 100 counters * rule booklet * game charts and tables


Set-up

The VC player chooses how many elite VC, VC militia, snipers and booby-traps to use — the fewer chosen, the fewer Victory Points are required to win — and places them face down on the board, along with Vietnamese peasants and porters. The American player then deploys units onto the map, using no fewer than four helicopters. Units can also be brought onto the board via road.


Turns

''Grunt'' uses an alternating "I Go, You Go" system where one player moves and fires, then the other player has the same opportunity. Each turn represents six minutes of game time.


Movement

Each unit has six movement points (MP). Plain terrain uses 1 MP, broken terrain uses 2 MP and jungle costs 3 MP.


Searching

When American units move on top of a VC counter, it is turned over and revealed. If it is a Viet Cong, militia or sniper unit, the American unit is bounced back into its previous hex and combat results. If the counter is a cache, the American must spend one turn on top of the cache without moving or firing. At the end of that turn, the American player can either capture or destroy the cache. Capturing the cache is worth more Victory Points, but if the unit is subsequently pinned down during combat, the cache is dropped, and an American unit will have to spend a non-firing turn picking it up again.


Combat

Every unit has a firing range of 8 hexes, but this is reduced to 4 hexes by broken hexes and to 0 hexes by jungle. Terrain adds a defensive value equal to its movement cost: plain terrain gives a defensive value of 1, jungle adds 4. The standard American squad has a combat strength of 2. The elite VC units also have a strength of 2, militia and snipers have a strength of 1. Booby traps attack as if they had a 3-to-1 advantage. The American player must be careful about firing at unidentified units. If the unit turns out to be a civilian, then the American player will lose Victory Points.


Victory conditions

Americans gain Victory Points for capturing or destroying caches, and for inflicting casualties. VC gain Victory Points by inflicting casualties. Both players lose Victory Points for inflicting civilian casualties. At the end of 10 turns, the player with the most Victory Points is the winner.


Publication history

In March 1971, in Issue 26 of ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'', SPI published a pull-out game designed by John Young titled ''Grunt'', the then widely used term for an army private. It was not only SPI's first contemporary game, set in what was at the time the still on-going Vietnam War, but also their first magazine-published game that included a sheet of die-cut counters. ''Grunt'' was later published as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
. By 1974, after several rival game companies published tactical-level games with better rules, SPI revised, updated and republished several of their older games. One of these was a new edition of ''Grunt'', retitled '' Search & Destroy'', published by SPI in 1975.


Reception

In Issue 31 of ''
Albion Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than 'Britain' today. The name for Scot ...
'' (July 1971), Don Turnbull noted some issues with the supplied counters, specifically not enough Vietcong counters and too many American counters. He also was not pleased with the lack of clarity in the rulebook, commenting, "the poor construction of the text makes it quite an onerous task to get to grips with the game, and makes the play itself frustrating in constant reference to that section of the rules which you have seen somewhere but just can't find at the moment." Turnbull also mentioned the lack of rules about VC snipers. "Unless you invent a rule to cover the omission, all they can do is sit around in trees watching the US go by." He concluded by giving the game a poor rating, saying, "the shortcomings in the game are too great a handicap to allow me the enjoy the play ..there is no excuse for poor layout of the rules, since that betokens poor play-testing, which is itself inexcusable." In Issue 23 of '' Moves'' (October–November 1975), Phil Kosnett thought ''Grunt'' did not compare favorably to its descendant, ''Search & Destroy''. Kosnett found ''Grunt''s black and tan map "ugly". He also found the rules dis-organized, saying of the "sloppy work" done with the rule book, "Most (not all) of the rules are in there someplace, but in such disorder that it can take half an hour to dig them out." He also had issues with some of the rules, including unit stacking, and especially extended field-of-fire. He concluded that ''Search & Destroy'' was a far superior product, commenting "''Search & Destroy'' is well worth buying, even if you own ''Grunt''." In Issue 75 of '' Fire & Movement'' (May/June 1991), Nick Stasnopolis noted the unique leadership rules for both sides that accurately reflected reality. For the VC player, he noted that "To use their full capabilities the NLF ational Leadership Front, or Viet Congunits must be within eight hexes of their cadre. This reflects their lack of modern communications equipment, which produced a reliance on written messages and sound signals, thus limiting operational radius." Stasnolopis noted that the myriad radios used by the Americans allowed them to operate as far away from their leader as desired, but "Unfortunately, this also produced a dependence on contact with higher headquarters ..U.S. squads can be paralyzed for up to three turns if the squad radioman is hit or their headquarters takes casualties."


Other reviews

* '' Fire & Movement'' #18 * '' Panzerfaust Magazine #69 * ''Simulacrum'' #14 * ''Pursue & Destroy'' Vol.1, #6


References


External links

* *
Grunt
' at tacticalwargamer.com {{DEFAULTSORT:Grunt (Board Wargame) Board games introduced in 1971 Simulations Publications games Tactical wargames Vietnam War board wargames Wargames introduced in 1971